Chrono trigger walkthrough. Chrono Trigger: Walkthroughs, Quests, Quests, Saves, Game Story, Graphics, Creation History and Release Year. How to get to Northern Ruins

Good morning and welcome to the world of Chrono Trigger. We hope you enjoy it here. Get down to the first floor and talk to the mother of the protagonist. After you talk to her again to get 200 Gs for pocket money, then exit. Here you are on the world map, the entire western continent is open for the hero to explore. AT Mayor's Manor You will be taught the basics of the game. In addition, there will be a chest with Potion on the first floor and a chest with 100 Gs on the second. Also, if you talk to Grandpa twice, you will get 300 G from him for beautiful eyes. That's all for now, if you want to visit another city on the continent, then take the ferry to Ferry Office and swim to Porre(You can, of course, walk through the desert, but why?). The local shops offer good equipment, but they also ask for appropriate money for it. On the second floor of the local Mayor's Manor there will be a chest with Shelter, as well as two black chests sealed with magical power, to which we will not return soon. Return to True and go to Leene Square.

The square is full of life.

Melchior can see on sale an excellent sword for 4000 G at the moment of the game, but it is unlikely that the heroes now have even half of the required amount. In principle, getting it at the moment is not such an impossible task, it is enough just to show a little patience, endurance and fortitude.Run north to the next location, where the hero will literally run into a very pretty girl who introduces herself as Marle.First, talk to her, then pick up and return the pendant; at first it may seem that this is not which will not be affected at all, but in the future this procedure will still come back to haunt.After that, there will be one more character in the team.After, run to the west wing of the square, there you will see a yellow kitten (as well as a pink bag of yummy, but I do not advise touching it) Try to talk to him, he will follow you.Carefully in this way lead to the east wing of the fair to the girl who will thank the heroes.To continue the development of the scene To play further, you need to talk to one of the visitors at the fountain or with sellers in tents in the southern part of the fair. One of them will tell the heroes that in the very north of the fair, Lucca is ready to present her new and most incredible invention to the public!

But before you go there to check it out for yourself, why not have a blast at the festival?

A guide for beginner time travelers. Release the first.

The Millennial Fair

At the fair, for certain deeds, you can earn special Silver Points that can be exchanged for real currency (calculated as 10 SP to 50 G) or spent in Tent of Horrors. Possible ways to earn points include:

Ring the Bell- Located in the lower-left corner of the square. The point is to hit hard enough for the hammer to hit the bell. To do this, press "A" at the moment when Crono moves away from the call to the maximum distance. 1SP.

The Race- A blue tent near Melchior "a. As soon as all the runners line up, talk to the young man in the tent and bet on one of the participants. After that, it remains only to wait for the end of the race. As soon as they line up again, talk to the young man again. 20SP for victory.

Battle Trainer- To the west of the location with the big bell. Here you will have to fight with a robot cat named Gato. Apart from 15SP you will get 10 more exp. and 1 Tech Point.

Drinking Contest- East of the location with the bell. The main task is to have time to empty 8 bottles of a local drink. Since the Nintendo DS doesn't have a "Turbo A" button, the challenge becomes a real PAIN. 5SP.

You can spend earned points Tent of Horrors- a brutal tent in the southeast. In total, three games are available there: for 10, for 40 and for 80 SP, respectively.

(10 SP) Follow the Soldier- three soldiers will appear in front of you: Biggs, Piette and Wedge, who look exactly the same. The task of the hero will be to guess the soldier after they mix with each other. If you guess right, get Poyozo Doll, which will be in the main character's house.

(40 SP) Crono Says- an exact copy of him will appear in front of the hero. It will be necessary to completely repeat all the actions of the clone. "L" - Left Arm (Left hand), "R" - Right Arm (Right hand), "Y" - Laugh (Laughter), "A" - Surprise! (Astonishment!). Please note that you need to raise your hands as if it were a reflection (i.e. the clone raised his left hand relative to himself, you raise your right). For the victory, you will receive this very clone in the collection. Looking ahead, I will note that this particular game is mandatory in terms of the plot, and sooner or later you will have to play it; passing it now, you will save yourself from unnecessary running around in the future. :)

(80 SP) Knock'em Back- the most action-packed game that requires at least two characters in the team. The second character in the team is tied hand and foot and hung over the fire, after which three monsters will begin to attack. To win, you need to drive the monsters back into the cage. While you are doing this, the hostage will slowly sink into the fire; it can be returned to its original position by pressing the button next to it on the wall. If the companion touches the fire or the monsters come close, the game will be lost (I mean, not the whole game at all, but only this one in the tent). Try to push back the furthest monster towards the button first. For the victory you will receive a whole kitten.

When you're done having fun, run north. Marle will stop to buy sweets from a nearby stall. While she chooses, don't flinch, just wait until she buys something. After that, no one and nothing will prevent the hero from valiantly reaching the northern part of the square. And there, Lucca and her father are talking to the fullest about how wonderful and incredible another achievement of scientific progress is. However, the visitors are skeptical, and none of them even think about checking the Lucca teleporter in person. Talk to the girl, after the hero will have no choice but to risk his skin in the name of science. All's well that ends well - the protagonist's atoms were able to come together on the other side of the teleport, the crowd is delighted. After talking to Lucca's father named Taban, you will get a funny line. Marle also wants to try the invention in action, but, as usual, something goes wrong, and the girl simply disappears, leaving only the pendant. As soon as control passes into your hands, bravely grab the pendant and stand on the teleport, and Lucca will send the protagonist after Marle.

The Queen Returns

Three Blue Imps will immediately greet you on the spot. Having dealt with them, run to the west, where there will be a battle with two more of the same. There will be Potion and Power Glove in the chests, then run south. And again you are on the world map. Similar to the home world, but different in details. AT Truce Inn talk to everyone, learn a little about the current situation around. Toma will appear, who, for a glass of intoxicant, will tell a couple of interesting observations regarding Manolia Cathedral which is nearby. While this place can be forgotten, now head to guardia forest.

Thomas: You an outsider, too? The name "s Toma.
I "m an explorer. And if you can spare 10 G to
buy this roung, I "ll be a storyteller, too.

Quite a peaceful place, apart from a couple of monsters. Blue Eaglet, Green Imp, Roundillo and Roundillo Rider will delight with their presence. In the southeast there will be two shining points, when you study the top one you will receive a Strength Capsule, and the south one will be a trap. On your way north you will see a rustling bush; if you look at it, a monster will jump out of it, which will leave the hero with Shelter as a keepsake. Leave the forest to the north and step into the castle.

The guards were already ready to kick the guest out of the castle, but the Queen saves the hero from such a fate. So, in the left wing of the castle there is a room for knights, where you can relax, and on the right there will be a kitchen where you can find a chest with Ether. If you go north, you will find yourself in the throne room, where we currently need to. Talk to Chancellor, who will grunt meaningfully and leave on business. Follow him to the tower to the left of the throne room (on the way, stealing 100 Gs from the box. Having gone upstairs, do not speak directly to him, but run around the location and try to "talk" to him through the wall from the king's room (by the way, in the room itself you you will find a box with Bronze Armor). Oh, something is unclean here! It's time to visit the tower to the right of the throne room, taking Potion from the chest along the way. There will be Ether in the queen's room. After talking with her, you will find out that this is actually Marle, everyone mistook for Queen Leene.But the joy of reunion will not last long, something strange will start to happen, and Marle will disappear into the air again... Go downstairs.Lucca will come running, who will tell you in detail what is going on here.Now you need to find and save the real Queen Leene.

A Vanished Princess

Head to Manolia Cathedral and talk to the nun at the organ and examine the sparkling dot nearby. Still, Toma was right. The nuns will show their true form and rush into battle. After the victory, you will meet a new character named Frog, who will also come to the rescue of the queen. After he joins the team, play the organ and the path will open further. In the new location, run west and grab the Athenian Water and Potion from the chests, then north up the stairs and into the room. There you will find three chests with Maiden Suit , Potion and Ether , as well as... hehe... Naga Bromide in the chest of drawers. As soon as you take the last one, three Underlings will fall out on you, offended to the core by such an act of heroes. Go outside and run north to the chest with the Steel Saber, and west, avoiding the spikes and using the button on the wall to clear them. The now accessible room will have two soldiers and a Strength Capsule in a bucket. Get down to the first tier and run to the right to a similar ladder. A friendly company of bad guys will sit in the nearest room, who will be sure that the heroes are their own in disguise. Talk to the one with wings, he will fly out of the room, follow him. In the room where he brought you, there will be a fake king, queen and guard, as well as two chests with 100 G and Ether. After that, run to the right through a hidden passage, where there will be inspiring chants in honor of Fiendlord "and Magus", in fact, his statue and two boxes with Speed ​​Belt and Guardian Bangle. And if you can slip through the demons in the secret room at will, then you will have to fight with the fake royal couple anyway. Get out, get down to the lower tier and now run north in the center.

Recover at the save point and continue the rescue operation! Whichever ladder you choose next, it will still shrink (however, there is a chest with a Shelter near the left one). Roll down, enter the room, press the button on the wall, go to the opposite room along the upper part of the location (chests with Panacea and Potion), press another button and go back up. Now there are no spikes in the central room, but there are five opponents and a chest with Iron Sword. Another portion of organ music, and a passage will open in the very north, you will have to go down again. There will be a couple more battles in the new location, so don't relax. Save nearby, because what follows is your first boss fight.

So, Chancellor will show his real face, which in fact will not be a face, but, sorry, a muzzle, and the heroes will have to fight with this muzzle.

After the victory, inspect both chests: in the right one there will be Mid-Ether, and in the left one - the real Chancellor. Talk to the queen again and you will automatically be moved to Guardia Castle. Now it remains only to check how Marle is doing. Rising up, you will see how she will return to the world of the living again.

homecoming

Upon arrival home, Lucca will hit the road to explore the portals better. Crono will volunteer to take the princess home. Therefore, as soon as you get control, leave the fair and dive into Guardia Forest. There will be another Strength Capsule here in the southeastern part. Then run north and enter Guardia Castle. Chancellor has not changed much in four centuries. How much in vain will he accuse the hero of attempting a coup d'état and take him into custody.

The Trial

All rise, the court is in session!

A guide for beginner time travelers. Issue two.

"Good Crono - Bad Crono"

In the kingdom of Guardia, where a kitten not brought to a girl or someone else's breakfast eaten can legally beheaded, being a good guy is not only a matter of good taste, but also of one's own survival. Alas, even our main character is put on trial, and only his past deeds can determine his future fate. To become a good guy in the eyes of the jury, you must:
  1. After confronting Marle, talk to her before picking up the pendant;
  2. Don't touch the old man's dinner;
  3. Find a lost cat for a little girl (location with the bell Leene);
  4. Don't try to sell Melchior's Marle pendant;
  5. When Marle chooses sweets, be patient and don't rock the boat;
  6. During the court session, claim that the princess’s fortune did not appeal to you at all (To the question “Did Marle’s fortune tempt you?” Answer “No”, then “Not at all”).

As a result:

  • 7 pleaded not guilty = 6 Ethers
  • 6 pleaded not guilty = 3 Ethers
  • 5 pleaded not guilty = 2 Ethers
  • 4 pleaded not guilty = 1 Ether

Alas, the vile Chancellor will set up a death sentence in three days, even if the hero is found not guilty at the trial. So here is Crono behind bars. Then there are two possible ways:

1. The hero humbly waits for three days (game days, of course, are about 2-3 minutes). They come for him and escort him to the place where the sentence will be carried out. At the very last moment, Lucca comes running and saves the protagonist from losing his head.
2. The protagonist begins to hammer on the bars and enrage the guards nearby. One of the guards will not stand it and open the camera to kick the hero properly. Coming to his senses, the hero grabs a sword (suddenly! It is strange that even the weapons were not taken away from the "terrorist who tried to destroy the royal power") and relish tinkling them on the guard's helmet.

Let us describe the first variant of the alignment of events. Once free, grab the chest with Bronze Armor. After leaving, clean the box with Mid-Potion and save another victim of the local legal system. Pick up Mid-Potion guards from the bodies (those guards on their feet can be stunned without a fight if you sneak up on them from behind).

Going down makes sense only if you want to take four chests with healers. In the lowest and eastern part of the dungeon there will be a room with these very chests ( Ether , Mid-Potion , Mid-Potion and Ether ). The return path will be blocked by the enemy Gaoler. His attacks are strong, but he misses too often. After a couple of blows, he hits the road, complaining about the insufficient salary.

Climb up and run to the southwest at the crossroads. In the right chamber there will be a Shelter. Return to the crossroads and run northwest. The far chamber will have a hole in the wall that will lead to the outside of the tower. Get down and go into the hole below. Literally in front of you will be a chest with another Shelter, and in a hole nearby you will find two boxes with 1500 Gs and the notorious Silver Sword. Go back up the sheer wall, then aim for the only unexplored northeastern part of the dungeon. And now we are almost at the exit. Examine the body of the guard that the hero once hid behind bars, find as many as five Mid-Potion , read a note on the rules for operating a certain Dragon Tank and be sure to save. On the bridge, Chancellor will drop a new boss on the heroes.

After the battle, the Dragon Tank will be heavily damaged and destroy part of the bridge. Step on the heads of the enemies and go down (don't forget to take the Shelter from the chest on the way). It remains only to break through to the exit. After the skit with Marle, she will join the team. In the forest, run along the only possible path to the east to a small edge, where, by a happy coincidence, there will be another temporary portal. Forward into the unknown!

The Millennial Fair
Good morning and welcome to the world of Chrono Trigger. Get down to the first floor and talk to the mother of the protagonist. After you talk to her again to get 200 Gs for pocket money, then exit. Here you are on the world map, the entire western continent is open for the hero to explore. At Mayor's Manor you will be taught the basics of the game. In addition, there will be a chest with Potion on the first floor and a chest with 100 Gs on the second. Also, if you talk to Grandpa twice, you will get 300 G from him for beautiful eyes. So far, everything is here, if you want to visit another city on the continent, then take the ferry to the Ferry Office and sail to Porre (you can, of course, walk through the desert, why?). The local shops offer good equipment, but they also ask for appropriate money for it. On the second floor of the local Mayor's Manor there will be a chest with a Shelter, as well as two black chests sealed with magical power, which we will not return to soon. Return to Truce and go to Leene Square.

The square is full of life.

Melchior can be seen selling an excellent sword for 4000 G at the moment of the game, but it is unlikely that the heroes now have even half the required amount. In principle, getting it at the moment is not such an impossible task, you just need to show a little patience, endurance and fortitude. Run north to the next location, where the hero will literally run into a very pretty girl who introduces herself as Marle. First, talk to her, then pick up and return the pendant; at first it may seem that this will not affect anything at all, but in the future this procedure will come back to haunt. After the team will become one character more. After that, run to the west wing of the square, where you will see a yellow kitten (as well as a pink bag of yummy, but I don’t advise touching it). Try to talk to him, he will follow you. Carefully in this way bring to the east wing of the fair to the girl who will thank the heroes. To continue the development of the game scenario further, you need to talk to one of the visitors at the fountain or with the sellers in the tents in the southern part of the fair. One of them will tell the heroes that in the very north of the fair, Lucca is ready to present her new and most incredible invention to the public!

But before you go there to check it out for yourself, why not have a blast at the festival?

A guide for beginner time travelers. Release the first.
The Millennial Fair
At the fair, for certain deeds, you can earn special Silver Points that can be exchanged for real currency (calculated as 10 SP to 50 G) or spent in Tent of Horrors. Possible ways to earn points include:

Ring the Bell - Located in the lower-left corner of the square. The point is to hit hard enough for the hammer to hit the bell. To do this, press "A" at the moment when Crono moves away from the call to the maximum distance. 1 SP.

The Race - Blue tent near Melchior. As soon as all the runners line up, talk to the young man in the tent and bet on one of the participants. After that, it remains only to wait for the end of the race. As soon as they line up again in one line, talk to the young man again. 20 SP for victory.

Battle Trainer - West of the location with the big bell. Here you will have to fight with a robot cat named Gato. In addition to 15 SP, you will receive another 10 exp. and 1 Tech Point.

