Dark Brotherhood in teso how to join. Guide to the Dark Brotherhood: The Basics. Passage of all quests of the Dark Brotherhood Teso dark brotherhood

The Dark Brotherhood is a guild of assassins shrouded in shadow and mystery that operates throughout Tamriel. Despite the fact that its activities are illegal, most often they are tolerated or ignored. When someone in power begins to take an interest in their affairs, the Brotherhood can bribe, force, blackmail, coerce, or kill this person in order to hide their affairs from prying eyes.

The Dark Brotherhood have been the successors of the Morag Tong since the Second Era. The Brotherhood is also known for worshiping the Daedra Father Sithis. Despite the fact that girls, Dark Sisters, can also be members of the Brotherhood, they are still more often referred to as Brothers.

The Brotherhood comes to desperate souls who have performed the Black Sacrament, ordered the murder. However, this time it's up to you to find the Dark Brotherhood. Travel to the Gold Coast to uncover its secret and the secrets of those who stand at the top of the power of this region separated from Cyrodiil, having dealt with all who stand in your way.

Story

"Kiss, merciful mother"

So, you want to call on the Dark Brotherhood? Do you want someone to die? Pray, child. Pray, and may the Mother of the Night hear your prayers.
You have to perform the most unholy of rituals - the Black Sacrament.
Create an effigy of the intended victim - for this use the heart, skull, bones and flesh. Place candles in a ring around this scarecrow.
Then you should start the ritual itself. Hit the scarecrow several times with a dagger smeared with the juice of nightshade petals, and pray in a whisper:
“Merciful Mother, send me your child, for the sins of the unworthy must be washed away in blood and fear.”
Then wait, child, for the Dreadfather Sithis rewards the patient. You will be visited by a representative of the Dark Brotherhood. This is the beginning of a treaty signed in blood.

The Dark Brotherhood traces its origins to a group that splintered from the Morag Tong during the Second Era. The head of the Guild is the Night Mother (she can be a man or a woman). Until 2E 324, the activities of the Brotherhood were not paid much attention, until the moment when the murderer of the Brotherhood killed the Akaviri lord Versidue-Shaye (in the province of Elsweyr, the kingdom of Senchal), writing in the blood of the murdered man on the wall of his chambers: "Morag Tong". After this event, the Brotherhood was outlawed throughout Tamriel. The activities of the Brotherhood were not heard for 100 years, but soon this organization again resumed its activities under the name of the Dark Brotherhood, already as an independent organization.

The first mention of the Brotherhood can be found in the notes of the Blood Queen Hegath Arlimahera around 2E 360. The Brotherhood differs from the Morag Tong primarily in that they view their activities as a business, while the Morag Tong present themselves as a cult of a Daedra princess Mephala. In 2E 430, an assassin of the Dark Brotherhood killed another Akaviri lord, Savirien-Chorak, and all of his heirs. This event, like many others, was the impetus for the creation of the great empire of Tiber Septim. Today, the Dark Brotherhood operates throughout Tamriel. And, although the guild does not have an official status, its de facto existence is recognized by all ruling circles. Of course, the only organization that has never come to terms with the existence of the Brotherhood is the Morag Tong. Both of them are in a state of ongoing war with each other.

To date, one question remains unclear, who killed the last emperor of the Riemann dynasty: the Morag Tong or the Dark Brotherhood? Many researchers stubbornly believe that this act was committed by the Morag Tong. The confusion probably arose from the fact that at that time the Dark Brotherhood was not yet well known enough to have its own name, and many confused it with the Morag Tong.

Joining the Dark Brotherhood

You can join the Dark Brotherhood if you take the task in the add-ons section or go straight to the Gold Coast in Anvil, where you will already be met and offered a small contract: it will be necessary to kill one innocent, after which you will be directed to the beacon to the notifier Teren, he will hand over the Blade of Woe , with which you can silently eliminate objectionables, after which you will need to go to the shelter and get to know its inhabitants. Now you are a full-fledged assassin of the Dark Brotherhood.

Dark Brotherhood Abilities

The Dark Brotherhood has no active skills, all skills are passive, which will help the character avoid the penalty or reduce its cost. And also increase the chance of successfully hiding after killing innocent residents. The Blade of Woe works as a synergy that can be activated by sneaking up on a victim.

Icon Name Level Type Description
Blade of Woe
(blade of woe)
1 Passive Allows you to summon a weapon of the Dark Brotherhood and deliver a killing blow to an unsuspecting target. Experience for this objective is reduced by 75%. This ability does not affect players or difficult targets.
Scales of Pitiless Justice 2/5/8/11 Passive Penalty and suspiciousness caused by murder or assault in front of witnesses are reduced by %.
Padomaic Sprint 3/6/9/12 Passive Grants Major Expedition, which increases your movement speed by 30 % during c. after killing a civilian.
shadowy supplier 4 Passive A member of the Brotherhood supplies you with useful items once a day. It can be found in Outlaw Hideouts, the Dark Brotherhood Sanctuary on the Gold Coast, and the Den of Thieves in Hugh's Bane.
shadow rider 7 Passive Hostile monsters' aggression radius is reduced by 50% while mounted.
Spectral Assassin 10 Passive Gives you a 15% chance to hide you after using the Blade of Woe, protecting you from witnesses and getting a penalty.

