Skyrim mods for vampirism. Skyrim - Friendly Vampires (GuruSR's Friendly Vampires). What does the face mod do in Skyrim

Incredible! Mods for Skyrim vampires are as popular as weapon upgrades or story additions. Armor retextures, distinct fangs, blood sucking animations, facial features and eyes are all part of the dark aesthetic of the nocturnal inhabitants.

Bloodsuckers of Tamriel

The original The Elder Scrolls V: Skyrim equated nocturnals with the protagonist's regular enemies, which differ from others in their ability to infect Sanguinare Vampiris.

The sore is dangerous and serves as a harbinger of the transformation of the Dovakin into a ghoul. Symptoms vary (depending on the clan to which the vampire belongs). It is cured if the player takes measures within three days after infection:

  • you can refer to;
  • kneel in prayer before an altar of any of the nine gods;
  • drink a potion of healing from all diseases.

With the release of the Dawnguard add-on, the vampire race became isolated, acquired personal quests, interesting characters and locations. Ability development trees and exclusive arrows that can extinguish the sun have been added. Fans did not stand aside and implemented a number of interesting mods for Skyrim vampires.

Supreme night dweller

The new image adopted by the Dovahkiin is borrowed from Lord Harkon, father of Serana from the Volkihar castle. Players don't like damage stats. To correct the nonsense, a Skyrim Lord Vampire mod was released, setting the indicators to 4/8/12/16 (in the form of an ordinary person) and to 30/50/90/150 (in the form of a winged monster). In other words, a hungry vampire is a strong vampire.

Mod for improved flight allows you to soar over the mountains like a bird or a dragon. Indeed, having wings and not flying is illogical.

Separately, it is worth noting the amateur modification "Royal Vampire Lord", which adds the following perks to the game:

  • Eclipse. The sun hides in the shadows for 30 seconds, increasing melee damage and magicka by 50%. Incoming damage to the character is reduced by 50%. It is applied once a day.
  • Summon Gargoyle. On the side of the Dovakin, Goliath, the lord of gargoyles, fights.
  • Blood Transformation. 25 health is converted into 15 stamina and magic. The hero can interrupt the process at any time.
  • Wings. Rudimentary processes on the back, serving more as an ornament, now justify the purpose. This is another mod for Skyrim vampires that allows you to fly, and even +50 stamina is added.
  • Perfection of Molag Bal (level 1/2/3). Blood magic deals 10/20/30% more damage to the enemy, respectively.
  • Nightmare rune. Teaches you how to create a Runic Mark of Nightmare, the touch of which terrifies the enemy.
  • Barrier of Bolag Bal. A defensive spell that blocks 50 damage for 35 mana per second.
  • Royal lineage. Magicka, stamina and health regeneration rate increased by 10%, +50 health, equips the character with Lord Harkon's armor.
  • Sharp Claws 1/2/3. Increases melee damage by 15/30/45%, +5/10/15% to a critical hit that deals 10/20/30% points of additional damage to the enemy.

The creator of the mod for Skyrim vampires also provided for interaction with the locks of doors and chests. Now you do not need to take the original form. Reduced the random damage dealt to Serana when she is accidentally hit by a hand.

"Vampire Collection"

A modification that improves the appearance of equipment allows you not only to replace indicators, but also to embellish the image of the character and companions. There are a lot of improvements. You just need to install them correctly in order to play TES 5 Skyrim without bugs.

The mod for vampires introduces a number of external changes to the outfit:

  • removes the brooch of the Volkihar clan from the clothes of vampires of other bloodlines;
  • Shoulders have disappeared from male armor;
  • all equipment options are divided into red, white and black (and colored accordingly);
  • forged in any forge.

The armor of Serana, Harkon and Valerika has undergone a change in appearance: they have become more vivid and detailed.

In Lord Harkon's room there is a chest in which the Dovahkiin can find a set of clothes:

  • Armor. Increases health by 50, destruction magic requires 60% less energy.
  • Gloves. +50 mana, +60% damage with one-handed weapons.
  • Boots. 50 units are added to endurance, + 50% to fire resistance.
  • Sword. Absorbs 30 magic, strength and health of the enemy. In the event of a critical hit, the soul gem is filled.
  • Hood. Protects the vampire from the sun's rays when worn.

In addition to all the above, possible crashes and bugs of the Guardians of the Dawn and Vampires quests have been fixed. Adjusted enemy death animation: dragons no longer "dance the tarantella" after death.