Drinking Contest - East of the location with the bell. The main task is to have time to empty 8 bottles of a local drink. Since the Nintendo DS doesn't have a "Turbo A" button, the challenge becomes a real PAIN. 5 sp.

You can spend the earned points in Tent of Horrors - a brutal tent in the southeast. In total, three games are available there: for 10, for 40 and for 80 SP, respectively.

(10 SP) Follow the Soldier - three soldiers will appear in front of you: Biggs, Piette and Wedge, who look exactly the same. The task of the hero will be to guess the soldier after they mix with each other. If you guess right, get Poyozo Doll, which will be in the main character's house.

(40 SP) Crono Says - an exact copy will appear in front of the hero. It will be necessary to completely repeat all the actions of the clone. "L" - Left Arm (Left hand), "R" - Right Arm (Right hand), "Y" - Laugh (Laughter), "A" - Surprise! (Astonishment!). Please note that you need to raise your hands as if it were a reflection (i.e. the clone raised his left hand relative to himself, you raise your right). For the victory, you will receive this very clone in the collection. Looking ahead, I will note that this particular game is mandatory in terms of the plot, and sooner or later you will have to play it; passing it now, you will save yourself from unnecessary running around in the future. 🙂

(80 SP) Knock'em Back is the most action-packed game that requires at least two characters per team. The second character in the team is tied hand and foot and hung over the fire, after which three monsters will begin to attack. To win, you need to drive the monsters back into the cage. While you are doing this, the hostage will slowly sink into the fire; it can be returned to its original position by pressing the button next to it on the wall. If the companion touches the fire or the monsters come close, the game will be lost (I mean, not the whole game at all, but only this one in the tent). Try to push back the furthest monster towards the button first. For the victory you will receive a whole kitten.

When you're done having fun, run north. Marle will stop to buy sweets from a nearby stall. While she chooses, don't flinch, just wait until she buys something. After that, no one and nothing will prevent the hero from valiantly reaching the northern part of the square. And there, Lucca and her father are talking to the fullest about how wonderful and incredible another achievement of scientific progress is. However, the visitors are skeptical, and none of them even think about checking the Lucca teleporter in person. Talk to the girl, after the hero will have no choice but to risk his skin in the name of science. All's well that ends well - the protagonist's atoms were able to come together on the other side of the teleport, the crowd is delighted. After talking to Lucca's father named Taban, you will get a funny line. Marle also wants to try the invention in action, but, as usual, something goes wrong, and the girl simply disappears, leaving only the pendant. As soon as control passes into your hands, bravely grab the pendant and stand on the teleport, and Lucca will send the protagonist after Marle.

The Queen Returns
Three Blue Imps will immediately greet you on the spot. Having dealt with them, run to the west, where there will be a battle with two more of the same. There will be a Potion and a Power Glove in the chests nearby, then run south. And again you are on the world map. Similar to the home world, but different in details. In Truce Inn, talk to everyone, learn a little about the current situation around. Toma will appear, who, for a glass of alcohol, will tell a couple of interesting observations about the Manolia Cathedral, which is nearby. While this place can be forgotten, now head to Guardia Forest.

Quite a peaceful place, apart from a couple of monsters. Blue Eaglet, Green Imp, Roundillo and Roundillo Rider will delight with their presence. In the southeast there will be two shining points, when you study the top one you will receive a Strength Capsule, and the south one will be a trap. On your way north you will see a rustling bush; if you examine it, a monster will jump out of it, which will leave the Shelter as a keepsake for the hero. Leave the forest to the north and step into the castle.

The guards were already ready to kick the guest out of the castle, but the Queen saves the hero from such a fate. So, in the left wing of the castle there is a room for knights, where you can relax, and on the right there will be a kitchen where you can find a chest with Ether. If you go north, you will find yourself in the throne room, where we currently need to. Talk to Chancellor, who will grunt meaningfully and leave on business. Follow him to the tower to the left of the throne room (on the way, stealing 100 Gs from the box. Having gone upstairs, do not speak directly to him, but run around the location and try to "talk" to him through the wall from the king's room (by the way, in the room itself you you'll find a box with Bronze Armor). who everyone mistook for Queen Leene.But the joy of reunion will not last long, something strange will start to happen, and Marle will disappear into thin air again... Go downstairs.Lucca will come running, who will tell you in detail what is happening here.Now you need to find and save the real Queen Leena.

A Vanished Princess
Head to Manolia Cathedral and talk to the nun at the organ and explore the glittering dot nearby. Still, Toma was right. The nuns will show their true form and rush into battle. After the victory, you will meet a new character named Frog, who will also come to the rescue of the queen. After he joins the team, play the organ and the path will open further. In the new location, run west and grab the Athenian Water and Potion from the chests, then north up the stairs and into the room. There you will find three chests with Maiden Suit, Potion and Ether, as well as ... hehe ... Naga Bromide in a chest of drawers. As soon as you take the last one, three Underlings will fall out on you, offended by such an act of heroes to the depths of their souls. Go outside and run north to the chest with Steel Saber, and west, avoiding the spikes and using the button on the wall to remove them. The now accessible room will have two soldiers and a Strength Capsule in a bucket. Get down to the first tier and run to the right to a similar ladder. A friendly company of bad guys will sit in the nearest room, who will be sure that the heroes are their own in disguise. Talk to the one with wings, he will fly out of the room, follow him. In the room where he brought you, there will be a fake king, queen and guard, as well as two chests with 100 Gs and Ether. After that, run to the right through a hidden passage, where there will be inspiring chants in honor of Fiendlord Magus, in fact, his statue and two boxes with a Speed ​​Belt and a Guardian Bangle. And if you can slip through the demons in the secret room at will, then you will have to fight with the fake royal couple anyway. Get out, get down to the lower tier and now run north in the center.

Recover at the save point and continue the rescue operation! Whichever ladder you choose next, it will still shrink (however, there is a chest with a Shelter near the left). Roll down, enter the room, press the button on the wall, go to the opposite room along the upper part of the location (chests with Panacea and Potion), press another button and climb back up. Now there are no spikes in the central room, but there are five opponents and a chest with an Iron Sword. Another portion of organ music, and a passage will open in the very north, you will have to go down again. There will be a couple more battles in the new location, so don't relax. Save nearby, because what follows is your first boss fight.

So, Chancellor will show his real face, which in fact will not be a face, but, sorry, a muzzle, and the heroes will have to fight with this muzzle.

Since this is the first boss of the entire game, it shouldn't present much difficulty, in principle. Let Crono and Frog use the dual X-Strike technique, and Lucca plays the role of a healer, periodically snarling at the boss with fire when there is no need to heal someone. Yakra counterattacks painfully on every offensive action of the heroes, so always try to keep the protagonists' HP at an acceptable level.

After the victory, inspect both chests: the right one will contain Mid-Ether, and the left one will contain the real Chancellor. Talk to the queen again and you will automatically be moved to Guardia Castle. Now it remains only to check how Marle is doing. Rising up, you will see how she will return to the world of the living again.

homecoming
Upon arrival home, Lucca will hit the road to explore the portals better. Crono will volunteer to take the princess home. Therefore, as soon as you get control, leave the fair and dive into Guardia Forest. There will be another Strength Capsule here in the southeastern part. Then run north and enter Guardia Castle. Chancellor has not changed much in four centuries. How much in vain will he accuse the hero of attempting a coup d'état and take him into custody.

The Trial
All rise, the court is in session!

A guide for beginner time travelers. Issue two.
"Good Crono - Bad Crono"
In the kingdom of Guardia, where a kitten not brought to a girl or someone else's breakfast eaten can legally beheaded, being a good guy is not only a matter of good taste, but also of one's own survival. Alas, even our main character is put on trial, and only his past deeds can determine his future fate. To become a good guy in the eyes of the jury, you must:
After confronting Marle, talk to her before picking up the pendant;
Don't touch the old man's dinner;
Find a lost cat for a little girl (location with the bell Leene);
Do not try to sell the Marle pendant to Melchior;
When Marle chooses sweets, be patient and don't rock the boat;
During the court session, claim that the princess’s fortune did not appeal to you at all (To the question “Did Marle’s fortune tempt you?” Answer “No”, then “Not at all”).
As a result:

7 pleaded not guilty = 6 Ethers
6 pleaded not guilty = 3 Ethers
5 pleaded not guilty = 2 Ethers
4 pleaded not guilty = 1 Ether

Alas, the vile Chancellor will set up a death sentence in three days, even if the hero is found not guilty at the trial. So here is Crono behind bars. Then there are two possible ways:

1. The hero humbly waits for three days (game days, of course, are about 2-3 minutes). They come for him and escort him to the place where the sentence will be carried out. At the very last moment, Lucca comes running and saves the protagonist from losing his head.
2. The protagonist begins to hammer on the bars and enrage the guards nearby. One of the guards will not stand it and open the camera to kick the hero properly. Coming to his senses, the hero grabs a sword (suddenly! It is strange that even the weapons were not taken away from the "terrorist who tried to destroy the royal power") and relish tinkling them on the guard's helmet.

Let us describe the first variant of the alignment of events. After freeing, grab the chest with Bronze Armor. After leaving, clean the box with Mid-Potion and save another victim of the local legal system. Pick up Mid-Potions from the bodies of the guards (those guards that are on their feet can be stunned without a fight if you sneak up on them from the back).

Going down makes sense only if you want to take four chests with healers. In the lowest and eastern part of the dungeon there will be a room with these same chests (Ether, Mid-Potion, Mid-Potion and Ether). The return path will be blocked by the enemy Gaoler. His attacks are strong, but he misses too often. After a couple of blows, he hits the road, complaining about the insufficient salary.

Climb up and run to the southwest at the crossroads. There will be a Shelter in the right chamber. Return to the crossroads and run northwest. The far chamber will have a hole in the wall that will lead to the outside of the tower. Get down and go into the hole below. Literally in front of you will be a chest with another Shelter, and in a hole nearby you will find two boxes with 1500 Gs and the notorious Silver Sword. Go back up the sheer wall, then aim for the only unexplored northeastern part of the dungeon. And now we are almost at the exit. Examine the body of the guard that the hero once hid behind bars, find as many as five Mid-Potions, read a note about the rules for operating a certain Dragon Tank and be sure to save. On the bridge, Chancellor will drop a new boss on the heroes.

BOSS: Dragon Tank

Dragon Tank is dangerous if only because it consists of three parts, which also independently attack the heroes, thus having a numerical superiority over the player. The first step is to disable the enemy's head. The main thing - do not use magic, the boss, as luck would have it, is invulnerable against fire and electricity. Having smashed the enemy's head against the wall, switch to his wheels so that the heroes no longer crush. After the wheels of the enemy disappear, start chopping and shelling the boss's body with all your might, interrupting periodically for treatment.

After the battle, the Dragon Tank will be heavily damaged and destroy part of the bridge. Step on the heads of the enemies and go down (don't forget to take the Shelter from the chest on the way). It remains only to break through to the exit. After the skit with Marle, she will join the team. In the forest, run along the only possible path to the east to a small edge, where, by a happy coincidence, there will be another temporary portal. Forward into the unknown!

Beyond the Ruins
The heroes find themselves in a room with a door that cannot be opened at the moment. Going back through the portal would not be a good idea, since the soldiers have not gone anywhere. Come outside and ... The earth is pitted with craters, ruins in the north, a dome in the south. The characters seem to be in another world. Trann Dome has a weapon shop and medicines and a device called Enerton, which replenishes strength like a healthy sleep. After purchasing weapons for Lucca, go to Site 16, northern ruins.

The rats here do not attack, they only steal Potions when they collide and take them out. To the east of the entrance there will be a chest with a Berserker Ring, then fight your way north along the only path, taking the Silver Sword and Silver Bow from the chests along the way. After dealing with a couple of Ruin Stalker and Floral Horror, go north and go to the next screen.

Shadows are immune to physical attacks, roast them with fire and slash them with Wind Slash! After descending to the lower part of the location, take Ether from the western chest, then a small fork appears on the way. The southern path to the east is full of Shadow, on the northern path there is a battle with Mutant. The road to the north will lead to the exit from the ruins. Now make your way to Arris Dome...

In the dome, talk to Doan, he will tell you that on the lower tiers of the structure there is a cold store with food supplies and a still functioning main computer. We'll have to go down ... On the only path, go to the northwest and along the beams to the north. There is a boss fight in the next room:

BOSS: Guardian + 2 Bits

Rule #1 - while Bits are alive, don't even touch the boss, otherwise he will counterattack painfully.
Rule #2 - Without Bits, the boss is completely helpless.

Therefore, first break the small ones, then switch to the boss himself. And keep in mind, fire magic does not work on him. Also be prepared for the fact that the destroyed Bits will soon return to the battlefield in full health, then they will have to be broken again a little.

After the fight, go north. The refrigerator broke down a long time ago, the food was rotten, alas, only one seed survived everyone here. Take Mid-Ether from the chest and examine the body. The found note will shed light on the "statue" of the rat, past which the heroes ran. Go back and catch the rat on the beams - when you wake up to catch up with it - press the X button. Caught, it will share the password for the terminal (press L1 + R1 + X at the same time). Go back a screen, go to the control panel with a sparkling dot and press the required buttons - a path to the northeastern part of the dome will open. Exterminator in front of the heroes attacks everything that moves, so you can first let him deal with the rats, after all three heroes break him. To the north in a dead end there will be a chest with Mid-Ether. The transition to the upper tier is on the left near the door from which you appeared; follow the winding but linear path to the north door. There are two paths in the next location - easy and difficult. Let's describe the first one: immediately in front of you will be Version 2.0 and a staircase to the second tier - the first to the nail, climb the second. After running around the wall, go down and go a little to the north - there will be another Version 2.0 and a ladder to the west of it. After passing through the second tier, you will immediately reach the super-computer, from which the heroes will learn not only the location of the next time gate, but also the reason why the future has become like this. Needless to say, the heroes will not want to leave everything as it is and decide to fix the undesirable future at all costs? Possessing such a wonderful ability as time travel, the task of going against fate does not seem so impossible.

Lucca: Come on, dummy!
Show Marle what you're made of!

Now return to the surface. Let's go this time the hard way, there is one little thing that needs to be done. Go first along the second tier, then go not to the south, but back to the north, only along the lower tier. Thus, you will run to the next terminal, which is turned on with the same password (L + R + A). A platform will appear right in front of the mysterious door, which cannot be opened yet, but it is better to prepare everything now, and not later wind up the pages of the passage to remember the ill-fated code. Now, with a clear conscience, you can return with a report to Doan.

Doan: Hope… There's a word I haven't heard in some time.

Give Doan the seed, for the inhabitants of the dome and the whole Earth, it remains the last chance for survival. In return, you will receive a key to the Jet Bike, which is located in Site 32. Leave the dome and go to ... If you want, you can visit the Abandoned Sewers, otherwise go directly to Site 32. We will talk about the sewers first.

So, you are in the sewers. The place to visit is completely optional, but here you can gain experience and find all sorts of useful little things that will help you in your further wanderings. They won’t let us go down, as soon as something appears, it gets scared and flies away. To the right there will be a chest with 600 Gs, which will prevent you from approaching a pair of Egg Ooze and one Dondrago. Dondrago - quite dangerous opponents, they hurt with water magic. Now from the entrance to the west. After listening to the dialogue of the frogs, go down to the next location. In the west there will be a fragment of the diary of an unknown resident of the sewer, on the right you will see ... a kitten? .. When you try to talk to him, three Dondrago will attack you at once. All that you will see on the narrow road - insidious traps of evil enemies (even the save point at the end!); if you have the strength, you can specifically hit them and gain experience in battles. Go to the next screen. The remaining task here is to turn on the bridges for a more comfortable movement. Run north until you see a thin opening in the wall. Go through it and pull the switch at the dead end on the wall (such a red light is small). Go back and now run north all the way, then east and feel through the previously opened door. Listen to the conversations of the frogs again, they will clearly indicate to you where the switch that activates the bridges is located. Run east and north, there will be a Rage Band in the chest. Sir Krawlie (500HP, stern disposition, unmarried) to the east can pretty ruffle the player's nerves, since he takes off almost all HP in one hit, leaving the victim one; if not treated in time, the battle may end not in favor of the heroes. After the victory, run south, then west past the exit, turn on the bridges and take Thunder Blade from the chest.