Litany of Blood

After completing the first Dark Brotherhood contract, you can talk to Nevus in the small room on the left side of the hideout. She will introduce you to the Litany of Blood. It contains unique tasks given by the Listener - kill a certain number of people in all alliance zones. After killing each target, their ghosts will appear on a special pedestal. Killing them all will complete the Litany of Blood achievement, which rewards you with the Executioner title and the Cadaverous Assassin unique polymorph.

To complete the achievement, all targets must be killed with the Blade of Woe. Following the clues from the book, all targets have one white eye. If you kill that target, it will dissolve into red ash and its soul will appear on a pedestal in the hideout. Characters recover immediately, but they can have an extremely high spawn radius. The table contains a list of all the characters that must be killed to get the achievement.

Zone Target Location
Aldmeri Dominion
Auridon Simalir (Cimalire) Skywatch walking through the north/central part of the city
Grahtwood Dirdelas (Dirdelas) Elden Route, outside the Outdoor Inn
Greenshade Caraleth Marbrook, Fighters Guild
Malabal Tor Sihada Vulkasten, near the market
Death Mark Dablir (Dablir) Roll "ha, walking in the eastern part of the market
Daggerfall Covenant
Glenumbra Cesarel Hedier Daggerfall, walking in the northern part of the city
Stormhaven Alix Edette Wayrest, at the docks
Rivenspire Bulag (Bulag) Shornhelm, market
Desert Alik "r Ebraid (Ebrayd) Sentinel, walking near the forge
bangkorai Berea Evermore, strolls outside the mystic
Ebonheart Pact
Stonefalls Dinor Girano (Dinor Girano) Davon's Watch, walking near the bridge in the city center
Deshaan Sindiri Malas (Cindiri Malas) mournhold, market
Shadowfen Gideelar Stormhold, outside the bank
Eastmarch Hakida Windhelm walking near the bank
Rift Eldfyr Riften, walking outside the Fighters Guild and Bank

Interestingly, if you kill targets before accepting the quest, they will be marked as killed in the quest log.

Reputation

All guilds use reputation to level up. The reputation of the Dark Brotherhood is earned by completing various tasks and contracts for the guild. Most story quests give 10, some give 20. Normal Condemned to Death bounties give 5, Killing Streak gives 10. Even though Black Sacrament daily bounties give 10, they can be raised to 20 if all additional conditions are met.

Rank Reputation Required
for next. rank
Total reputation
for rank
1 25 0
2 40 25
3 50 65
4 50 115
5 50 165
6 50 215
7 50 265
8 50 315
9 50 365
10 50 415
11 50 465
12 - 515

Golden shore


Guide to the Gold Coast Part One

Gold Coast: the summer residence of the emperors of the Longhouse
Author: Astinia Izaurik
Posted: 8th of Rain's Hand, 2E 566

The Gold Coast is a great place for those who travel in search of the most interesting sights of Cyrodiil and want to enjoy the beautiful weather and the yellow sandy beaches of Anvil. While caution is never a bad thing on long journeys, the far-sighted policies and leadership of Emperor Leovik greatly improved the security of the coast. The emperor himself often comes to visit us on vacation, and now is the best time to make the trip of your dreams to the Gold Coast.

Thanks to the mild climate of the Gold Coast, formed by the warm currents of the Abecean Sea, you can enjoy the bright sun and transparent waves. We offer a green paradise for true adventure lovers for a reasonable price. The Imperial Navy is based in Anvil, whose task is to patrol the Sea of ​​​​Abecina and ensure the security of the region. No pirate dares challenge the power of our emperor. Its professional, well-equipped fleet and experienced soldiers guarantee your safety.

This guide will introduce you to the Gold Coast and its many tourist attractions.
The Gold Coast has always served the Cyrodiil Empire as a gateway to the Abecean Sea. But now the Empire is in decline and the region has gone its own way.

Golden shore (The Gold Coast listen)) is a scalable region located in western Colovia, between Hamerfel and Malabal Tor. During Varen's rebellion, a stone wall was built to protect the people of Anvil and Kvatch from the retribution of the longhouse of the emperors. The wall has played a big role in keeping the region safe from the alliance war that is raging across Cyrodiil.

Access to this region is available to players who own the Dark Brotherhood expansion or are ESO Plus subscribers.

The player will go around most of the places during the Dark Brotherhood missions, having visited all the mansions of the region. Among other things, this region adds two new group bosses: the arena of Kvatch and the minotaur Limenaurus; two excavations: Garlas Ageyu and the cave of Hrota.

Daily quests for group bosses can be completed if you take a contract on the wall in Kvatch, to complete daily quests to clear the excavations, you will have to go to the board in Anvil.

Additional Information

  • The Gold Coast has previously appeared in The Elder Scrolls IV: Oblivion.
  • If you collect crafting materials, you can stumble upon grains of pearl sand (Grain of Pearl Sand), while spores of the blood-red fungus (Oxblood Fungus Spore) can be obtained from slain minotaurs.

Map

Map of the Gold Coast.

Armor sets

Below is a list of armor sets that can be obtained by completing daily quests in the Gold Coast (Collectable only). Sets from the "Craftable" category are created by the character from his materials at a certain station. All stats are based on a character with 160 Champion Points and legendary equipment.

collected
Light/medium/heavy armor
Sithis Touch (2 items) Max. health is increased by 1064 units

(3 items) Max. health is increased by 1064 units

"Belated Funeral"
(Delayed Burial)

Even before joining the Dark Brotherhood, you can complete the "Belated Burial" quest given by one of its members. On the road north of Whiterun, there is a wrecked cart with Cicero circling next to it. Based on his story, he is taking the body of his mother to a new crypt, but the wagon broke down, and the owner of the nearest farm refused to help. Cicero will send you to the Loreius Farm, which is not far from the road, and ask you to convince Vantus Loreius to help him. For the service, he will pay you 400-600 gold (depending on the level).

Note: if you do not want to help Cicero and support the owner of the farm, and also inform the guards, then after you join the Dark Brotherhood, when you visit the farm, you will find its owners killed.

"Lost Innocence"
(Innocence Lost)

In order to join the Dark Brotherhood in Skyrim, you must complete one quest. To start it, just listen to the whispers of the townspeople or ask someone for fresh gossip. One way or another, but you will learn that a certain boy from Windhelm (Windhelm) named Aventus Aretino (Aventus Aretino) threatens to perform the Dark Sacrament and invoke the Dark Brotherhood. This will start the Innocence Lost quest. Indeed, when you get into his house (the lock is of minimal difficulty, but you will need the master keys), you will see a child performing a gloomy ritual. Aventus will be delighted with your arrival, mistaking you for a representative of the Dark Brotherhood. Accept his task and go to fulfill.
From a conversation with the boy, it will become clear that he is an orphan. After the death of his mother, Aventus was sent to an orphanage in Riften, but he soon escaped from there. The reason was Grelod the Kind (Grelod the Kind) - the guardian of orphans, who in every possible way torments her wards. She will need to be killed.
Grelod spends all his time in the orphanage, sometimes locking himself in his little room. There it will be best to liquidate it; orphans will be delighted with what they have done. Return to Aventus, who will also be glad to see you and will pay for the service with a family treasure - a plate worth 100 coins =).

"With such friends..."
(With friends like these…)

In a few days, a messenger will find you, who will hand over a note with the Black Hand's mark and the inscription "We know." After receiving it, go to bed - the awakening will not be pleasant and will start the quest "With friends like these ...". You will come to your senses in an old abandoned house in the north of Skyrim. You will be met by Astrid - a representative of the Brotherhood and will say that you acted not quite honestly - they took away the contract that belonged to the Dark Brotherhood. And this debt you have to work off right here: Astrid brought three connected victims and offered to choose any for killing. It doesn't matter who you choose: Vasha is a brash Khajiit who, according to him, is not the first time he gets into such trouble; Alea Quintus is a nervous and sharp-tongued single mother; Fultheim the Fearless is a mercenary who managed to send many souls to the other world in his life *. Kill anyone and your debt will be forgiven. However, Astrid is in no hurry to let you go: she will offer to join her family - the Dark Brotherhood. When you agree, she will give you a password and direct you to the hideout.

The last Skyrim hideout of the Dark Brotherhood is located in Pine Forest near the city of Falkreath, it is hidden in the stones right next to the road. The door, according to the old tradition, will ask the question “What is the music of life?”, To which you must answer “Silence, my brother.” Astrid will be waiting for you inside. She will tell you about herself, and also offer to meet her family. After meeting, contact Nazir (Nazir), most often he can be found either in the common room or in the dining room. It is he who will give you the first tasks.

*Actually, you can kill Astrid too. But then the road to the Dark Brotherhood will be closed to you. However, there are those who want to know about her death. After the kill, go to any guard and report what happened. You will be directed to the commander of the Imperial Legion, Maron, sworn enemy of the Dark Brotherhood. He lives in the settlement of Dragon Bridge, which is not far from Solitude. Commander Maron will be inexpressibly times your news, and will also share that he recently discovered their shelter and sent his people to storm it. And he will offer you to join this operation ...

"Contracts of Nazir"
So, Nazir gave you the first contracts. There are three of them in each, as expected, you need to kill the ordered victim. You can perform them both at once, and each separately.

(Beitild) - the owner of the mine in Dawnstar. Previously, she was in business with her husband, but now she is at odds with him and is his competitor.
(Ennodius Papius) - an imperial from Anga's Mill. To be more precise, he lives a little east of the mill itself in a tent by the river.
(Narfi) - A beggar who lives on the outskirts of Ivarstead. Sometimes it goes down to the river.

All three victims are extremely simple, eliminating them does not require any wisdom. After completing the contracts, return to Nazir.

"Goodbye Love"
(Mourning Never Comes)

Astrid will give you the next contract. You need to find a young Breton Muiri, who will tell you the details of the next task. Muiri lives in Markarth and works at The Hug's Cure, an alchemy shop. The girl will tell you that she wants to take revenge on her former lover named (Alain Dufont), who seduced her in order to rob her friendly Shattered Shield family.
In fact, Alain Dufont is a robber who, along with his gang, is hiding in the Dwemer ruins of Raldbthar (Raldbthar). His camp is set up inside not far from the entrance, the corridors are patrolled by guards, and the victim herself is surrounded by several fighters. Exactly above them there will be a ledge with stationary Dwemer crossbows aimed at the gang. You can try to shoot the whole group of them.
But Muiri also asks you to provide another service for an additional reward - to kill (Nilsine Shatter-Shield). The deceived family declared Muiri a traitor and abandoned her, so the girl so subtly decided to take revenge on them. Nilsey lives in the western part of the city of Windhelm, the house is locked with an expert-level lock, but the victim is already leaving it at 6 in the morning, her path will lie through the deserted city cemetery.