Old Man: No! You mustn't go to Death Peak!
Wouldn't make it very far, anyway...
It has to be the right time, and… and it
has to be them, or… or the way is shut!

Find yourself on a neighboring continent. The path to Death Peak is still closed, as the heroes are naturally blown down by gusts of wind, but it is quite possible to reach the sparkling dot (Strength Capsule) in the northeast. Sad music plays in Keeper's Dome and a strangely dressed old man lives along with Nu, who talks about something of his own. There is also another mysterious door here. On this journey through the sewers can be considered over, let's return to our main goal.

Site 32 will greet you with a chest of Mid-Potion just to the east. Jet-Bike is waiting for you in the north. When you try to turn it on, you will be attacked by a whole group of robots, but the fight will be interrupted by Sonic the Hedgehog Robot Johnny! Able to transform into a racing vehicle, he is not averse to competing with the heroes in speed. Defeating him is not very difficult, just make a dash before the finish line. If you can’t overtake the metal walker, you can walk on your own, at the same time take the Race Log from the chest along the way (even if you win, go for it).

A guide for beginner time travelers. Issue three.
"Cool Johnny is Cool!"
It's not just that Johnny offers the heroes one more time or two to compete in speed. The most professional racers are guaranteed to get a variety of goodies! And which ones - depends on the number of points scored. Points during a race increase when the player is in the lead and decrease when the player is behind. The longer you don't miss Johnny, the better.

The player scored exactly 777 points - 10 Mid-Ethers for unprecedented luck.
The player scored more than 1300 points - 5 Mid-Potions.
The player scored more than 1500 points - Strength Capsule (issued in one hand, cannot be won again).
The player scored more than 2000 points - 5 Ethers.
The player scored more than 2300 points - 5 Hi-Ethers.

Having plenty of catching up, go to Proto Dome. On the threshold you will be met by three Exterminators, after four more. Rest in Enerton if necessary, and cross the upper platform to the north side of the dome. There, the heroes will find a broken robot, which Lucca will fix without any problems. R-66Y, who the heroes will call by the more pronounceable name "Robo", will join the group. True, one of the heroes must remain in the dome at this moment in order to have time to open the door. Choose who should stay: Marle or Lucca, then go to the Factory north of the dome.

The Derelict Factory
For a plant that has been in disrepair for three centuries, the plant is well preserved, even still functioning.

In general, strictly speaking, there is a lot of running around here because of one single password, which, in principle, can be picked up without any problems. But since this is a walkthrough, and not a guide to the race for speed, we will not idle and write everything as it is.

Approach the monitor in the center, Robo will open the way further. But before you even take a step, an orange blob called Acid will fall on you. He does not take strength, since a small HP indicator nullifies the benefit from it. Go down the right elevator, you will get into a room with a conveyor. To the left behind the wall you will see an open door, behind which you can find a tricky chest with Mid-Ether. Now go down the left stairs to the very bottom and run all the way to the left, where you will find a chest with a Bandit's Bow. Go back and now go down the right stairs, along the way restoring the health of the heroes to the stop. Go into the room through which the conveyor runs and create a small traffic jam there, preventing the robot from moving along it. The heroes will be grabbed by a crane and thrown onto a nearby conveyor, where there will be three continuous battles with Version 3.0 and Deverminator. The evil conveyor will let you go, then go south (if you really want to get Ether, you can run carefully along the conveyor to the right descent, but then you will have to create a traffic jam again and fight with the robots), kick four Bugs and go up the stairs. Cross the bridge to the north, to the east there will be a chest with Mid-Potion and a door behind which there will be two chests with 400G and Mid-Ether and a terminal with information about passwords for the crane (code 00 - X A, code 01 - B B). Come out and stomp into the next door, where, in addition to two Version 3.0, there will be two more chests with Ether and Shelter. Through the passage south of the chests you will enter the crane control chamber, enter the first and then the second code after the beep, now the path from the barrels is clear. Exit to the bridge and go down the stairs a little to the left of the door. After running all the way to the west, behind the door there will be a chest with a Thunder Blade and another terminal from which you will learn a super-duper-complicated code from the security system, because of which the heroes had to run so much (X A B Y - no one will break into life, Yes?).

The first part of the run is over. Go back to the elevator, go up and go to the left. Save if you need to, then go north and deal with a couple of Acid and Alkali. After the battle, the monitor will turn on, its examination will open an inconspicuous hatch near the chest (in which the Shelter is). After going down, run around the perimeter of the location and go into the central room. Open two chests (with Titanium Vest in the west and Hammer Arm in the east) and inspect the monitor, after which you will have to fight with a whole bunch of Acids and Alkali. Take the elevator down even lower and run through the long corridor to the last terminal (a chest with a Plasma Gun next to it). Enter the code X A B Y, sesame will open.

Robo: A defect...
I am a defect!

As soon as you turn on the backup power, the alarm will scream, you will now have to reel in the fishing rods in a hurry. Elevators, which is logical, no longer work, you have to go on your own. Climb the stairs and run along the beaten path towards the exit. The R-Series robots, which differ from our Robo only in color, will prevent the escape. Unfortunately, they are not very friendly, especially to their brother, dismantling him into pieces, so they have to fight.

BOSS: R-Series (x6)

There are only two heroes left, so the battle with six opponents at once can cause some difficulties. The main thing - do not try to defeat everyone individually, use Cyclone Crono on the middle line of robots to hook three at once in one move; the second character, regardless of which one you chose earlier in the dome, let him heal.

The rumpled Robo will somehow be dragged to the Proto Dome, where Lucca will repair it again. It's time for time travel again! The portal will strangely sparkle and take the heroes ... somewhere.

The End of Time
Talk to the old man standing under the lamppost, he will explain on his fingers that the heroes have come to the most distant boundary of time, where there is nothing left, and that the portals cannot cope with the mission assigned to them if there are more than three time travelers. When you are asked to assemble a team, take Marle and Lucca, you will find out later why. After you run to the pillars of light, from where you appeared here, the old man will call you and advise you to visit the room to the north. So let's do it. A creature named Spekkio lives there, which will teach the heroes of magic (everyone except Robo), one has only to walk three circles clockwise around the perimeter of the room (note: users of SNES emulators should keep in mind that on older versions of emulators, it becomes extremely difficult to pass this moment difficult task, look for new versions on the Internet). After obtaining magical abilities, talk to the old man again, after which you will be completely left to yourself.

In addition to the door to Spekkio, here are: a save point, HP and MP replenisher directly above it, in the northeast corner there is a lone pillar of light leading to the Arena (read more about it separately) and, finally, a small sparkling dot in the northwest corner , which the old man warned about, will send the heroes straight to 1999 A.D., where they can try to fight him, hardly successfully (by the way, if you lose the battle with Lavos, you will be shown a rather gloomy bad ending of the game). There is nothing else to do here, so jump into the northern pillar of light, which will take the heroes straight to their native 1000 A.D.

fiendish folk
You will find yourself in the village of Medina. Jump out of the closet and go explore the area. In the weapons store here they sell weapons that are simply unimaginable at the moment of the game, but even if you force the seller to show the assortment, the prices will make your eyes pop. North of Medina is the blue pyramid; you can’t do anything with it, and in the chest next to it lies Mid-Ether. In the central square (a sparkling dot in the center of the settlement) from conversations with Fiends you will learn that in the Middle Ages, the sorcerer Magus created a powerful creature named Lavos in order to plague the human race. Great, the heroes have their first clue. Visit Elder's House, on the first floor, take the barely visible Speed ​​Capsule from the table near the blue goblin, on the second floor, take the Magic Capsule from the table. There is nothing else to do here, go southwest to the lonely building in which our old friend Melchior lives. For weapons, he will offer an adequate price, at the same time he will tell you that Zenan can get to the continent through Heckran Cave to the north of here. Okay…

Heckran Cave is a rather nasty place, local monsters are absolutely immune to physical damage, you will have to clear your way only with magic. Therefore, it is better not to take Robo with you (its only “Laser Spin” attack, which deals damage with magic, is still not enough for everyone), but to put all the work on the fragile female shoulders. At the entrance, you will immediately be warmly greeted by a couple of old acquaintances, then run along the only path to the west, taking Ether from the chest along the way. The next location will be frighteningly spacious, but there will be nothing confusing in it. Roast, freeze or laser incinerate (if you still left Robo) two Rhino Weevils. There will be a passage to the south that will lead to a dead end with a chest (Magic Scarf) and 3 Boundillos and 3 more Cave Bats. Now head back west to the Mid-Ether chest and north to four Rhino Weevil. To the north of the recent battlefield there will be a chest with Ether, then go south to the next location, where there will be a severe battle with four Boundillos, and three Cave Bats will try to stop you at the exit from the cave. The further path will be overshadowed by Djinn Bottle along with three Cave Stalker. On the way you will see a mysterious chest, we will return to it not soon. After the water, run to the central exit with a save point. After restoring full health and mana, go north to ...

BOSS: Heckran

Like other living creatures in caves, Heckran is completely invulnerable to physical attacks, incl. don't be fooled. It can only be defeated with magic. Therefore, immediately start the battle with a portion of electricity addressed to the enemy, it is advisable to leave Robo or Marle inactive in case one of your own gets it, because Heckran knows how to snap back, more like, mostly with water magic. When the phrase "Go ahead, try and attack!" See what it gets you!", stop any aggressive action, as every attack on the boss at this point will result in a very painful counterattack on all party members. Spend the available time healing and restoring MP if needed. After the phrase "Counterattack stance disengaged" get back to processing the bad boy with magic. Sooner or later he will be defeated.

Once again you hear about Magus' role in the birth of Lavos, jump into a small but very deep pond. The depths of the sea will spit out the heroes right next to Lucca's house. By the way, take her to the team and run to her house, dad will present Taban’s Vest to the beloved daughter (if Taban is nowhere in the house, talk to Lara, then wait, he will appear and leave again, after he will be in the main room). Visit the main character's mother, then go to Truce Market, where Fritz, whose head you once saved, will thank for his salvation by handing you 10 Mid-Ether. Time to go to the Middle Ages.

The Hero Appears
After passing through the portal to the Millennium Fair, you will be transferred to The End of Time, where two more light columns will be added to the total number of light columns - the one from which you just came and the one that will send the heroes to Truce Canyon, 600 A.D. Run through the canyon along the already known path, in the Truce Inn you will learn from the residents the latest news from the front. First, go to Zenan Bridge and talk to a warrior in golden armor, he will say that the provisions are running out. Now head to Guardia Castle. Go to the throne room, then go up the upper left stairs and talk to the king. Now go down, go to the kitchen (from the exit of the castle and to the right) and chat with the chef. Hearing that the provisions of the soldiers have already run out, a flurry of grumbling will fall on everyone around, which, with the help of the chef's wife, will quickly disappear. Then go to the exit from the castle, the chef will catch up with you and hand over provisions for the soldiers, and give the heroes a Strength Capsule. Deliver food to the Golden Armored Soldier at Zenan Bridge. As you can see, the situation on the bridge has become quite critical, the ranks of people are thinning before our eyes. Join the soldiers in battle, the commander in chief will give you a Golden Helmet for your courage. Run forward, there you will meet Ozzie for the first time, one of the generals of Lord Magus. In principle, in battles, all firepower can be focused on Ozzie himself, bypassing the undead side, after each defeat of the unfortunate general, the skeletons will crumble themselves. After two battles in this vein, Ozzie will go out of his way, and from all the bones that he could get in the area, he will make the heads of the boss characters.

BOSS: Zombor

Two-part, and it will create problems for the heroes twice as much. The upper part is vulnerable to Ice and Shadow magic, while the lower part is vulnerable to Fire and Lightning magic. First, deal with the top half of the monster as the most aggressive. Upon death, she will cast MP Buster and reset the MP counter of the character who dealt the final blow. Then switch to the bottom. The earthquakes that the boss arranges are quite painful, so do not forget to heal (if the team has Marle, then after the destruction of the upper half of the monster, use it exclusively as a medic, anyway, the lower part of the Zombor is invulnerable to ice magic). Don't spare MP and use magic more often. In general, the boss is weaker than Heckran.

After the victory, leave the bridge, you will find yourself not far from the village of Dorino. Come first to Elder's House, where you will find out that our old friend Toma has received a large order to search for the mythical Rainbow Shell (Rainbow Shell). Now visit the Residence, in the locker you will see a shining dot, examine it, after you talk to the old man, he will exchange for ... hehe ... Naga Bromide will open a chest of drawers in which the Magic Capsule will lie. Now make your way to the Dorino Inn, where you will meet Toma again, who will gladly trade information for drinks. Agree, in gratitude Toma will tell you about a big talking toad that settled in the forests south of here. Do you remember this one?

In Fiona's Villa, after the desert, only two chests (each with Mid-Ether) are of value, after which the heroes will return.

Now go to the city of Porre in the very south of the continent. In the Market, in addition to the store itself, there will be a Strength Capsule in the corner. At the Tavern, the heroes will meet Toma again. Once again treated to a drink, the Great Explorer will tell that Rainbow Shell is located on a small island, although it is not known which one specifically. In Elder's House there will be two more mysterious chests, and in Tata's House you will have a chat with the father of the newfound hero of the kingdom. Now make your way to Cursed Woods.

A guide for beginner time travelers. Issue four.
"Nu Hunt Part 1"
Nu - in the middle of the game, an excellent tool for pumping techniques. For one battle, they immediately give 30TP ... But you still have to try to catch him, otherwise it sometimes seems that it’s easier and faster to swing on ordinary enemies.

Cursed Woods (600 A.D.) has a strange looking blue creature. It rarely appears, and you still need to try to provoke him into a fight. Enter the forest and run north. If you don't see any Nu halfway to Frog's home, exit the forest and re-enter. As soon as you see Nu, try to catch not him, but some monster so that Nu is on the screen at that time. Combat is a little more difficult than in Hunting Range, but, in general, everything is the same.

A little to the north there will be a Mid-Potion in the chest, a chest with a Shelter will be further north. The enemies here are cunning; if the heroes are drawn into the battle, always attack only Fangtooth. When knocked out, they will regenerate their health with Edible Frog, killing them in one hit. Edible Frog themselves, even for the sake of gaining experience, it is better not to touch them yourself - they are very painful counterattacks. In the very north you will see a rustling bush that is greener than the rest. Run after him, go down to the room, which turns out to be Frog's house. In a peculiar chest on the right there will be a Magic Scarf, the left chest cannot be inspected yet. Talk to Frog, the news that the King of Guardia was wounded in battle will affect him very badly. Leave Frog alone with his thoughts, and go to Mount Denadoro yourself.

Frog: I am no Hero.

Tata and the Frog
Be sure to take Lucca into the team, otherwise climbing the mountain will turn into a living hell. The chest contains 300G. After dealing with a couple of Ogan and Bellbird, run north. Here is our valiant bearer of the Hero's Medal, running away so that his heels sparkle. After that, there will be a fight with Ogan, armed with a large hammer. Invulnerable to physical attacks and magic, it also hits very hard. So that the fight with him does not turn into torture, use any fire magic on him (preferably, of course, the least expensive, the damage will be minimal in any case), as a result, he will lose his precious weapon and will no longer be difficult. First, run north not up the stairs to get the Mirage Hand for Robo, then go back and up the rope ladder to the next screen. Head back south down the narrow path to get the previously seen Athenian Water chest from the previous location. Return, pull out Ether from the chest in the west, then run north to the stop. At the turn there is a chest with 500G, then make your way east along the winding path, if possible in front of the stairs, dodging Ogan with a hammer that will pop out of the bushes. Once you're on the other screen, continue east until you reach a small path to a Mid-Ether chest, and then two Freelancers and an Athenian Water chest. Climb up the stairs, grab the Golden Helmet from another chest, then go north again up another staircase, defeat Ogan with a hammer. Now run west, after the fight with Ogan and Freelancer, run south to the chest with Mid-Potion. On the next screen, the heroes will be stoned by Freelancer; just run north, picking up Mid-Ether from the chest along the way. Next, two Freelancers will ambush, after defeating them, take 600G from the chest. It is advisable to replenish health and mana now, since the screen to the north will be a series of four continuous fights. Having withstood them with dignity, go west, take 300G from the chest nearby, if there is a chest with Mid-Potion to the north for two Freelancers. If you want to get Silver Stud (a wonderful thing that reduces the cost of techniques and magic for the wearer by half) and Silver Earring, you will have to jump from the waterfall (the jump location is on a small isthmus in the westernmost part of the waterfall), but then you will have to repeat a short climb . On the west side there will be a chest with Mid-Ether. Continue heading west, along the way you will come across a lone Kilwala admiring the view. Chat with him a few times, he will give the heroes a Magic Capsule, so that they fall behind. Now head down the next screen, picking up Mid-Ether from the chest along the way.

Phew! There is still quite a bit left. Get down, take from the chest Shelter. Remember that Freelancer who threw rocks at the heroes? It's payback time! On this ascent can be considered finished. Go to the cave, where the heroes will be tested by the spirits of the great sword Masamune.

Mune: Humans are all the same, aren't they?
It's how you use the sword that's important,
not just that you have the strongest one!

BOSS: Masa & Mune

There are two of them, they are strong, they fight well and they have dual techniques. All of this adds up to making them a formidable foe. Unless, of course, you do not know how to act correctly. Masa and Mune's most fatal weakness is their vulnerability to hypnosis. Therefore, at the beginning of the battle, use Hypnowave (Lucca), one of the opponents will go to the land of dreams. To win, you need to defeat only one, so do not scatter your strength.

BOSS: Masa & Mune

Now no fun. Together, Masa & Mune have become a very formidable opponent, which can become a serious problem for an unprepared player. Use the best single and double techniques against him, not forgetting to keep your health up to par. When the message "Storing Whirlwind Energy" appears, Masa & Mune will begin preparing for a very painful reception. Any frontal attack will result in a Wind Slash counterattack. To avoid damage, Crono himself must use the Wind Slash technique against the boss (the message “Whirlwind energy dissipated” will appear), then his prolonged reception will fail and it will be possible to return to methodically beating this mountain of muscle with weapons and magic.

Mune: Do you think they'll fix us?
Will they find our proper owner?

For the victory, the heroes will receive a broken blade of the legendary sword. The spirits will wish them good luck and, with a stream of wind, will land the heroes at the foot of the mountain. Again now go to Tata's House. The failed Hero will give the protagonists a medal and apologize for any misunderstandings. Visit Frog again. Still depressed, Frog doesn't even want to think about fighting Lord Magus. But now the heroes can inspect the very chest, the way to which the knight blocked. Inside will be ... the hilt of the broken Masamune. A name painfully known will be written on it. Melchior. Time to return to the present. I hope the way back to the portal to Truce Canyon has not been forgotten yet?

Here are the heroes back in Medina Village. Nothing has changed here, so visit Melchior right away. Deeply surprised that the heroes found the legendary sword somewhere, Melchior will say that he can restore it only if he has the Dreamstone from which this sword was once forged. Unfortunately, it is no longer possible to find it just like that in the public domain, since the mineral has disappeared from the face of the Earth for a very long time. But it’s not for nothing that a mysterious portal to the prehistoric era hangs in The End of Time! That will come in handy, because if you look for a precious mineral somewhere, then only at the dawn of mankind, there is simply nowhere to go before.

The Rare Red Rock
Here are the heroes in 65,000,000 BC. The destination portal is not very well located, because of which the heroes collapsed on the heads of reptilian humanoid creatures, which in reality will not be very friendly. Take out the first five enemies, after which their number will become completely indecently superior to the number of protagonists, but a cave woman will come to the aid of the heroes, who single-handedly kicks half of the Reptites, leaving the heroes only four. After the victory, you will meet a cave woman who will introduce herself as Ayla.

Ayla: What do you say? No say word Ayla
not know, Ayla head go boom!

After a rather nice conversation, run south after her, grabbing a chest with a Berserker Ring along the way. Keep in mind that Crested Splinters are very resistant to physical damage, but cannot withstand electricity, while Kilwala, on the contrary, respond well to persuasion only with steel. After leaving the world map and stomp east to a small settlement. Enter the northwestern (Chief's Hut) hut and talk to Ayla, after which the primitive party will begin! Each character will be left to himself for the time of drinking, only Crono will remain subject to the player. Communicate alternately with the other heroes that you took with you, then with Ayla herself, in the midst of the fun, Ayla will offer the hero a competition for the right to own a Dreamstone. The task is simple - to swell the cave lady in the battle for speed. It is enough to press the "A" button very often, and victory is in your pocket.

Footprints! Follow!
The party went off with a bang, everyone was rewarded with a massive hangover. But here's the trouble that sobered up everyone in a second - the Gate Key disappeared, without it the heroes were stuck in this era forever. Wake up Ayla and report the situation, she, after a little burping, will join the team for the duration of the search. But first, visit the northeastern hut, the old man in it will gladly exchange the earned trophies for quite useful weapons and armor according to the following scheme:

Petal + Fang = Ruby Gun
Petal + Horn = Shaman's Bow
Petal + Feather = Stone Arm
Fang + Horn = Mammoth Tusk
Fang + Feather = Ruby Vest
Horn + Feather = Stone Helm

Trophies can also be knocked out from ordinary monsters in ordinary battles, but it is better to do this in a specialized place called Hunting Range, a little to the right of Dactyl Nest; from the living creatures there, trophies fly out immediately in batches.

A guide for beginner time travelers. Issue five.
"Nu Hunt Part 2"
Nu lives not only in the Middle Ages, it can also be hunted in the prehistoric era.

In the prehistoric era, Nu lives in the Hunting Range, but it is not so easy to catch him. From the dense thickets of the ancient jungle, the creature comes out only during rain, in clear weather, even trample all the paths - you will not find any Nu. It starts to rain after about a minute of being in the location. In total, there are three possible points for Nu to appear (with some probability it may not come out at all): bottom-right corner on the top tier, top-right corner on the bottom tier, top-left corner on the bottom tier. If you know how to act, then in one shower session you can manage to run around all three points. In the north, climb the liana to the second tier, follow it to the southeastern part of the hunting grounds and wait for the rain. The first place of appearance of Nu will become clear at once, as he emerges from the thicket instantly with the onset of a downpour; if no one appeared in front of you, run north, from the upper tier the northeast corner of the land will be visible, if it is not there, then without going down the vine, run west to another vine in a dead end, go down along it and through a small isthmus, covered with leaves, get to the last Nu spawn point. To challenge him to battle, you need to talk to him. Receive Third Eye for victory.

After talking to the people from the southern huts, you will learn that the Reptites have headed to the Forest Maze. Follow them, it's in the south. There you will meet Kino, who admits that it was he who stole the Gate Key from the heroes. But for a long time he did not hold it in his hands, since the Reptites visited and stole the stolen, they will have to return it by force. The labyrinth is winding like an intestine, therefore I will not describe in detail for reasons of readability. Run east after taking the Mid-Potion from the ancient chest; the chest below will contain Athenian Water. After climbing down the vine again, run along the tree to the east, then south to an inconspicuous chest with Mid-Potion and north and west to a chest with Mid-Ether. Keep running east all the way, then run south, taking Athenian Water along the way from a chest hidden in the foliage a little to the west. After dealing with the roundup of Bao Bao and two Kilwala, run south until you hit a chest with a Shelter, then turn east. Once you reach the fork, take the southwest path to a chest with Mid-Potion at the dead end and Panacea behind two palm trees. Go down the vine and run all the way east for Mid-Ether, then go back and leave the fed up maze.

Screen after, you will witness Aecyto Weevil drilling holes in the ground. Valiant heroes must jump through them to win. Wait for someone to drill a hole, then jump. In a small room, depending on which one you landed in, take a chest with Hi-Potion, Mid-Ether, or be left with no treasure at all, and beat up the local fauna. Jump into another hole. In the next room, everything will be repeated (in the chest there will already be Ruby Vest). You will fall into a room with a bunch of Reptite. The one in the south is guarding the chest with Stone Helm, and the one in the northeast is Hi-Ether (you will have to fight Megasaur - first heat it with lightning, then finish it off with conventional weapons). Run into the only passage in the east, then fight your way north. After defeating another Megasaur, accompanied by two Reptites, a save point will appear. You can take your time heading north if you like and head west on the middle path, climb the ladders, return to where you started and try your luck with the other holes.

A guide for beginner time travelers. Issue six.
"Mysteries of the Reptite Lair"
Few people pay attention, but there is a small puzzle with all these holes created by Aecyto Weevil. Depending on which hole the characters jumped into, they end up in different rooms with different things. But there is one tricky room, which contains nothing less than a whole Elixir. To do this, you need to wait for a hole in the easternmost part of the room, then once again wait for a hole in the eastern part. A map of this place with item designations is shown below.

But doing this makes sense only if life without the Elixir is not a joy, since holes are dug in completely different places, sometimes it can simply be unlucky.

After jumping, head north, where you will meet Azala, the leader of the Reptites, for the first time. Regardless of whether you tell the truth about the purpose of the Key of Time, or just keep silent, the result will be the same.

BOSS: Nizbel

Tactics in the battle with the boss are similar to the tactics of battles with Megasaur. Crono should first use Lightning to lower the boss's defense, let the rest of the characters attack with any available tricks. Sooner or later, Nizbel will recover from the shock, releasing the accumulated charge towards the heroes and causing quite significant damage to them, so always take the opportunity to replenish the HP of the team members. Re-treat him with electricity and continue beating the bad guy. The boss has no surprises in his pocket, the whole battle will take place according to the same scheme without any changes.

After the fight, Azala will give the key, give a short pep talk, and hurriedly retreat from the recent battlefield. On this adventure in the prehistoric era can be considered finished. Say goodbye to Ayla and go straight to your native era, it's time to please Melchior with a find (or, again, improve your techniques in battles with Nu (see "Hunting for Nu, part 2") and exchange all earned trophies for weapons and armor (remember the shop in Medina, which has insane prices? By reselling weapons from the prehistoric era, you can quickly make a fortune and buy a chic sword for the main character)).

The Masamune
To say that Melchior will be very surprised when he sees Dreamstone is to say nothing, but the old man will not dare to ask how and where the heroes found both the mineral and Masamune. With additional help from Lucca or Robo (depending on which of them was on the team at the moment), the sword will take on a second life. Yeah... After that comes the realization of how great Melchior is as a blacksmith... Frog is in for a wonderful surprise!

Melchior: A sword can be used as a tool for
ending lives or as one for saving them. It
all depends on the one who wields it. Be sure
you wield yours for the proper reason.

Travel to the Middle Ages and present Frog with a revived sword. For the first time, the player will be shown Frog's memories that haunted him all this time. In the morning, Frog will finally decide what to do next. It's time to fight through Magus' hideout and end the sorcerer once and for all. For starters, just remember to take the old new team member to Spekkio for some magic.

Head to Magic Cave (the very east of the continent), after another portion of memories, Frog will show by example why legends are made about Masamune, cutting the mountain into two parts. The way forward is open. It's a small cavern just one screen wide, but the monsters here are not only hardy for physical damage, but also snarl when hit with a weapon. Only magic, save your nerves. At the exit you will see the corpse of a knight, for posterity he left a hint on how to fight the Juggler monsters, we will return to this when we get to them at all. Exit the cave and head to Fiendlord's Keep.

The Fiendlord's Keep
So, here we are in Magus's castle. Come in. First of all, evil enemies will put pressure on the psyche of the heroes (and the player). In complete silence, run to the left (two Mid-Ether and Shelter) and right (Mid-Ether) wing of the castle to dead ends, then return to the main hall. A fake Save Point will appear in the center. Step on it, and an old acquaintance Ozzie will appear, who will greet the travelers, say that Magus is busy now (preparing to destroy the world, of course), and motivate the heroes for further achievements, calling six opponents at once. Now a peaceful, albeit gloomy castle has turned into a abode of monsters, any movement through it will take place with a fight. Time to revisit the left and right wings of the villain's lair, there's nowhere else to go anyway. Namnem, perhaps, from the left. Here a pair of Gaolers drill an army of the undead; You can dodge the fight if you want. In the north, help the souls of the innocent find peace, after which your first opponent for today will appear.

Gubast is utterly impossible, but this does not prevent him from being a dangerous opponent. Although... Being without a sword yet, he does not pose a big threat. Things get interesting when Slash stops trying to punch heroes and switches to steel. Please note that magic does not work on him, do not waste MP in vain. The combination of X-Strike and periodic healing of heroes is a win-win, with constantly keeping the HP of the heroes at an acceptable level, Slash is unlikely to last long.

For victory, you will receive Slash's weapon - Slasher and the ability to save and restore health. Heal your wounds and come back.

Now it's time to inspect the right wing for enemies and other bosses. Children guarding the chest (Barrier Sphere) will be Shadow. Remember another tactic against them? Only magic. On the screen to the north, all the "old acquaintances" without exception will wish the heroes all the worst and turn into monsters. At the end of the path, you'll run into what looks like Flea, but... not really. The strange creature dies with one hit and takes all the MP of the character that killed it with it. After the battle, it turns out that our opponent has not only been buzzing over his ear all this time in the form of a bat, but is also ... a transvestite.

To begin with, replenish the MP bar of the character after the previous under-combat, the classic "X-Strike + active healing" scheme should not be violated! The transvestite sorcerer, while more sensitive to elemental techniques, unlike the impenetrable Slash, is still very resistant to them, so rely on brute force in this battle. The boss is not so much strong as nasty - he loves to indulge in status changes, which has a bad effect on the productivity of teamwork.

For victory, in addition to experience and pleasure, you will also receive a Magic Capsule. And again return to the main hall (or better, even go to the world map to replenish your health and save).

The notorious Save Point reappeared in the old place and again does not work as expected. Step into it, it teleports the heroes deep into the castle. Get ready for a series of ongoing battles. Always take out the Sorcerers first, these guys are local healers, only the battles will drag out how much in vain. In the chest near Ozzie there will be Mist Robe, he himself, having learned about the sudden death of his friends, hastily retreats. There will be fun in the next location - carefully run under the moving blades, along the way, pulling the Dark Mail from the chest. Halfway through, Ozzie will speed up, incl. be careful. After Ozzie rewinds, there will be a chest with Death Claw near the lever he was turning. The next lesson on the schedule will be climbing up the flimsy wooden bridge. Bats are not aggressive in and of themselves, only being provoked to fight if the heroes encounter Roundillos, which can be avoided by climbing down the rope ladder. These notorious Jugglers, about which the guard's body warned you earlier, also live here. When fighting them, keep in mind that they change their vulnerability depending on the attacks of the heroes: attacked with a sword - Juggler became vulnerable only to magic, and vice versa. By alternating physical damage and magic, you will quickly deal with them.

When you move to the next screen, the first thing you will see is Ozzie, who is very pleased with something. You will not have time to take a step, as a hatch will open under the heroes, and they will collapse into a dungeon. Deal with six Lancers, then look around. In the southeast corner is a Magic Capsule, in the northeast are two chests with Barrier Sphere and Shelter, in the northwest are two more with Lapis and Mid-Ether. Now the fun part. Each of the four sides has one Save State, and only one of them will teleport the heroes up, one will be a real save point that saves, the last two will be unfriendly and attack (I know, fighting with a save point is o-very strange). By the way, it is still worth noting two things about them - they have a large defense, but a low HP indicator (hello Acid and Alkali), they themselves are harmless and do not even attack and give a lot of experience points for them. In any case, you will have to fall here regularly, until an adequate path to Ozzie is formed (it makes no sense to draw a path anyway, it is very easy to stumble).

On the next screen, the climb on the wooden bridge will continue, in the company of already more powerful monsters. Juggler, as usual, has not gone away, incl. be alert! Having risen, be ready for the next trap of the insidious Ozzie... True, this time it will not shine with variety, just an ordinary breakthrough through the thickness of enemies. Nothing remarkable, except for the battle with two at once, and after four Jugglers. For victory, you will receive a Speed ​​Belt and a pair of sparkling heels of a pot-bellied general. The last batch of enemies on the next screen (Athenian Water in a chest along the way (if you want to avoid battles, advance by leaning against the wall)) and here it is, pressed against the wall (yes, by the way, chests: Mist Robe on the left and Magic Scarf on the right). The fight with Ozzie doesn't even deserve a separate die; attack the levers behind him, and then just watch ...