For completing a contract with an additional task, you will receive a significant cash reward, as well as a special gift from Muiri - a ring enchanted to increase the effectiveness of the potions you create.

"Whispers in the Dark"
(Whispers in the dark)

The arrival of the Coffin Keeper of the Night Mother, Cicero, has turned the life of the Dark Brotherhood hideout upside down. Astrid suspects that he was plotting a betrayal against the Dark Brotherhood and even managed to win someone over to his side, as a muffled conversation is periodically heard from his room. You have to find out what and with whom Cicero is up to. The best place for surveillance is the Mother's coffin itself, climb into it and wait. Soon Cicero will come, but will not say anything interesting. Instead, the Night Mother will speak to you. She will say that she has chosen you as a Listener, and now you will voice her will. And her very first will will be a conversation with Amaund Motierre in the tomb of Volundrud.
It's time to leave the coffin and announce yourself to Cicero. At first he will not believe you, but say the secret phrase that Mother whispered to you "Darkness comes with the death of silence", and he will recognize you. However, this news will not please Astrid. She should think about the situation, but in the meantime she will send you to Nazir for new contracts.

"Contracts of Nazir"

Nazir will give you two contracts - to kill a Nord (Hern) and an Orc (Lurbuk).
is a vampire who lives with his vampire girlfriend Hert at the Half-Moon mill, north of the hideout. It is not necessary to kill a girlfriend, but it is not forbidden either. Don't forget that vampires are vulnerable to fire, and that they can infect you in combat.
- Orc bard from Morthal (Marthal), who lives in a local tavern. They say that a bard from him is useless, and Nazir even had to arrange a lottery for the customer. At night, the orc sleeps in one of the rooms.

"With the death of silence"
(The Silence has been broken)

Astrid considered your conversation and gave the go-ahead for a conversation with Amon Motierre. Go to the tomb of Volundrud, which is not far from Whiterun (Whiterun). You don't have to climb far - Amon, along with his guard, is literally in the next room, not far from the entrance. The Breton will say that his order is not so simple, but you will receive a decent reward for it. The victim is the Emperor of Tamriel himself (Titus Mede II). As proof of the seriousness of his order, Amon provided a letter and a valuable amulet. Take them to Astrid, who is hesitant to give an answer right away, so she will send you to Riften to Delvin Mallory to assess the true value of the amulet. Delvin is located in the Rat Hole Tavern in the lower tier of the city. You will most likely not be welcome there, but no one will touch you in the tavern. Delvin will tell you that such amulets are worn by members of the Council of Elders and do not part with them just like that. He agrees to buy the amulet and gives a receipt for Astrid.

"Until the death separates us"
(Bound until death)

Finally, Astrid decides to fulfill the contract. In order to eliminate the Emperor at minimal cost, a number of conditions must be met. The first is to kill (Vittoria Vici), who is the head of the Eastern Trading Company in Solitude, as well as the cousin of the Emperor, that is, she represents the interests of the Empire. She is soon to be married to Asgeir Snow-Shod, who has ties to the Stormcloaks, so this marriage could be a step towards peace between these warring factions. However, if Vittoria Vici is killed, her death will most likely be attributed to the Stormcloaks, and this incident will force the Emperor to visit Skyrim.
Head to Solitude, the wedding is in full swing. The newlyweds sit in front of the audience under a small balcony, which they will periodically climb to deliver a solemn speech. In order to get the bonus, you need to kill Vittoria at the very moment of the performance. There are two options to complete this task invisibly:
1. Gabriella will tell you about the parapet, which is just opposite the balcony. Moreover, a caring sister left you a nice gift - on the very parapet you will find an enchanted bow, several arrows and a potion that increases bow damage.
2. Babette will tell you about a different way to solve the problem. Right above the balcony hangs a bulky stone and very old statue. With proper effort, the statue can fall right on the head of the victim. To get to the wall from which you can throw the statue, climb the stairs, which is located next to the Gloomy Castle.
To make your task even easier, take with you a potion of invisibility or a spell with the same effect. With due skill, the guard will not notice you.
When the job is done, Veezara will come to your aid, sent by Astrid to distract the guards from you. While the lizard takes the hit, run out of the city.
In addition to the money due, as a bonus, you will receive the summoning of the spirit of the legendary assassin who will fight at your side (in this spirit, you will recognize an old acquaintance from the Dark Brotherhood of Cyrodiil).

Note: On the body of Vittoria Vici, you can find a wedding outfit, which includes a wedding dress, sandals and a flower wreath, as well as a key to the deceased's house.

"Vulnerable Spot"
(Breaching Security)

Your next target is (Gaius Maro), the son of Captain Maron and an agent of the imperial security service. Guy was sent to the cities of Skyrim to assess the situation and prepare for the arrival of the Emperor. When the victim is dead, it is necessary to put a fake letter on his body, which will indicate his involvement in a conspiracy against the Emperor. Astrid believes that the tarnished name of her son will make Captain Maron harmless for the next attempts to remove Titus Mede II.

In the hideout, talk to Gabriella (Gabriella) and she will give you everything you need to complete the task. The target will start its journey from the outpost of Pentius Okulatus, which is located in the Dragonbridge settlement. In order to get a bonus for completing it, you will have to kill an agent within the boundaries of any of the cities that he visits. Information about his route is in the schedule, which can be stolen in the same outpost:

Morndas - Solitude (Solitude) - imperial tower, evening - Gloomy castle.
Tirdas - Windhelm - royal palace, evening - barracks.
Middas - Riften - Mistveil Fortress.
Turdas - Whiterun (Whiterun) - Dragon Limit, evening - tavern "Prancing Mare".
Fredas - Markarth - Understone fortress, evening - city.
Lordas and Sandas - at the discretion of the target.

As a bonus, you will receive Olava's talisman, which will start an additional task. (More on that later).

"Cure for Madness"
(The Cure for Madness)

Something happened to Cicero during your absence. According to eyewitnesses, he attacked Astrid and wounded Vizara, and then fled. Arnbjorn went after him, but no one knows where he went. Astrid sends you to look for clues in the escapee's room. Look for the last part of his diary. It will contain Cicero's notes about the abandoned Dark Brotherhood hideout in Dawnstar, as well as the password to the door: "Innocence, my brother." Tell Astrid about it. She will order you to find and kill Cicero, as well as find Arnbjorn, he may need help. Moreover, for a quick journey, the head of the refuge will provide you with a horse born of the Abyss itself - Shadowmere, also known to us from the previous part of the Elder Scrolls.

The werewolf will sit right in front of the hideout door. Send him home, and you yourself go in search of Cicero in the wake of blood on the floor. Dawnstar Sanctuary is said to be the first Dark Brotherhood hideout in Skyrim, but has been abandoned for over a hundred years. Inside you will find restless ghosts who will not be happy about your intrusion, as well as several traps. A huge and strong troll Udurfrukte (Uderfrykte) roams in the ice labyrinth. When you get to Cicero, he will already be severely weakened. You will have the choice to kill him or let him live and lie to Astrid.

Note: Summon the spirit of the legendary assassin and listen to what he advises you. The ghost of Lucien Lachance will say that the Keeper of the Coffin of the Night Mother is a special position and his murder is not welcomed by the Brotherhood.
If you choose to let him live, Cicero will soon meet you at the entrance to the Dunstar Sanctuary and offer to become your companion.

"Killer Recipe"
(Recipe For Disaster)

There remains the last step in preparation for the assassination of the Emperor - the elimination of the so-called greatest cook, who is invited to the court to prepare dishes for the table of Titus Mede II. The catch is that no one knows who this chef really is. However, the identity of Gurman's closest friend is known - this is a court cook from Markarth named (Anthon Virane). It is located in the Understone Fortress. Talk to him and, threatening the Dark Brotherhood, find out the identity of the Gourmet. After this, an unnecessary witness must be killed. This is best done late at night, when two of his assistants go to the next room to sleep.
The gourmet turns out to be an orc (Bolagog gro-Nolob) who lives in the Nightgate Inn. At night he sleeps in the basement, and during the day he goes out to the river. The bonus task will be to throw the body of the dead into the water, but before that, do not forget to take a letter from the body, which will come in handy in the next quest.

"Death of the Empire"
(To Kill An Empire)

Everything is ready to fulfill the contract. Talk to Astrid, who will tell you about your next steps, and also give you a special poison - brazier root. The Emperor has already arrived in Skyrim and is in the Dark Castle of Solitude. It's time to play the role of Gourmet. Go to the castle doors, Maron will be waiting for you there. Show him the letter taken from the Gourmet's body and go inside to the kitchen to cook Gianna (Gianna). You can immediately put on one of the chef's hats lying on the shelves on the left, otherwise Gianna will still ask you to do it. While cooking the dish, she will periodically ask you what ingredients to use, so at the end, do not forget to offer her to throw the poisonous root that Astrid gave you. When everything is ready, go with the cook to the dining room. Wait for the Emperor to try the dish and, having made sure of the result, run through the door on the other side of the table (it’s convenient to immediately stand next to it), Astrid said that she “agreed” that no one would interfere with your escape.

But on the bridge you will still be expected. Captain Maron and his servants have trapped you: instead of the real Emperor, it turns out that you poisoned a double; moreover, Astrid betrayed you by trading your life for the sanctuary of the Penitus Oculatus. However, the captain, inflamed by the death of his son, was not going to comply with the terms of the agreement, his people are already storming the shelter. Run away from Solitude to save yourself and have time to save the shelter in Pine Forest.

"Death Incarnate"
(Death Incarnate)

The hideout in Pine Forest is already under siege, and you'll have to kill a few Penitus Okulatus warriors before breaking through. Fight off the attackers to find at least one of the survivors. Unfortunately, no one but Nazir and Babette can be saved. The task is complicated by the fact that the cave in which the shelter is located is gradually collapsing, blocking almost all the moves. Go to the dining room, where Nazir will already repel the attacks of the guards and help him. After that, you will hear the voice of the Night Mother, who will call you again, but this time to save you. Go to the room with her coffin, climb into it and hug the Mother. The shutters will slam shut, and the collapse will not harm you. A little later, Nazir and Babette will pull out the coffin. The shelter will be almost filled up, burying the bodies of the dead under it.

The Night Mother will speak to you again. She will send you to Astrid, who also miraculously survived and is in the same cave. It turns out that she performed a Dark Sacrament on herself to try to remedy the situation, and is close to death. Take the Blade of Woe next to her body and kill Astrid at her request. So her soul will be forgiven and go to Sithis.

"Glory to Sithis!"
(Hail Sithis!)