After the victory, two Save Points will appear. The right one will really save (be sure to do this, because the next opponent will be much superior to all the previous ones), while the left one will send to Magus. If you feel ready, touch left and forward. Go down the stairs, ignoring the bats, after which you will find yourself in pitch darkness. Step forward. Here is he who will call destruction to this world...

Perhaps the nominee for the title of the strongest opponent at the moment of the game from the very beginning. Magus from the fury of the heroes will hide behind a magical barrier that absorbs any magical damage and indecently weakens the physical. First, attack the sorcerer with a Frog armed with a Masamune, this will reduce the boss's resistance to magic. Magus will counterattack with the magic of one of the elements on any attack, and the message “Barrier Change: Absorbs all but …” will appear and the element will be written in place of the ellipsis, from which the barrier of the sorcerer will not protect.

After losing half his life, Magus's tactics will change. As soon as the message "Magus lowers his guard to begin casting spell" appears, Magus will remove his magic barrier and start casting a very powerful "Dark Matter" spell; use the most powerful double (or even triple) techniques that you currently have in this one, but be sure that the health of the heroes is at a high level, since Magus's technique still needs to be tried. Once healed from Dark Matter, go on the offensive again. Magus is strong, but still not eternal.

After the battle, it turns out that Lavos was not the creation of the hands of a medieval sorcerer, but was only called by him. Due to the interruption of the summoning ritual, Lavos, to the great happiness for all the inhabitants of the planet, will not be able to appear in the world, but a huge uncontrolled portal of time will form, which will suck in all the participants of the previous battle...
Forward to the Past
Crono had a wonderful dream, but Ayla came and ruined everything. Stop, Ayla!? Welcome to the prehistoric era again. Everything is in place, only Magus's trace has caught a cold. Leave the shack, then head north and west deep into the forest and go into a lonely hut. Laruba Village is burned to the ground, many residents, including Kino, are captured - the Reptites have moved into action. Ayla, on the other hand, intends to fight her way into Tyranno Lair and successfully asks the surviving elder for permission to use Dactyl.

Ayla: Win, live. Lose, die. That rule.

In the northeast hut, by the way, the assortment of items exchanged for trophies has been updated:

Petal + Fang = Dreamstone Gun
Petal + Horn = Dreamstone Bow
Petal + Feather = Magma Hand
Fang + Horn = Primeval Blade
Fang + Feather = Ruby Vest
Horn + Feather = Stone Helm

After all the cases, go to the very north in Dactyl Nest, there will be a small climb into the mountains. Deal with Cave Ape and two Schist first, then run north. Before you can climb to the second tier, there will be a fight with two Avian Rex. Once up, take Mid-Ether from the chest and run south. At the turn there will be three Schist and a chest with a Mid-Potion. then run north and east to a new location. You will be immediately greeted by two Cave Ape and one Schist; after the fight, run north, go to the second tier, then go south (Mesozoic Mail in the chest) and go north again. And here is Ayla, not yet flown away in search of her death. The heroes will insist that together it will not be so dangerous, as a result, Ayla will join the team now forever and together they will go to chop off the heads of lizards.

…but what is that red star shining in the sky?

Unnatural Selection
Tyranno Lair is located in the very center of the continent, fly there. Once inside, kill or dodge the two Cave Apes and run into the only open passage. Having dealt with two Reptites, release your relatives, then run to the east and north. One floor below will be three more Reptites and Kino behind bars. After the cute cutscene, first run into the cell and grab Mid-Ether, then follow Kino. He will open the left passage leading up, now the serious game will begin. Having risen, you will find yourself in a small room, where monsters will be left and right. If you look closely, you can see the buttons against the south wall on each side; clicking them will send the dinosaurs flying, saving you the hassle of fighting. The right path will only lead you to the Hi-Potion in the left chest and the trap in the right, if you don't need it, run straight to the left. After a short battle with the Reptites, on the outside of the castle there will be a very cool room with invisible teleporters, its subtleties are shown in the picture below.

1 - Mesozoic Mail; 2-Potion; 3-Triceratopper; 4- Athenian Water

Having risen, go south and in the next location with a fight break through into the eastern passage. The right button will open the door, the left button will do the same, but will spit out a couple of monsters at you as a free app. Stomp to the north and press the button on the wall, this will open the gate that you recently ran past the screen before. Run around Nizbel (o_o) and be sure to save and restore health, because as soon as you try to climb the stairs, he goes nuts from such impudence, and you will have to fight anyway.

BOSS: Nizbel II

Much more dangerous than his brother. The main difficulty in the battle with him is that, unlike other large-caliber dinosaurs, he does not succumb to the effect of shock from electricity. His defense increases after each attack by the heroes and weakens after the charge of electricity. Therefore, do not waste your time on trifles and, taking the opportunity, use the most powerful and expensive double and triple techniques, alternating them with the main character's Lightning.

After the fight, go up to the next floor, the last spurt remains. Passing the central massive gate, run east to the room with three buttons. The left one will remove the floor, the right one will drop two Terasaur, and the center one will turn on the Save Point. The skull opens by itself, without any buttons. In the open room there will be Hi-Ether and a button that opens the central gate. Return and, after defeating as many as three Terasaur, go to meet with Azala. A terrible roar in the room behind the throne room does not bode well, but you still have to go there (grabbing Triceratopper and Mid-Ether).

BOSS: Azala + Black Tyranno

Despite all the seeming brutality of the dinosaur king, the fight can hardly be called that difficult, especially if the heroes are Ruby Vest. The first step is to get rid of Azala. Her physical defense is at a high level, but with magic, things are better, so use the most powerful magical techniques, since 2700HP is not such a huge indicator. As soon as Azala leaves the battle, wait for the message "Lowers Defense and begins storing power" (Black Tyranno will stop being so thick-skinned and start accumulating energy to attack) and start attacking Black Tyranno with the most powerful techniques. The boss is destroyed by his own slowness... After each of his attacks, heal up and continue the offensive.

After the fight, watch a beautiful cutscene of Lavos's fall to Earth and the beginning of the decline of the Reptite civilization.

Azala: First, a great fiery stone will crash to the earth.
Its flames will soon spread to scorch every corner of
the land.

Then the chill will begin to creep across the blackened plains,
ushering in a long, cruel age of ice and snow

Unfortunately, the heroes do not have time to destroy the alien, while he is more vulnerable and weaker than ever after the collision - Lavos burrowed very quickly, now it is impossible to get him out of there. We'll have to go back to looking for workarounds. A temporary portal formed near the crash site of the cosmic porcupine will lead the heroes to a previously unexplored era of antiquity.

The Magic Kingdom
The heroes will find themselves in a cave, outside of which the ice age successfully predicted by Azala is raging. Come out and head southeast to a strange structure. Inside there will be a teleport that will send the protagonists literally to heaven. Welcome to the Magic Kingdom of Zeal. You will find yourself on an island where there is the city of Enhasa and another telepot bridge that lowers to the ground. Check out the settlement first. In the northwest, you will encounter a boy who predicts a sudden death for one of the heroes in the team. Good antiquity... There is also a blue panel on the floor that restores health.

A guide for beginner time travelers. Issue seven.
"Nu Hunt Part 3"
In the ancient era, you can fight with six Nu at once, but only once.

In the city of Enhasa, there is a secret room behind one of the bookshelves. You can get into it if you open three magic elemental books in order: water (northeast), air (northwest) and fire (near the entrance to the city, near the bookshelves). Nu will be sleeping alone inside. If you talk to him, he will offer the heroes to fight him and his friends. As a gift for the victory - 50TP, Speed ​​Capsule and Magic Capsule.

After finishing business in the city, exit and go down to the ground through the northeast teleport. Through the cold and blizzard, make your way north to the next Skyway, which will send the heroes to the main continent. First of all, visit Blackbird, where you will meet Dalton, who will create problems for the heroes in the future. Now head to Kajar. This city is noticeably larger than Enhasa, and many interesting things can be found here.

1. There are magic books here too. Water in the northwest, air in the southeast, fire in the center on a table near Nu. The room that opens will contain a Black Gemstone.
2. A dot shines in the northeast, which is not so easy to reach. Go into the room near which it sparkles, and search the lower right corner, get a Speed ​​Capsule.
3. Nu had one Magic Capsule at the bookcase. It will be possible to convince the cunning one to give it up only after a visit to Zeal Palace and the presence of the so-called. "Nu scratching points".

That's all for now. Now go up to Zeal Palace. On the second tier you will see Nu walking sideways - he will ask you to scratch his back. Having thus acquired the knowledge of the point of scratching from Nu, you can even now, if you really want to, return to Kajar and comb out from Nu Magic Capsule. Now go to the very south along the second tier and talk to the woman with a small flower; to her question “Do you like plants, traveller?” answer "Yes", and then answer "Grow it in secret". This decision will give life not only to the flower, but also to an additional quest at the end of the game. Now head to the northeast passage, at the fork go to another northeast one. There you will overhear a small conversation between Janus and Schala. Then return to the main hall of the palace and go straight north to the throne room. There you will see an old familiar door with a strange symbol, which will open without objection in front of the Schala pendant, but the heroes will refuse to give in at all. Residents will note the striking resemblance of the Marle pendant to the Schala pendant, and add that the Schala pendant begins to shine when close to the Mammon Machine. Let's see this mysterious device, it is located in the northwestern part of the palace, behind the door, which is blocked by the sleeping Nu. Examine the red dot and the pendant will shine (note that by doing this, they will not be released from the palace of heroes again, so be sure that nothing was done). Now head to the throne room, be sure to take Lucca into the team. The heroes will not be welcome there, and together with hot tea and soft buns, the boss will be thrown on them.

In principle, it is not even necessary to win it, the result will still be the same. The boss is strong enough even for fairly pumped heroes, for each action of the characters he has his own painful counterattacks, and he himself does not stand still and periodically snaps. It is very difficult to defeat him head-on, so use cunning. The boss is vulnerable against fire magic, and the point here is not even that the damage from it is higher, but that Golem's counterattack on fire magic is practically harmless. In this case, you will only have to heal from the boss’s normal attacks, replenish MP as needed and wait until the boss’s HP runs out.

Regardless of the outcome of the battle, the heroes will be captured. Schala will help them get out of suspended animation by asking them to save the Guru of Life. The difficulty will be created by the Prophet who appears from nowhere, who obviously does not share good intentions with the princess. It will not come to bringing the death sentence to life, however, the heroes will be thrown out of the era without the opportunity to return there in the usual way. You have probably already guessed that now we will look for an unusual way to get back to the ancient era. One of the team members will recall that a similar door opened by a pendant was in the era of the post-apocalyptic future in Keeper's Dome ...

To Break the Seal
Head to 2300 A.D. Through Site 32 and Abandoned Sewers you will be taken to Keeper's Dome. Only a lone Nu remained in the dome, from whom the heroes learn that the old man who lived here has died. Run around it and open the door with the symbol in the north. Indoors, examine all the shining dots, which are Belthasar's records of the origin of Lavos and the great invention that awaits the heroes behind the last door. After examining Wings of Time, try to leave the room; Nu will appear, who will ram the seats from the device, tell you the basics of controlling the time machine and advise you to give it a name. Now any era is available to heroes without departing from the box office! Now, with a charged pendant and a time machine, it's time to hunt for treasure!

Head to 600 A.D. first. In Magic Cave, take the Magic Ring from the chest. Come out. If you told the woman with the flower to save the plant, then a funnel will appear in the desert, where far from the weakest opponents live and the boss is very strong at the moment of the game. After collecting all the things, you can return here and gain experience, because with all the armor found against the local reptiles, the heroes will have more chances. Go to Porre, Elder's House. There will be two whole chests; inspect both, but when asked if it is worth opening them, answer in the negative. So leaving everything, exit and go north to Truce. The chest will be on the second floor of the Truce Inn. Do the same with him - inspect, but do not open. Finally, go to Guardia Forest and get the Speed ​​Capsule from the chest in the cul-de-sac in the northeast. In Guardia Castle, climb the stairs to the left of the throne room, on the fourth floor there will be another chest with an ornament that you only need to inspect, but not open. We are done with the Middle Ages, now go to the era of the present.

Visit Mayor's Manor in Porre. On the second floor there will be old familiar chests, now open them without remorse. In them you will find Black Plate (Black Vest) and White Plate (White Vest) (in brackets are the items that you will receive if you have not examined the chests in the past). Now north. At Lucca House, Taban presents her daughter with a new excellent Taban’s Suit armor. Dive into the Coastal Vortex and exit towards Medina Village. Go north from the demon settlement to the blue pyramid (Forest Ruins). The pendant will remove the seal from the pyramid, two chests and Nu will appear. You can take only one thing: the sword for Crono Swallow or the Guardian Helm. Head back through Heckran Cave to the Zenan continent. Along the way, you'll find a chest with a Barrier Ring and suddenly a Speed ​​Ring. Returning, go to the Truce Inn, where on the second floor, take the Blue Plate (Blue Vest) (by the way, you can return to the Middle Ages and collect armor from chests that you examined but did not open). Now head to Guardia Castle; here, a chest with a Red Plate (Red Vest) ornament is still in the tower to the left of the throne room on the fourth floor. The last place left to visit, namely Bangor Dome, Trann Dome in the future and the edge, on which there was a portal to the future in the present. But due to the fact that the path there in the forest is blocked, you will have to make a huge detour through all the locations in the era of the future.

So, you are back at 2300 A.D. The time machine will take the heroes not to the world map, but to Keepers's Dome. Go out and take the Magic Capsule that appeared out of nowhere in the room where you read Belthasar's notes. After that, exit to the world map and fight your way west through Abandoned Sewers and Site 16. First of all, visit the southern Trann Dome, where there are two chests with Hi-Ether and Golden Stud and Magic Capsule next to it behind the ornamented door. Bangor Dome will have Alluring Top, Hi-Ether and Workman's Wallet outside the door. After jumping into the portal that will send the heroes to The End of Time, then visit Guardia Forest, 1000 A.D. The last chest currently available will contain a Power Ring.

Having endured all the hardships of a treasure hunter with dignity, return to Keepers's Dome and fly straight into the era of antiquity.

The Guru of Woe
You will find yourself right at that cave with the now non-working portal. The path to the sky kingdom is sealed off, so head northwest to Terra Cave. Climbing the stairs, you will find yourself in the settlement of the Earth (Earthbound) - people who, for one reason or another, are not gifted with magical abilities. In the cave nearby there will be a shop of very good equipment. Go down, in the cave nearby lives an elder who will tell you a lot of interesting things about the past of Janus. Two floors below there will be another cave with an inn. After descending to the very base, save and head to the cave in the east.

Here, immediately in the southeast corner you will see a dot, which in fact is the Strength Capsule. To the north you will encounter two Mudbeasts. These guys are quite dangerous as their physical strength increases after each character attacks, so don't be greedy for dual techniques that affect one enemy (also note that Ayla can steal one instance of Rainbow Helm from these enemies with her Charm technique - one of the best helmets in the game). After the victory, continue your way to the north, where history will repeat itself. The road to the chain will be blocked by two monsters of a different color and one Mud Imp, these are our current bosses.

BOSS: Mud Imp + Blue Mudbeast + Red Mudbeast

Fight 3-on-3. Ideally, defeating only the Imp is enough to win, but doing this is not as easy as it might seem at first. For physical attacks, he is practically invulnerable, always counterattacks and sometimes even heals. So take care of the animals first. Blue Mudbeast is vulnerable to fire, and Red Mudbeast is vulnerable to ice/water magic, incl. with the active use of Ice Sword / Fire Sword techniques, the monsters will not last long. If it so happened that you took Ayla and Robo to the team and were left without magic at all, the double Beast Toss technique will show itself perfectly. Moreover, useful things can be pulled out of all three with the help of the Charm technique. Mud Imp stores Speed ​​Capsule, Blue Mudbeast - Mermaid Helm and Red Mudbeast - Elixir. To win, it is enough to defeat only colored animals, while the Imp will wind up on its own in a short time.