The Night Mother wants to speak to you again. The contract is not cancelled, and must be killed. Talk to Nazir, who will support you, and also inform you that he will move to the Dawnstar refuge with Babette, since it is pointless and dangerous to stay here.
In the meantime, go to Amon Motierre, who moved from the tomb to the Prancing Mare in Whiterun. The news that the contract will still be fulfilled will please him, and he will inform you that the Emperor is about to sail to Cyrodiil, however, you still have a chance to get to him. The ship "Kataria", on which he sails, is still in the port of Solitude. Also in the port is and, so you have the opportunity to return the favor to him. Stock up on patience, master keys and go to fulfill the contract.

After killing the captain, who is standing on the pier of the warehouse of the Imperial Trading Company, swim directly to the ship, which is standing on the water in the middle of the bay, climb up the anchor chain and get into the hold. Wait for the movers to finish their work and hide in the room. On the way you will have a dining cabin, which contains a bard and one guard. Both will sit with their backs to the stairs. Wait for the second guard to hide in the next room and run to the stairs. Ahead of you will be a door with an expert-level lock and another staircase. Further - the chambers of the Emperor with a lock of the "master" level.
The emperor is already waiting for you. He is ready for his death, because he knows that the Dark Brotherhood is not retreating. However, before dying, he will ask you to kill the one who ordered him. Your right to comply with his request or not.
Amon Motierre already knows about what happened, and your reward is already waiting for you where Motierre performed the Dark Sacrament - in the tomb of Volundrud. 20,000 gold will be hidden in the urn.

"Where to hang the enemy's head"
(Where You Hang Your Enemy's Head)

Nazir and Babette have already settled in the Dawnstar Sanctuary, but its appearance still leaves much to be desired. Nazir will offer you to talk to the already familiar Delvin Mallory from Riften, who will agree to help you with the situation. Go to the Rat Hole and meet the Fence. Here are his rates:

New flags - 1000 gold;
Torture room - 5000 gold;
Poisoner's corner - 5000 gold;
Secret entrance - 5000 gold;
Master's bedroom - 3000 gold.

By the time you arrive, everything will be ready. The rooms are furnished, the victims are moaning in the torture chamber, and Nazir has already found new people.

"Dark Brotherhood Forever"
(The Dark Brotherhood Forever)

This concludes the main quest line for the Dark Brotherhood. But the Mother of the Night will continue to speak to you, so do not forget to visit her, and she will supply you with new customers. If this money is not enough, then Nazir, as before, will have simple contracts (if you have not completed them yet).

Additional tasks

« Nazir's contracts »


I

So, Nazir gave you the first contracts. There are three of them in each, as expected, you need to kill the ordered victim. You can perform them both at once, and each separately.


(Beitild) is the owner of the mine in Dawnstar. Previously, she was in business with her husband, but now she is in a quarrel with him and is his competitor.
(Ennodius Papius) - an imperial from Anga's Mill. To be more precise, he lives a little east of the mill itself in a tent by the river.
(Narfi) is a beggar who lives on the outskirts of Ivarstead. Sometimes it goes down to the river.

All three victims are extremely simple, eliminating them does not require any wisdom. After completing the contracts, return to Nazir.



II

Nazir will give you two contracts - to kill the Nord Hern (Hern) and the orc Lurbuk (Lurbuk).


IN
an Empire who lives with his vampire girlfriend Hert at the Half-Moon mill, north of the hideout. It is not necessary to kill a girlfriend, but it is not forbidden either. Don't forget that vampires are vulnerable to fire, and that they can infect you in combat.
An orc bard from Marthal who lives in the local tavern. They say that a bard from him is useless, and Nazir even had to arrange a lottery for the customer. At night, the orc sleeps in one of the rooms.


III

The following contracts, available after completing the quest "With the Death of Silence", are not included in the list of required ones. Completing them can become an additional source of income for you, as well as help you gain respect from Nazir.

(Deekus) - Argonian, marauder. He earns a living from what he finds on sunken ships. His camp is located in the very north of Skyrim on the seashore.
(Anoriath) - Bosmer from Whiterun. He has a trading post in the city and co-owns the Drunken Hunter with his brother Elrindir. Sometimes he leaves the city to hunt.
(Ma "randru-jo) is a skilled Khajiit mage traveling with a caravan of merchants between the cities of Skyrim - Markarth and Whiterun.


(Helvard) - Nordic warrior from Folkreath. Lives in the Jarl's Longhouse and is his housecarl. "Search for an Assassin from the Past"
(Locate the Assassin of Old)

This quest can only be obtained after completing the "Breaching Security" quest. Moreover, you must fulfill an additional condition. As a reward, you will receive Olava's talisman, which makes it possible to learn a special prophecy.

Go to Whiterun and present the talisman to Olava the Feeble. She will understand that you came from Gabriella and will tell you that soon you will have to find the Dark Brother - an assassin from the past, who found his peace in one of the tombs in the north-west of Skyrim.
Your goal is the tomb of the Forest Stronghold (Deepwood Redoubt), located in the mountains near the settlement of Dragon Bridge. The dungeon outside and inside is stuffed with Outcasts, as well as all sorts of traps, there will be one door locked with a “master” level lock, however, in the nearest room there will be one of the Outcasts who has a key to it.

The tomb will have to go through; from it you will find yourself in the Forest Valley - a spacious camp of savages, surrounded on all sides by rocks. It is necessary to cross this camp and enter the next tomb - the Witch's Nest (Hag's End). Witches and fortune tellers will already be waiting for you there, and magic runes will be added to the traps. You don't have to go far: in one of the rooms behind the throne there will be a secret door that opens with a lever on the wall. Behind the door in a small room will lie the same assassin.



"Search for Caches"

If you bought a "torture room" from Delvin Mallory during the restoration of the Dark Brotherhood's Dawnstar Asylum, then this will give you a few more additional tasks with a nice reward. In total, there will be four victims of torture in the cell, and, accordingly, there will be the same number of hiding places that they will point to in order to stop the torture.

The first cache is in an old swamp stump south of Solitude.

The second one is north of Windhelm in a hollow stone.

The third is located in the tundra west of Whiterun (Whiterun) also in a hollow stone.

The fourth cache, in which treasures are hidden, is located in a hollow stump near Riften.

Thanks for reading my article. I think you liked her

One of the players' favorite games in the TES series of guilds, the Dark Brotherhood, has also reached the online version of the game. Today for The Elder Scrolls Online: Tamriel Unlimited came out the next, already the fourth, addition, paid DLC Dark Brotherhood!

The action of the new expansion will take place on the Gold Coast, the southwestern part of the province of Cyrodiil. But this part of Cyrodiil is not covered by PvP battles and is a purely PvE location.

It turns out that we have absolutely no control over the key movements in our economy. We are committed to decision making by multinational corporations that own key segments of our economy. On a global scale, countries like us have a relatively more skilled and cheaper labor force, and it's just a matter of time and opportunity when global players choose to use another region and leave our country. We are by no means the lords of our own economic destiny, and we know better those whose prosperity rests on our shoulders.

In this place you can visit two cities already familiar to you from the previous parts of the series: Kvatch (whole, not destroyed, as in TES IV: Oblivion!) and Anvil.

The player will have to join the legendary Dark Brotherhood and help this organization. As always, the tasks of this organization will be related to assassinations.

And what recipes did our democratic parties bring to this situation? But not only in the economic and industrial spheres, we are not far from the abyss. The critical situation is in the field of retirement. The population is aging, the number of retirees is growing at a very high level, and it is clear that people in active age make so many retirees with today's income levels. It has been known for a long time, it says, but the act of wandering.

The same problem arises in the health sector. The quality of health care and the need for more of it is growing for an aging population, it is clear that the available resources are insufficient and the situation will only get worse in the future. Where are the recipes for this critical situation?

The add-on introduced a new storyline available for passing (by the way, the tasks of the main storyline of the new add-on have already been translated in the fan translation of Elder Scrolls Online, RuESO Russifier, download, install and play with full awareness of what is happening!). In addition, upon joining the Dark Brotherhood, subscribers and owners of the DLC receive a special branch of passive skills and the opportunity to add individuality to their character - the killer's personal (the standard animations of movement, the character's walking and his animation at rest change - the killer loves to toss his blade).

The question of the so-called excluded communities and marginalized people, whose number, regardless of the large volumes intended to solve this problem, is steadily growing. There is also a gap between society and excluded citizens, which is reflected in the increase in xenophobia and extremism.

Babis and his movements are able to successfully manage the state. It is sad that there was so little to convince the citizens of Babis' competence, but the other parties did not express anything worth talking about. So he was rich enough to be successful. Babies will only win a party that can formulate a rational and convincing program containing concrete recipes for solving these problems. Either the existing parties come to him and come up with something stupid, or the new political entity will have to come up with it.

The add-on brings new types of mounts and pets to the game.

The game finally completely abandoned veteran ranks, leaving only regular levels and the Champion system.

Added the ability to create poisons that can be applied to weapons.

Craft bags are available to subscribers: all materials used in crafting will be placed in special bottomless bags, thus saving you space in your inventory and bank.

If this does not happen, Babishe is here all the time. Twenty-eight years after the velvet revolution that brought us democracy, more than half of our society is either disgusted by democracies and undemocratic and looking for a populist alternative, or unable to recognize and undemocratic populists or it simply does not matter. In any case, the aforementioned anti-systems are likely to dominate the next election period of our political scene. Such an electoral outcome will be a major problem for democratic development in our country, it will destroy our anchorage in the Western world and its structures, and likely transfer our country to an East Russian-Chinese one.

The cost of the add-on is 2000 crowns.

The Dark Brotherhood is one of the four main guilds in Elder Scrolls Online. This is a famous organization of professional assassins that has spread throughout Tamriel. What is their main activity? They fulfill contracts to kill. All the people of the continent are afraid of this mysterious organization.

At the same time, our country is thriving economically, showing the strongest growth in Europe for many years with record low unemployment. As the German political scientist Jascha Munch writes for Slanets: Despite great progress, the mood of the Czechs is bad. The country is wealthy, but voters think the political establishment has been deceived and disappointed. Most of the foreigners you see in Prague spend money on beer, souvenirs and museum tickets, but for some reason Czechs are afraid of terrorist threats and migrants.

Andrei Babis is something between Donald Trump and Silvi Berlusconi: he owns a large part of the Czech media, he takes advantage of political misconduct. Where is the aversion of a significant part of society to the liberal-democratic system? Is it really a disappointment in the behavior of the political elites who introduced systemic corruption and a clientele political system in the post-opposition treaty era?

It is interesting that the Dark Brotherhood is not just a business, it is also a cult. Members of the Brotherhood worship the god of chaos Sithis. They believe that he is their patron, and his wife, the Night Mother, is the leader of the brotherhood.