Climb the chain up the mountain. Right in front of your nose you will see the monster Rubble, which will attack only if you crash into it. First of all, he will turn off all the magic of the heroes, because of which he will have to be beaten only with physical attacks. For defeating him, you will receive as much as 100TP, so do not miss the chance to train characters who are not very good with techniques. Heading north will lead to two Stone Imps, one Rubble, a Platinum Helm in a chest, and a dead end. Go back and go west along the chain near the one you came up here. There will be two more Stone Imps along the way, then climb the chain to the next screen. To the west there will be a dead end and a rubble. The path to the east and north will lead to a battle with two Gargoyles - they have an attack that reduces HP to one, incl. be alert. A little to the north will be Save Point. Attempting to follow the chain to the east will result in a fight with two Stone Imps and one Gargoyle. You will find yourself on a lonely island with two chests (Platinum Vest + Shield Sphere) and one Rubble. Go back, in the northwest there will be a chest with a Barrier Sphere, and approximately in the middle there will be a transition to the central part of the island. Having run around and climbed to the very top, take Lapis from the chest, then along the chain to the east. Break through the hordes of enemies to the south. In the very south lives a lone Rubble, and in a chest near the passage to the east there is a Barrier Sphere.

The next screen will please with a new kind of enemies and immediately a chest with Lapis at the top. On the southeast island there will be two chests with Hi-Ether and a Barrier Sphere. Then go north. Go around the island again around the perimeter, fight Rubble and take from the two guarded chests in the south Shield Sphere and Shelter. Along the winding path you will reach another Save Point. In the next location on the only right path (the first chest will be with Time Hat) get to the eastern island (next to the chest with Hi-Ether plus Magic Capsule in the southeast corner), then go north.

BOSS: Giga Gaia

A grotesque creature, to say the least. He has an arsenal of very dangerous attacks that affect all characters, but without arms he is like without arms, so first save the boss from his limbs, otherwise he will not only constantly attack heroes, but also heal his body from time to time. The double technique Falcon Strike (Crono + Ayla) will be very effective against the monster. After destroying the hands, switch to the boss itself (by the way, using the Charm technique, you can try to pull the Speed ​​Capsule out of the boss). Soon the opponent's limbs will grow back, so the amputation procedure will have to be repeated.

After defeating the boss, the Guru of Life seal will be removed, and this Guru will turn out to be our old acquaintance Melchior, only from the past, before the first meeting with the heroes. This will be followed by a long series of scenes, after which the heroes will have a new goal - to stop all the madness that is happening now in the Ocean Palace (Ocean Palace) and destroy the Mammon Machine. To do this, Melchior will give the protagonist the Ruby Blade. Then head back to Zeal Palace.

What lies beyond
In Kajar, you can buy excellent equipment from Nu, but if you say that your pendant belongs to Schala, then you will only get a cookie with oil. In the throne room of the palace there will be a lone Dalton, indignant at the fact that he was not allowed into the Ocean Palace.

BOSS: Dalton

Dalton is not a dangerous opponent for heroes who have defeated Giga Gaia himself. The only thing to be afraid of is the reception of the boss, who takes off half the life of one of the characters. Otherwise, Dalton as a boss is nothing sensible.

Defeated, but not broken in spirit, Dalton retreats to the battlefield, opening the way for the heroes to the depths of the ocean, where the Ocean Palace rests.

Lavos Beckons
Now the heroes are closer than ever to Lavos. Masa & Mune are also here, and they are clearly not happy with all the negative energy that this place is literally saturated with. Save and heal at a nearby Save Point, then head deeper into the palace. The heroes will not be able to advance further than the large premises, you must first deal with a small puzzle with buttons; don't forget to also grab a chest with a Rune Blade near the entrance and a chest with an Aeonian Suit in the lower-right corner of the room.

To start, a little background. The main enemies here so far will be Scouters of three different colors, each of which is only vulnerable to magic of its own color, not the opposite. If you use magic of the wrong element against them, you will receive a powerful counterattack in response, and physical attacks are very weak, so it is highly recommended now to form a team with an emphasis on magic.

So, let's start with the upper-right room. Click the button on the floor and Djinn and Ghul will appear. First of all, get rid of the second one, then deal with the Genie. After stomp to the southeast, where there will be a chest with Aeonian Helm, tirelessly guarded by two Red Scouters plus Zealot Mage. Now head west back to the main hall, then southeast. You can dodge two Blue Scouters if you wish, in the south there will be a box with Kaiser Arm, and in the center there are four stationary colored Scouters (it is enough not to step on the panel between the columns so as not to get involved in the fight). The button in the west will open the coveted bridge in the central hall to the south and, in fact, you can immediately run after the development of the scenario, but there are still unexplored chests. So, to the west of the button will be Sonic Bow. Southwest - Shockwave near two Red Scouters and a cunningly hidden Demonslayer - to get to it, you need to run counterclockwise along the left wall and along an invisible path to get into a small room with a cherished chest. The western room from the central hall will lead to the Empyrean Blade. There is nothing to do to the northwest, since the path further is already open, so immediately go south. The bestiary will be replenished with a new type of enemy, after the victory go down the stairs. The lower, the more persistent the villains will be, at the end of the path you will again communicate with one of the particles of Masamune, after the event you will switch to the very heart of the Ocean Palace, where the royal madness continues. When control returns to you, go down and be sure to save and replenish your HP and MP at the Save Point. In the south there will be an elevator, during the operation of which the heroes will be terrorized simply by crowds of evil villains. If you really want to get the Magic Capsule, then exit and re-enter the room with the elevator and go up; the tablet will be on the wall on the left. Here you just have to go down again on your own ...

In the next room, you will need to fiddle again with bridges and buttons. The central one does not work, so visit the side rooms. What is in the left, what is in the right to protect the coveted lever will be three Scouters, one of each color. By pulling both levers, the central panel will work and turn on the bridge. In the next room there will be a Save Point and suddenly Elixir. A screen to the north, you will meet Dalton again, who will unleash on the heroes ...

BOSS: Golem Sisters

Two Golems for the price of one. Dalton is something without fantasy... The main technique, which consists in using exclusively fire magic, works without problems here too, it is only necessary to take into account that there are two opponents this time, so try to catch two at once with fire so that one of the bosses does not snap back once again.

After the victory, recover to the save points and continue north. In the end, the heroes will reach the Mammon Machine. Unfortunately, things don't go according to plan, and the Ruby Blade won't be able to silence the device forever. Lavos' awakening could not be avoided...

The heroes will be drawn into the battle against the Beast, but they are unlikely to be able to withstand even the very first attack of Lavos, as a result, the battle will end very quickly. The Prophet will reveal his personality and also fight against the monster, but, unfortunately, not with the best result as the heroes. The first to wake up is Crono, who will try to fight Lavos alone in order to save his friends, for which he will pay with his life.

The New King
The protagonists will be in the room without things, weapons and even money. Climb the stairs, you will find out exactly where you are. Returning to the camera, one of the characters will notice something in the upper left corner. After examining it, the heroes will find themselves in a ventilation shaft. Run first to the west and south, at the very bottom you will find out the fate of the unfortunate Epoch. After heading to the northeast, there you should find a chamber with a chest and a sleeping guard through the ventilation. Get down, the chest will contain the equipment of the leading character. The next chest will be in the southwest room, guarded by two enemies. Two characters are already armed and very dangerous, so leave the room through the door. Go up the escalator to the north. In the left room there will be a chest with money and three Daltonites. In the northeastmost room, guarded by two Daltonites, there will be a Byte and a crate of equipment for the last character. Then continue north to the next screen. In the western room there will be the last chest with things, two Daltonites and one Byte and the door, through which, after returning all the equipment, you need to.

You will get out on one of the wings of the car. Through Turret (enemies are similar to Rubber) run all the way to the west. There you will encounter the most important golem called Golem Overlord.

The poor fellow is afraid of heights, so he won't attack at all. However, after several moves, he will run away from the battlefield in tears, leaving the heroes without the coveted experience points. Therefore, do not save on technicians and try to disable it as soon as possible.

Dalton wasted no time and trained our Epoch to fly and fire lasers. It remains only to convince him to return someone else's property to the true owners.

BOSS: Dalton Plus

The enemy from it is still unimportant. With the exception of the old acquaintance Iron Sphere, he does not have any tricks capable of harming the heroes at least a little. In order not to receive counterattacks constantly halving HP from the boss, do not save on magic and use techniques to the maximum, since the villain does not differ in health.

In the end, he will try to summon the Golem Overlord, only he is already so ... bye-bye. As a result, Dalton will be sucked into his own portal, leaving the heroes to deal with the old new technology on their own. As a result, the protagonists accidentally knock out the plane, but they successfully master the updated controls. The heroes will automatically land on the island of survivors in the hope of finding a friend. Residents will note that they saw someone on the North Cape. There you will find a light, upon inspection of which Magus will appear, who will tell a little about his past. At the end, the heroes will be given a choice - to fight the sorcerer, or refuse to fight. In the second case, Magus will join the team, and he is a very good warrior and mage. In both cases, he will tell about the Guru of Time, who was looking for a way to change fate. Sit in Epoch, then watch the scene with the rebirth of Ocean Palace into a terrible structure called Black Omen. As if one misfortune is not enough for us, in the prehistoric and medieval eras, green portals appeared right on the world map.

The Time Egg
Head to The End of Time and talk to the old man. It turns out that he is the Guru of Time. He will give the heroes the Time Egg and advise them to talk to whoever invented the Epoch. Those. we are supposed to go straight to 2300 A.D. now, but instead of running back and forth, visit 1000 A.D. first. and take the Crono Doll from his house (if at the beginning of the game you did not fight for it, then visit the Tent of Horror at the festival and win it for 40 Silver Points). In Keeper's Dome, talk to Nu, he will tell you about what will be waiting for the heroes on Death Peak and provide his help in overcoming the gusts of wind. It's time for the mountains.

The first screen is already familiar. The wind is blowing so hard that it won't let anyone through. Run up to the doll, it will turn into a tree, behind which you can wait out strong winds. On the next screen, there will be no such problems, and the usual game will begin. Run to the left, take out the three Blood Yolks, grab the Magic Ring from the chest, and climb up the ledge wall. After following the only path, go east and again north up the mountain. The next screen will be on the right. Macabre will be added to the next pack of Blood Yolk. In the southeast there is a Save Point and a chest with a Barrier Ring. In the northwest there will be a cave guarded by two Macabre. Waiting for you in the cave... Lavos Spawn. He is much weaker than his dad, but he has a considerable supply of HP and you only need to hit him in the head. A chest near the battlefield will contain a Gigaton Arm for Robo. Exit through the cave to the north, then run a zigzag path and you will find yourself in an already familiar cave, only from a previously inaccessible side. There is a Brave Sword in the chest nearby, go south after. Outside, the sparkling dot will turn out not to be a pill, but a button that opens a new path. There is no way to jump, unfortunately, so go back to the location with the save point and go to the newly opened cave. In a chest along the way you will find a Hadean Sickle. The screen to the north will have another battle with the offspring of the head.gad. After the victory, go to the west, where the heroes will have to carefully walk along a narrow path under the gusts of wind and not fall; in the event of a fall, part of the path will have to be overcome again. It sounds simple, but in fact, you will most likely have to run. On the other side there will be a waterfall of Blood Yolks, behind them there will be a crate with a Yaksha Blade. Having descended from the streams of enemies down, you will again find yourself in a familiar location, only in a different part of it. Run west to the next screen, where the last third Poyozo Doll will give you a hint on what to do with the Lavos Spawn shell. Climb down the ledges, run west (on the way down the ledges one more time to the save point and the chest with Dark Helm), then defeat the nasty evil thorn and shove his carapace against the wall with ledges. After rising, in the box in the east take the Memory Cap. After that, it remains only to the north, where the ascent will be completed, after which you will see a beautiful scene of the reunion of old friends.

In full force, you will automatically return to The End of Time. Talk to the old man, after which you will be freed from the fetters of the linearity of the scenario and will be left to your own devices. You can even now go to the battle with Lavos (which is unlikely even now to end in favor of the heroes), or you can follow the advice of Gaspar and travel the world. The final chapter of this story begins...

The Fated Hour
As I said, from now on, the game no longer leads the player by the handle. Therefore, the order of completing additional quests can be any. Anyway…

1. Fiona's Forest
The first in line will be a quest to save the forest in the medieval era. Fly into the desert north of Porre and enter Fiona's Village. After talking with her and her husband who returned to the front, you will find out that monsters under the desert suck life out of plants and prevent the revival of the forest, and also that these monsters really dislike water (and ice too). Therefore, trust in the command of Marle, Frog or Magus and go to the funnel nearby. Step into the center of quicksand, you will find yourself in a cave. There are a lot of chests here, in them you will find Lapis near the crash site, Hi-Ether in the northwest, Elixir in the southwest and Aeonian Suit in the southeast. Then go south. There are no ordinary enemies here, but there is a boss who occasionally appears here and there. In addition to the boss itself, there are many chests with all sorts of things (clockwise): Hi-Potion, 5000 G, Turbo Ether, Aeonian Helm, Muscle Ring, Memory Cap, Hi-Ether. And now Boss Time.

BOSS: Melphyx

Pretty nasty guy, all in the late Zombor. The core in the middle has also been added to the upper and lower halves, from which at times the boss drains life for personal needs (you can pull out the Speed ​​Capsule from the core, so it makes sense to take Ayla to the team). For physical attacks, the boss is completely invulnerable for the first time, it is necessary to use water or ice magic in order to lower the enemy’s defense to an adequate level.

To begin with, do not rush to destroy the core, without it the boss will go crazy and become even more dangerous in battle, so it makes sense to heal the core from time to time, since it absorbs magic. The time-tested X-Strike technique works great against the reptile itself (if you took Ayla to the team, then the triple 3-D Attack technique will be even better).

Once defeated, make your way to the surface, but don't forget to grab a Strength Capsule along the way. Take Robo to the team and talk to Fiona, the robot will offer his help in reviving the forest. Travel to Epoch at 1000 A.D. and see what has become of what was once a dead desert, with nowhere to moor a ship. Enter Fiona's Shrine, the top right nun sells some very good headwear that protects against status changes. Go upstairs and meet an old friend who has worked for four centuries to bring the forest back to life. On the occasion of the reunion, the heroes decide to spend the night in the forest. Robo, still under repair, will offer some interesting insights into the nature of the Time Gate and the power that has been driving the heroes all along. After all the heroes fall asleep, however, Lucca will hear the characteristic sound of the time portal and goes to check. An unusual red portal will send her straight to 990 A.D. to Lucca's house. Read the note, another one will be on the first floor in the northern room, it says that the name of Taban's wife, Lara, was used as the emergency shutdown password for a certain device. Go out into the main room, there is a huge device in the middle, which Lara will want to clean a little on her head. The hem will catch on the mechanism and the device will turn on. Run up to the shining dot and enter the password L A R A, this will save Lucca's mother from losing her legs. After that, read the new fragments of Lucca's diary and return through the portal back to the future. There will be a small dialogue between Lucca and Robo, on which the first quest will end safely.

2. Ozzie's Fort
Small side quest east of Fiendlord's Keep. An old acquaintance of Ozzie has set up a small fort in the style of Magus's castle, where he commits atrocities. He will not be delighted with the appearance of the master, and again we will observe only the heels of the green bell. On the next screen you will have a fight with Flea. The sorcerer has not learned anything new in the past time, therefore, after a couple of slaps in the face, he will quickly wind up. A screen to the north, Ozzie will mention some treasure that he stole from Fiendlord Keep under cover of night, after which he will summon several monsters that ... well, you will see. Slash will be waiting for you in the next location. It is a little stronger than Flea, but it is also not particularly difficult. After the victory, run north, where Ozzie has prepared the dumbest trap imaginable for the characters. Just ignore the chest and run to the right, after which you will watch a funny scene. Don't rush to the north, but examine the wall opposite the passage, there will be a secret room with Gloom Cape, Gloom Helm, Doom Scythe and Magic Capsule. And in the chest that Ozzie lured to, there will be Hi-Ether. There will already be a full-fledged boss battle in the north.