When the guild was formed is unknown. It is only known that in the beginning there was a society of murderers - Morag Tong. It was not organized and could not carry out any order to kill. Then a group of assassins separated from the Morag Tong and created their own guild - the Dark Brotherhood. They changed traditions and began to worship Sithis. Since then, the Dark Brotherhood has become a "death cult". Many people still think that the Morag Tong and the Dark Brotherhood are one and the same, but this is not true.

A place to address the real important issues of our development, namely the modernization of our economy, the development of innovation and technological progress as the basis for productivity growth, the reform of outdated and malnourished education systems, the transition to clean technologies, rather than to address the key issues of the sustainability of the pension system and health care, instead of maximizing the human and material potential of our society, we are going back to zero and returning to fundamental questions about liberal democracy or authoritative populism, whether in the East or the West.

The guild is currently a powerful organization with many underground shrines throughout Tamriel. Ordinary people prefer not to talk about the guild and are afraid of its members. It scares everyone that the Brotherhood often works with. In general, if you have a dream of becoming the best assassin in Tamriel, this is the guild for you.

Membership Benefits:

What an incredible regression of such a gurgling means today, which races ahead of us, we cannot even imagine. The symptom is the fact that the traditional democratic parties, on the one hand, reflect and proclaim that in the upcoming elections, respect for all or democracy, but in fact, for a better election result, the democratic forces actually did nothing, and especially did not donate anything. Although they made several attempts at integration, but ultimately all attempts at integration failed, the electoral coalition collapsed, and the parties stood out in abundance mainly at or below the border of choice.

The guild is a very powerful organization and will offer you many interesting contracts. As a result, you can get new quests and unique rewards;

Guild members can learn the special skills of the Dark Brotherhood. The skill tree will help any outcast, assassin, or just any player who likes to play mean.

Skills of the Dark Brotherhood

Icon Name Level Type Description
Blade of Woe
(blade of woe)
1 Passive Allows you to summon a weapon of the Dark Brotherhood and deliver a killing blow to an unsuspecting target. Experience for this objective is reduced by 75%. This ability does not affect players or difficult targets.
Scales of Pitiless Justice 2/5/8/11 Passive Penalty and suspiciousness caused by murder or assault in front of witnesses are reduced by %.
Padomaic Sprint 3/6/9/12 Passive Grants Major Expedition, which increases your movement speed by 30 % within c. after killing a civilian.
shadowy supplier 4 Passive A member of the Brotherhood supplies you with useful items once a day. It can be found in Outlaw Hideouts, the Dark Brotherhood Sanctuary on the Gold Coast, and the Den of Thieves in Hugh's Bane.
shadow rider 7 Passive Hostile monsters' aggression radius is reduced by 50% while mounted.
Spectral Assassin 10 Passive Gives you a 15% chance to hide you after using the Blade of Woe, protecting you from witnesses and getting a penalty.

The Dark Brotherhood is one of the four main guilds in Elder Scrolls Online. This is a famous organization of professional assassins that has spread throughout Tamriel. What is their main activity? They fulfill contracts to kill. All the people of the continent are afraid of this mysterious organization.

It is interesting that the Dark Brotherhood is not just a business, it is also a cult. Members of the Brotherhood worship the god of chaos Sithis. They believe that he is their patron, and his wife, the Night Mother, is the leader of the brotherhood.

When the guild was formed is unknown. It is only known that in the beginning there was a society of murderers - Morag Tong. It was not organized and could not carry out any order to kill. Then a group of assassins separated from the Morag Tong and created their own guild - the Dark Brotherhood. They changed traditions and began to worship Sithis. Since then, the Dark Brotherhood has become a "death cult". Many people still think that the Morag Tong and the Dark Brotherhood are one and the same, but this is not true.

The guild is currently a powerful organization with many underground shrines throughout Tamriel. Ordinary people prefer not to talk about the guild and are afraid of its members. It scares everyone that the Brotherhood often works with. In general, if you have a dream of becoming the best assassin in Tamriel, this is the guild for you.

Membership Benefits:

The guild is a very powerful organization and will offer you many interesting contracts. As a result, you can get new quests and unique rewards;

Guild members can learn the special skills of the Dark Brotherhood. The skill tree will help any outcast, assassin, or just any player who likes to play mean.

Skills of the Dark Brotherhood

Icon Name Level Type Description
Blade of Woe
(blade of woe)
1 Passive Allows you to summon a weapon of the Dark Brotherhood and deliver a killing blow to an unsuspecting target. Experience for this objective is reduced by 75%. This ability does not affect players or difficult targets.
Scales of Pitiless Justice 2/5/8/11 Passive Penalty and suspiciousness caused by murder or assault in front of witnesses are reduced by %.
Padomaic Sprint 3/6/9/12 Passive Grants Major Expedition, which increases your movement speed by 30 % during c. after killing a civilian.
shadowy supplier 4 Passive A member of the Brotherhood supplies you with useful items once a day. It can be found in Outlaw Hideouts, the Dark Brotherhood Sanctuary on the Gold Coast, and the Den of Thieves in Hugh's Bane.
shadow rider 7 Passive Hostile monsters' aggression radius is reduced by 50% while mounted.
Spectral Assassin 10 Passive Gives you a 15% chance to hide you after using the Blade of Woe, protecting you from witnesses and getting a penalty.