BOSS: Ozzie the Great, Super Slash, Diva Flea

Together, they already pose a certain threat to the health of the heroes. Mostly with his team techniques and counterattacks. Therefore, it is highly discouraged to use magic of mass destruction against them, it is better to knock out the spirit from each one in turn and do not disperse your strength. Flea is the first to be taken out of the fight, because after the defeat of Slash, he will leave the battlefield.

Also, using Charm, you can draw unique items from each enemy that cannot be found anywhere else. If you want to collect a collection of all the things in your inventory, then take Ayla to the team and start seducing the villains, sooner or later they will all part with their last pants.

Of the opponents, one indignant Ozzie will remain, who will run away again. Chests next to it will have a Speed ​​Ring and a Clarity Cap. After Ozzie's heartfelt speech, he will hide behind his ice shield the old fashioned way. Hit the levers behind him again, but this time the villain will be more cunning. Return to the battlefield, then watch a funny scene of the kitten's victory over the Great Ozzie.

On this cheerful note, the quest will end. You can, out of curiosity, fly to Medina Village in the present to admire the result.

3. Hero's Grave
The ghost of a great medieval knight has taken on flesh and is now feared by the inhabitants of Choras in the present (Choras is a southeastern continent). How many of these knights do you know? Yes, this quest is entirely dedicated to Frog.

Now visit the Northern Ruins yourself, where you will meet a team of repairmen who will say that they have patched up everything they can, monsters are rampant on other floors. Clean out this place of all the undead (there will be a chest with Turbo Ether on the lower floor near the door), then return to the Residence and resume repairs (this time the service is paid, the heroes' wallet will feel better for 2000G). In Northern Ruins, history will repeat itself, the repairmen will hit the road again when they see monsters on the horizon. If you have already cleared the right side of the ruins from skeletons, then immediately return and re-order repairs. This time they will patch up the last holes, after which it will be possible to safely move through the ruins. Go to the eastern part of the ruins and inspect (but do not open!) all the black chests that will be there, then go back and go to the left wing. Take Frog to your team and inspect the tombstone. After a short conversation between Frog and the ghost of a friend, the legendary sword will gain its true power.

Now fly into the Denadoro Mountains and up to the waterfall and rock-throwing FreeLancer. Put Frog as the leader of the group and get under the rocks. Frog will catch one of the thrown stones, in the hands of the frog it will turn into a Golden Gemstone. King Midas, by God!

It remains only to deal with the black chests. Fly to 1000 A.D. and head to Hero's Grave, formerly the Northern Ruins. In the right wing, take Moonbeam Armor from the black chest (excellent armor, and also protects against magic). In the very depths of the former ruins you will find Valkyrie Bow and Suzaku. There will be a Magic Capsule near Cyrus's grave.

4. Origin of Machines
Set Robo as the group leader and head to 2300 A.D. in Geno Dome, located on the continent where Choras once was. Please note that as soon as Robo approaches the terminal, the path from here will be closed, incl. make sure you are well prepared. This will be followed by a long conveyor, while moving along which you will be pestered by various robots; the further, the more insistent. On the next screen after the conveyor there will be a rather massive puzzle. Run to the left and break the two robots; the path to the Poyozo Doll will be inopportunely blocked by a robot who, like Gandalf from The Lord of the Rings, will stubbornly not let us pass. After a bit, go back and run north, where three Version 4.0s and a lone Hi-Potion in a chest will be waiting for you (by the way, one of these robots may not wait and leave to open the south door, then you will have to fight it indoors). There will be a terminal nearby, where you can get a couple of clues regarding the puzzle. Run into a small panel near the terminal (you need to press the green button to open it), Robo will start to sparkle all over. Run to the south, press the green button near the similar panel and go into it, this action will open the door nearby. Inside you will find two boxes with Hi-Potion and 50.000 G (and one Version 4.0 if he opened the door, not the heroes). Head back and go through the door to the northwest. There will be another electrically locked door, as well as four Laser Guards. In the north there will be a wall with as many as three buttons; press left and right, this will open a panel next to it. Run for electricity and open the door, behind which there will be the first Poyozo Doll.

Having done almost all the things in this part of the dome, run to the east and he is a shining point (this point will send the heroes straight to the exit from the dome) to the north. Behind the door near the conveyor there will be two chests with Elixir and Lapis and three Version 4.0. Get out and run north against the movement of the conveyor belt. There will be another closed door on the left; it is better to immediately press the green button so as not to waste time later. If you run to the very bottom of the conveyor, you will see a clue with an invisible path in the north. Go back and go through the door a little to the left of the sparkling dot. Ride the elevator, save if necessary, then immediately turn into the door next. Run along a long corridor, at the end there will be another elevator that will send the heroes to the already familiar part of the dome, only to its previously inaccessible part. Run south with the red laser blocking your path and press the button on the wall to turn it off. Remember that secret passage that the robot showed us earlier? Run and press the next button on the other side, which will turn the conveyor back. Return to recharge and open the last electric door. On the other side there will be two chests with Turbo Ether and Hi-Ether, as well as one peaceful robot. Try to talk to him, he will still peacefully go after the heroes. The task is to take him to the security robot in the southwestern part of the location. The two robots will stare at each other while you can pick up the Poyozo Doll and Vigilant's Hat from the chest.

That's it, both toys are on hand, now it's time to visit the local authorities. Take the elevator up again, but now run south (Lapis in the chest) and west. There you will meet in a pink R-series robot called Atropos. After a not entirely pleasant conversation, you will have to fight with her.

BOSS: Atropos XR

The fight will take place one on one. Atropos is practically a mirror image of our Robo in combat, so be careful. The combination of Rapid-fire Fist and Heal Beam works great in this fight. Sooner or later, the boss's HP will run out.

After the battle, Atropos will restore his memory before dying and give Robo his bow, which will add speed and magic protection to our robot. To the north of the battlefield behind the lasers will be Megalixir. Head west afterward and down the stairs (15,000 Gs in a chest) and north to a door. Behind it, you will see what the dome actually does, but it is not so easy to stop this disgrace. Run east and exit, this will get you to a chest with Hi-Ether. It's a dead end, so head back and up the stairs back up. Now north. Put both Poyozo Dolls in place and the sesame will open.

Here she is, the instigator of the genocide of the future.

BOSS: Mother Brain

A hologram, but such a combat one. Despite the fact that the boss has even less health than Atropos XR, Mother Brain is a much more dangerous opponent. There are two options for the development of events:

1. You destroy all three terminals, then hastily try to get rid of Mother Brain with the strongest attacks until her defense and attack become simply unbearable.

2. You only destroy 2 out of 3 terminals and then attack the boss with over 1000 HP damage to overpower the healing effect of the last remaining monitor. This approach will be more boring, longer, but much safer.

Upon victory, Robo will receive the Teraton Arm and Crisis Arm, and all dome activity will be permanently halted.

5. Sunstone
This side quest tells the story of an ancient stone that shines like the sun. Take Lucca to your team, put fireproof armor on everyone (if for some reason you don’t have it, then first visit the prehistoric era and exchange trophies for it) and head to the Sun Temple in the post-apocalyptic era (southwest of Keeper's Dome) . You won’t have time to walk a couple of steps, how is it B-B-BOSS TIME !!

BOSS: Son of the Sun

Not as big and hot as dad, but still... For over 15 years, this boss has been causing a lot of problems for players of all ages. The point here is not to hit Son of the Sun himself, but to hit the lights that surround him with physical attacks. Among them there are so-called. a real flame that, when hit, transfers damage to the boss himself. The message "Son of the Sun is losing his light" means the victory of the heroes.

And do not even try to beat him with the magic of mass destruction - the unfortunate one will receive six counterattacks in response.

Having won, go upstairs, there you will receive at your disposal the legendary Moon Stone. Fly to the prehistoric era in the Sun Shrine (a small island in the northeast of the map, which does not change its location in any era (even Armageddon did not budge it!). In the far part of the cave, sunlight will fall on the ground, put a Moon Stone on this place and exit. Fly to 2300 A.D., see how the pebble is doing. Alas, no, he is not there. Fly to 600 A.D. - The Moon Stone is still in place, and there is a Strength Capsule lying nearby. It is obvious that they stole the stone in the present, we are flying there. Flying over Porre, you will see the characteristic glow from the windows of Mayor's Manor. All the evidence is there, but the mayor stubbornly refuses. Go to the Snail Stop nearby and buy a Spiced Jerky from the vendor for 9.900 G. Fly to 600 A.D. and in Elder's House, give a woman a recent purchase for beautiful eyes (you can, of course, take money, but there is no point in this), then she will promise to raise her children in such a generous way. Now the mayor in the present is a kind-hearted person and will willingly give you the Moon Stone. Return the stone to its rightful place and travel to 2300 A.D. He fully charged and became a Sun Stone. Events will automatically move to Lucca's House, where Lucca will use the stone's energy to create Wondershot and her dad will make Sunglasses.

6 Rainbow Shell
A story about a treasure that shimmers with all the colors of the rainbow.

At 600 A.D. visit the Tavern in Choras. Toma is there in full leans on a glass, as always. Talk to him, Toma will tell you that he sort of discovered the location of the Rainbow Shell, but something he is very nervous about this. Toma will give the heroes his drink and ask, if the events for the researcher go according to the worst scenario, pour it over his tombstone.

The explorer's grave can be found at 1000 A.D. in the northwest of the same continent, on the West Cape. Fulfill his request, as a result, the ghost of Toma will appear, which will tell about an island called Giant's Claw, located in the northwest of the continent. Travel back to the Middle Ages and head to this very Giant's Claw.

Familiar music? Screen after all doubts will be dispelled. Tyranno Lair partially surfaced back from the bowels of the Earth, in some places even the architecture survived. In the location to the south, go west, where there will be a chest with a Clarity Cap, then back east, up the stairs and into the passage. You will find yourself in a location with three buttons on the floor; the middle one activates Save Point, the right one summons two Fossil Ape, the left one clears the floor. Jump after the kitten. You will find yourself in a room with two buttons. The left one opens the skull, while the right one simply summons enemies. Behind the skull is a Strength Capsule on the floor, then head south back into the caves. After going down the stairs, you will reach a chest with Hi-Ether on the left and a Strength Capsule on the right. After that, climb the stairs back and run around the cave around the perimeter counterclockwise, defeating two Fossil Ape along the way and at the end take an inconspicuous chest with Blue Gemstone. In the next location, the way up will return the heroes almost to the very beginning of the dungeon, so go down, taking Zodiac Cape and Lapis from the chests. In the next location, you will again observe familiar places. The right skull is closed, so stomp into the left and climb the stairs. Buttons still throw monsters out of sight. The left path will lead to a chest with a Wrath Band, the right path will lead to a cave with two Rubbles and a trap egg that will drop the heroes down. Exit, go left and go upstairs to get a Strength Capsule. Then go back and go down. In the chamber where Kino was millions of years ago, a huge hole has formed, and we need it in it. Hear the roar? Yes, this is it... Another explosion from the past. In advance, put on armor that protects the heroes from fire.

BOSS: Rust Tyranno

The old acquaintance hasn't wised up a bit in the past and continues to fight stubbornly, using countdown tactics to follow up with a powerful fire attack (which is completely canceled out thanks to the armor). A series of powerful triple attacks against the boss, and the anthropological museum will have a new exhibit.

Once the battle is over, run north, where you will find the legendary artifact. True, it weighs indecently a lot, the heroes will not be able to drag it away under their own power, they will have to ask for help from outside. Run south, the events will automatically move to Guardia Castle, where the king will agree to help the heroes with the artifact and keep the Rainbow Shell as a national treasure.

Now it's time to visit the castle in the present, just don't forget to include Marle in the team. You will learn from the guards that the King of Guardia is on trial, who allegedly sold the national treasure. Climb up the only possible way, taking Turbo Ether along the way and noticing a certain closed chest. Upstairs, Marle will scream into the courtroom, where she will see another machination by Chancellor, who is trying to frame the king. The heroes will be kicked out of the room, it remains only to find this very treasure in order to prove to everyone that Rainbow Shell has never left the castle for four centuries.

Now head to the easternmost part of the castle down the stairs that didn't exist before, where you'll find out about Chancellor's cunning plan and meet several enemies from the long past (in every sense). On your way north, chests will contain Lapis, Elixir, Turbo Ether, another Elixir, another Turbo Ether, another Lapis, and the Rainbow Shell itself. It remains only to return in time. Even though they had to take a detour to get to the courtroom, the heroes manage to stop Chancellor.

BOSS: Yakra XIII

Unlike Rust Tyranno, this one has at least learned something along the way. At first, he won't be much of a problem, but after losing half his health, he will start using a Lavos-like Needle attack that deals an average damage of 250-300 HP, so the health of the heroes will also have to be monitored. But even defeated, he will not want to give up and will use a Needle attack against the entire group, so be sure that everything is in order with HP.

After the victory, a touching scene of reconciliation between father and daughter will follow.

At the end, Melchior will appear, who does not want to miss the fun and takes the initiative in making armor from Rainbow Shell. But first, return to the courtroom and pick up Yakra's Key from the floor, which will open the locked chest you ran past; it will contain a real Chancellor. After that, go down to the dungeon, where the Guru of Life has been waiting for you. From him you will receive a choice of one Prismatic Dress or three Rainbow Helms. After talking to him again, he will see you have a Sun Stone, make Prism Spectacles and, no less, Rainbow - the best weapon for Crono. This will end the last optional quest.

It remains only to deal with Black Omen. Choose any era where it is (and this is any, except for prehistoric and post-apocalyptic) and fly Epoch there.

Black Omen
Despite the fact that Black Omen became available earlier than some of the locations from the additional quests, it is positioned as the final dungeon, so expect the appropriate difficulty from it. You will not have time to enter, as a battle with six Laser Guards is ahead. Inside, Queen Zeal will greet you and drop the first boss on the heads of the heroes.

BOSS: Mega Mutant

Since this boss is more designed for protagonists to visit Black Omen literally immediately when it appears from the abyss of the sea, the heroes who have completed all six additional quests will simply split the poor fellow into atoms. Several techniques of mass destruction, and one boss will be less.

After the victory, run to the north and east. Beware of the Fangbeast, these are pretty nasty baddies that can halve the HP of heroes. Save if you need to, then go north (at this point it is highly recommended to take Ayla to the team to pull items (you can even add Marle, no one can resist the Twin Charm double technique!). You can steal rare Speed ​​Capsule from Panel. Two more Panel will guard the northern exit.Watcher and Nomad in the northern location are analogues of Rubble;if you're lucky with accuracy, you can get hold of a lot of TP.There will be three such battles on the way north.Metal Mutants are dangerous because they drain health from the heroes very large In portions. Further advancement will lead to a portal with a subsequent elevator.During the descent, Hydraconda will lean on the heroes; apparently, they are at odds with their relatives, so take your time in the battle with them and wait until they kill themselves, then finish off the survivor. After descending, run north, following a winding path through the Watcher and Nomad, you will first reach a chest with Megalixir, then you will have to fight Synchrite and two I am Flyclops. A chest with 30,000 Gs will be to the left of the recent battlefield. Go north. If you go around the column on the left side, you will run into two Hydraconda, if on the right side - two Flyclops. At the next fork, run to the right and take Magic Crest from the chest along the way. In the next location, literally under your nose, there will be two chests with Vigilant's Hat and Elixir. Above will be two more with Megalixir and Nova Armor, as well as a save point. Two more chests (Haste Helm and Megalixir) will be in the northern part of the room. The left Nu is happy to bargain for provisions, while the right one can send the heroes back to Epoch. If you are sure that you are ready to move on, open the door and go ahead.

In the west, there is a fight with Blubber Hulk, from which you can draw a Strength Capsule. In the next location, two Blubber Hulks have been waiting for you, in the farthest part of it there will be a chest with a Zodiac Cape. To the west, if you wish, you can siphon between the Nomads while their eyes are closed. On the platform with Flyclops and two Fangbeasts you will find a box with Megalixir. Siphon out from under the eyes of the two Watchers again and run south. The chest will contain Power Crest, after which you will have to fight another Blubber Hulk, now surrounded by two Flyclops. Don't forget to grab the Speed ​​Capsule from the hidden chest in the southeast corner. Run a little further than the next door and grab another Speed ​​Capsule. Another teleport, we are getting closer and closer to the goal.

In the west, there will be a fight with two Ghaj (be careful, they don’t have a small amount of HP for nothing, they counterattack with a one-hit technique for physical attacks) and two Narble. There will be a chest with Elixir on the southeast platform. In the northern part of the location there will be two chests with a Speed ​​Capsule and Megalixir. A blissful save point further down the course, as well as a new boss.

BOSS: Giga Mutant

This guy will be stronger than his deceased relative. Physical attacks are like mosquito bites to him, so don't skimp on magical techniques. The boss will drain the MP of the heroes, so keep your Ethers ready.

And again a teleport and again an elevator. Only the elevator will be somehow strange, for the entire time of climbing it no one will attack the heroes at all. Come out. On the way to the north, you will have to fight with two Blubber Hulks at once, this is very serious. In the next room there will be Panel again - you can earn a few more Speed ​​Capsule, the same Speed ​​Capsule will be in the chest in the left dead end. After defeating all Panels, a save point will appear, hinting at...

BOSS: Tera Mutant

Another mutant, even more gorged. Thankfully the last one. The tactics of the battle with him are completely similar to the previous one, only here the boss will heal from time to time from the lower half

When you win, take Megalixir and White Gemstone from the chests, then replenish the losses at the save point. After running across a long bridge, you will find yourself in a room alone with Elder Lavos Spawn. Although he is stronger than his fallen brothers from 2300 A.D., and this thorn managed to learn a couple of new tricks somewhere, the battle does not present any particular difficulties, just hit him in the head. There will be a battle ahead with five Panels. For defeating them, you will receive another save point. Be sure to save as it will just be a series of bosses. Go to the passage formed after the destruction of the Panel. In the next room, you will see a strange sight with heroes floating in capsules, and in the northern part of it, you will finally meet Queen Zeal again.

BOSS: Queen Zeal

The fight will begin with the fact that the boss will reduce the health of the heroes to 1 HP. It's time to use the techniques that depend on the HP of the characters! There are Frog Squash (Frog), Dino Tail (Ayla), Frog Flare (Frog + Lucca) to choose from. If the team does not have any of the listed characters, then restore health and beat the distraught queen with the strongest techniques. Periodically, she will repeat the previous move, so the healer in the team will be very out of place.

Next in line will be the Mammon Machine itself.

BOSS: Mammon Machine

Tricky boss. Physical damage will increase his defense and weaken his attack, while magic will increase his attack power and weaken his magic. At first, it won't work at all. To win, it is enough not to bring things to the point of absurdity - forget about physical attacks and use only magic like Luminaire, Flare and Dark Matter. Alternatively, you can not heal at all after the battle with Queen Zeal and use Frog Squash, Dino Tail and / or Frog Flare to the fullest, the boss is unlikely to survive until his first turn in this case.

Queen Zeal will be very unhappy with this turn of events. If Magus is on the team, they will exchange a couple of phrases, after which the battle with the second form of Queen Zeal will begin.

BOSS: Queen Zeal

She's not enough. It's better not to touch the boss's hands at all, Right Hand will counterattack with a technique that reduces HP to one, and Left Hand will reset to show MP. In principle, if Ayla is in the team, you can try to pull Prismatic Dress from Right Hand with Charm, Prismatic Helm will be in Left Hand, and Megalixir can be stolen from the head. Decide if the game is worth the candle in this case, things are really good.

Okay, about the boss. You only need to hit the head. Techniques of mass destruction are completely contraindicated, since from each of the hands you clap on a counterattack. Queen Zeal just has a monstrous supply of HP, but in vain, perhaps, we have been training so long and hard? If you constantly maintain HP and MP at the level, then the boss is doomed.

Magus: I will sever the wick of your life's
candle, Lavos!

Before Lavos fights the heroes at full strength, he will first play a little. Lavos will begin to imitate the various bosses that the heroes fought in different eras. Among them will be:

Dragon Tank (with head and wheel)
Guardian (with two bits)
Heckran
Zombor (head and legs)
Masa&Mune
Nizbel
Magus
Azala and Black Tyranno
Giga Gaia (body and two arms)

After each battle, the heroes will be given a short break for treatment. If something is already forgotten, just scroll back through this walkthrough. Tired of fooling around, Lavos will start fighting at full strength. Rain Destruction and Lavos Needle deal quite a lot of damage, so be careful. Since the thorn does not have as much health as the Queen Zeal, the fight will not drag on for long.
Dream's End
Gaspar: This is a battle between Lavos and the very
planet itself!

If you defeated Lavos through Black Omen, here, in addition to the save point, there will be a time portal that can return the heroes to The End of Time. When you are completely sure that all things are done, all the Capsule are used (not, well, what's the point of keeping them now?), go north. Here he is, who will destroy the whole world ...

BOSS: Inner Lavos

It's time to put an end to this story!

In general, the fighting style of the boss resembles Giga Gaia. As long as both hands are alive, the body is invulnerable, so it is necessary to carry out the amputation procedure as soon as possible. Any technique of mass destruction is suitable for this, since none of the parts of the boss counterattacks. But even without limbs, the boss will be a great danger. It is recommended not to abuse triple techniques and leave one character as a healer in extreme cases. The longer the fight goes on, the stronger Lavos will become, and over time, the already dangerous technique of Dark Flame's Embrace will become simply indecently painful, so don't hesitate too much with your actions. He still won’t be able to withstand the attacks of the heroes forever…

Sooner or later, the villain will howl and disappear in a flash of light. And something will take its place.

So that's who you really are, Lavos. A disgusting humanoid whose appearance causes only pity. However, this creature has the power to manipulate the process of evolution on the entire planet as it pleases. The final battle promises to be hot.

BOSS: Lavos Core

And again a 3v3 battle. Lavos still has three parts, one main and two auxiliary (flying side by side and helping). Definitely one of the most intricately constructed battles in the entire game. Be aware that Lavos is trying to confuse you. The whole life of the final boss is concentrated only in the right Bit, and the destruction of the body itself will not bring anything but disappointment. But the right Bit cannot even be hit, it is protected from any manifestations of aggression by the left Bit.

Lavos' body attacks depend on which era is flashing in the background. Among them are:

65.000.000 B.C. - Grandstone (very strong physical attack on all characters)
12.000 B.C. - Unholy Light (imposes Slow effect)
600 A.D. - Demon Star (reduces HP of characters by half)
1000 A.D. - Diabolic Whisper (imposes various status changes on all characters)
2300 A.D. - Dreamreaver (Powerful magic damage to all)
The End of Time - Heavenly Tears (Very painful attack on one character)

Therefore, the tactics of combat is quite simple, you just have to figure it out. We spit on the body, let it attack, and focus all the firepower on the left Bit, which has only 2000 HP. Keep in mind that you only need to beat him with physical attacks, he absorbs any magic directed against him. As soon as the left Bit dies, wait for the message "Lavos Core lowers its defenses" and by hook or by crook deal the maximum possible damage to the right Bit. When the characters start to run out of MP, use the emergency supply of Elixir and Megalixir, now it will be really very difficult without them.

The fight will be long and hard, but you can handle it. Once Lavos Core dies, you win. After the final battle, the end of the game will come, it will depend on what you did and did not do during the game, and on which part of the game you ended.

Thank you for being with us. But do you think that's all? Watch to the end and you will see that strange purple time portals have appeared in some eras. The adventures of the heroes continue!

Interesting, albeit old game. The gameplay is classic for JRPGs, however there are some innovations, we will learn more about this later, and now is the time to find out the history of the game, platform, developers and much more.

This is a review of Chrono Trigger - a legendary game.

History of creation

This is a Japanese game, in the genre of role-playing games. Released in 1995. March 11th in Japan and August 22nd in the US. The plot revolves around a company of young travelers wandering through fictional worlds in different time periods, among other things, they save the world of the future from destruction. Chrono Trigger has been remake in Japan for PlayStation 1.

Platforms

There are a lot of supporting platforms:

  • SNES. 1995
  • PlayStation. 1999-2001.
  • Nintendo DS. November 20 - February 6, 2008-2009.
  • Mobile phones (iOS and Android). April 25, 2011.
  • virtual consoles. April 26 - May 20, 2011.
  • PlayStation Network. September 28 - October 4, 2011.
  • The release of Chrono Trigger on PC (personal computer) takes place through the service and online store Steam since February 27, 2018.

Gameplay

Traditional JRPG gameplay. We explore the worlds, various locations - forests, cities, caves, there we interact with various characters, from whom we receive riddles, items, quests, we participate in battles with opponents. The number of side quests is less than the story ones. The plot is presented by dialogues and short scenes. Oddly enough, as you progress through Chrono Trigger, the main character named Chrono says only one phrase for the entire game, and then at the very end, in other cases his remarks are only implied.

The similarity with Final Fantasy 7 is not as big a percentage as it might seem.

The combat system is called Real Time Combat 2.0. Such a system is a certain algorithm, when a warrior has a certain number of actions, after this value expires, the hero must pass the move to the next character. There is a combination of techniques of "double" or "triple" ways of fighting, when several characters unite for a joint attack.

Each character has their own health and mana (magic) points. The fight goes to the last surviving fighter. When the last fighter dies, the battle is considered lost.

You can play mini-games such as jet racing, fairground games, and more.

Time travel takes place with the help of a special machine "Era". It is needed to complete the game at different times.

Among other things, there is an optional New Game+ mode.

game world

In the world of Chrono Trigger, there is a "world map" for moving between locations - it is a flat board on which all locations are located, top view. When approaching the entrance to the location and clicking on arrival, the transition to the place is carried out. There are no city locations on the world map, residential buildings or tents are immediately shown here. Each time epoch determines the type of map and location. When traveling through the world, you will not find random locations, since the enemies will initially be located in specific places.

The game world is divided into Stone Age, Antiquity, Middle Ages, Present Day, Lavos Day, Future, End Time, Black Omen.

Characters

They do not represent people with problematic proportions, as is usually the case. The characters' facial expressions can be distinguished, so it is better to understand the feelings of the characters.

Main cast:

  • Chrono is a teenager living with his mother. A good fighter, ready to give his life for a friend.
  • Marley is the daughter of the ruler of the country Guard. It's hard for her to be a princess, so she runs away from the castle, posing as a commoner.
  • Lucca is a technocratic young girl, thanks to her the possibility of time travel appeared.

Other satellites:

  • Frog - was a knight, but became a humanoid frog because of the sorcerer Mugus.
  • Robo is a robot that wants to be able to feel like humans.
  • Ayla, a warrior maiden from an age when stones were the main tool for hunting and work, protects her people from dinosaurs.
  • Wizard Magus - you can kill, offer to join, or simply not meet.

Brief description of the passage

To complete Chrono Trigger one hundred percent, you need to follow the entire text with the walkthrough.

You wake up in the game world. Go down the stairs and talk to mom. Repeat the conversation if you want to get 200 Gs, then exit. Now you are on the world map, there is the entire western continent to study. Mayor's Manor is being trained in all the basics of the game. In addition to this, there will be a chest with Potion on the first floor, and a chest with 100 Gs will be waiting for you on the second floor. Talk to your grandfather twice, so you can get 300 Gs from him for chatting .

Now it's time to make the ferry crossing to the Ferry Office, you need to sail to Porre, if you want, you can also walk through the desert. Good equipment is sold in stores, but there may not be enough money for it. On the second floor of Mayor's Manor there is a chest with Shelter, two more black chests nearby, spells have been cast on them, so you won't be able to open them yet. Return to Truce and go to Leene Square.

Melchior has a sword for sale for 4000 G, if by some miracle you were able to accumulate so much at the beginning of the game, then buy it. Now go north to the next location where we will meet a girl, her name is Marle. Talk to her, pick up pendant and return it. This will affect the further development of the plot. So, the team becomes one more character. Run to the west wing of the square, there you will see a yellow kitten (do not touch the pink bag). Talk to him, and he will follow you. Time to talk to the fair goers, ask strangers at the fountain or the vendors in the tents, one of them will tell you that there will be a presentation of a new invention in the very north of the Lucca fair.

Don't forget the mini-games at the fair. On SNES Chrono Trigger, the passage may be delayed due to mini-games, some of them will be mandatory.

In your access there is an opportunity to earn Silver Points (10 SP to 50 G), which can be spent in Tent of Horrors. Games:

  • Ring the Bell - in the lower left corner of the site. For this you will receive 1 SP.
  • The Race is a blue tent near Melchior. As soon as all the runners line up, talk to the guy, bet on one of the participants. 20 SP for victory.
  • Battle Trainer - West of the location with the big bell. Here you can face off against a robot cat named Gato. In addition to 15 SP, you will receive another 10 exp. and 1 Tech Point.
  • Drinking Contest - East of the location with the bell. The main task is to drink as much local drink as possible, and more specifically, 8 pieces. Quite a difficult game. For the victory you can get 5 SP.

After these stages, you can proceed to the Chrono Trigger of the game in Tent of Horrors or exchange them for G.

In Tent of Horrors you will be offered three games for Silver Points:

  • (10 SP) Follow the Soldier - Three fighters will appear: Biggs, Piette and Wedge, they will be identical to each other. It will be necessary to guess a certain hero. If you guess right, get Poyozo Doll, she will appear in the main character's house.
  • (40 SP) Crono Says - a clone of the main character will appear. Repeat the movements after the clone, for example, if he raises his left hand, then raise his right, when the right, then the left, the same applies to additional movements and actions. You will have to go through it without fail, so that it does not remind you of yourself further.
  • (80 SP) Knock'em Back - Find two characters to play with. Your partner will be tied up with a rope and hung over the fire, then three monsters will appear. Get them back into the cage. But don't forget about your comrade, he hangs over the fire and slowly sinks closer and closer to the flame. Press the switch occasionally to return it to its original position. When a friend touches the fire or the monsters are very close, you will be defeated, so you will have to start this mini-game from the beginning. Tip: try to push back the furthest monster towards the button. After winning the mini-games, you will be given a real whole kitten.

This is only the smallest part of what is available in the game. Don't forget about traveling between worlds. Exploration of different eras, meeting new characters and love affairs will not make you bored. There are a total of thirteen endings in the game.

Save

If you don’t want to go through the whole game, or if you want to immediately start from some stage, then to install third-party saves, you need to do the following:

  • Move the Private folder from the archive to a memory card.
  • In the settings of the console in the menu, go to the following items: Wii Options -> Data Management -> Save Data -> Wii -> SD card.
  • Select the desired save and copy.

Graphic arts

Traditional 2D graphics. Characters, items, and enemies are made up of sprites; a static environment is created using the tiling engine. The ability to rotate and scale simulates 3D graphics using Mode 7.

Music

Musical accompaniment and graphic performance is made at the highest level for that time. The music was composed by Yasunori Mitsuda and Nobuo Uematsu. Memorable motives will remain in memory for a long time.

Flaws

Unfortunately the translation in Chrono Trigger is buggy (Japanese to English version). This applies to many things, including the names of enemies and some items. During Chrono Trigger, you will notice this.

However, the year is 2018. And we (Russian speakers) have the opportunity to play a localized version of the game, Chrono Trigger rus contains a lot of not entirely clear words. The problem with the translation arose due to the tight deadlines for Ted Woolsey's translation - less than a month. And since the game is very large, both in terms of storytelling and in terms of the gameplay itself, it could not have done without errors or "difficult" words.

Conclusion

As you play, you will come across a lot of plot intricacies, ranging from the slightest misdeeds, which, it would seem, are not able to affect the development of the further plot, and ending with important choices that open up a new storyline. The mini-games aren't boring, but they didn't have to be necessary to advance the story. This, of course, is a minus.

But the game is old, it was necessary to somehow diversify the process. For us, such graphics are very outdated, but it's not about the graphics, but rather about the feeling of nostalgia that will visit. Here you can try pseudo-3D graphics, attention to detail regarding the gameplay and the entire storyline. The game itself received high critical acclaim, in which case you can play it if you have a passion for JRPG games.