What does the face mod do in Skyrim

Vampires subjected to changes from fan modifications are often the product of unsuccessful experiments, so it is desirable to select files wisely. Otherwise, the desire to play disappears.

As a rule, the whole face changes, especially a lot of textures are designed for the vampire's eyes. The mod for Skyrim affects all head changes: pupils, the shape of the eyes and mouth, the jaw and the length of the fangs.

For example, for greater realism, the fangs are shortened, they are removed from the lower jaw altogether, the teeth are made brighter. Fangs become distinguishable in dialogues.

As a rule, the glow is removed from the eyes, the shape becomes almond-shaped, eyelashes are added. There are a lot of textures of vampire eyes, so each player chooses according to his taste.

Booking

Fan art that changes the look of vampire armor is also plentiful. The Vampire Armor Mod for Skyrim usually adds intimidating external attributes like skulls, bones, and horns.

In addition, transformations with hanging all kinds of decorations are possible. A cape and a hood are usually added to the set.

Serana family retexture

But such an improvement adds radically new vampires to the gameplay. The Skyrim mod completely changes the shape of the faces, eyes, hairstyles and appearance of Valerica and Serana. Lord Harkon after the transformation receives other fangs and eyes.

Curiously, installing the mod prevents Serana from being cured of her vampirism by accessing the necromancer Falion in Morthal.

bloodlust

An unusual "additive" that includes a hunger mode for vampires. Every night the bloodsucker is forced to hunt.

The victim is selected in some deserted corner, after which the night hunter makes attempts to sneak up unnoticed. If the NPC suspects something is wrong, the vampire again pretends to be a normal person, and later tries to attack again.

Once exposed, the ghoul will run away and give up trying to eat until the next night. If the hunt is successful, the victim will simply lose consciousness, and when he wakes up, he will forget everything.

This mod also improves Serana's combat system: she will bite enemies on the neck when her health is low.

Serana Lord Vampire

Fan mod "Secret of Serana" grants the ability to a beautiful companion to transform along with the protagonist. Takes the form of a Lord, even if the Dovahkin is a werewolf.

The model is no different from the female version: the same rudimentary wings on the back, a disgusting muzzle and ridiculously spaced arms. However, if you have a mod for Skyrim vampires that allows you to fly, the Dovahkiin will be able to move through the air with his companion (provided that both are vampires).

The plugin provides the ability to disable transformations during the game. A spell appears in the player's arsenal that can pull Serana out if the girl is stuck somewhere (including in textures).

Little Serana

The community of those who lost their heads from a cute vampire thinks so extraordinary that a plug-in was invented that adds children to the game, which are reduced copies of Serana and Valerica.

A function has been written that allows you to adopt them (within the HearthFire addon) by coming to an orphanage in Riften. Added Babette's replacer and two Whiterun orphans: Sophia and Filia.

There are a number of options that customize the add-on completely at the request of the player. The only problem is that a bug may appear when trying to cure Serana of vampirism.

Verdict

No matter how many addons or mods for Skyrim vampires come out, and gamers are looking for a way to marry Serana. Like it or not, such a favorable outcome was not planned by the developers.

Therefore, after installing the mod, the ceremony can be held. But after the dialogue with the girl, it will not work to meet in the Dovakin's house. Most likely, the young lady will return to Volkihar Castle, from where the player can pick her up again.

If you try to heal her, something will work (maybe), but it's better to look for another Skyrim vampire mod that allows you to make a full-fledged bride out of her.

Although, if you think about it, is it necessary? In the end, Serana is an excellent companion and will be more useful in battle, because she has a sword and magic skills, and is also able to summon gargoyles.

The housewife will not come out very well.

Among other Skyrim vampire mods, Better Vampires is perhaps the most extensive. The creators have done their best to provide a comfortable game for Bloodsucker Dovakin, while maintaining balance.

Fine mod settings allow you to select items that are of interest to the player only. Perhaps, thanks to this modification, there will be more fans of the game for vampires among Skyrim fans.

Peculiarities:

The growth of vampiric skills now depends on the general level of the character;

The ability system now adjusts based on strengths and weaknesses;

You can assign hotkeys to any talents or spells;

When using the Better Vampires vampire mod in Skyrim, the power balance is not disturbed;

Reduced dependence on food;

Unique races received the necessary fixes;

Tons of new spells, talents, as well as textures and sound effects;

Finally, the transformation of NPCs into bloodsuckers became available, after which they can be made companions of Dovakin;

Many other options to create a unique atmosphere for vampires.

Life Steal Bonuses:

Full immunity to gaming diseases, as well as poisons;

Illusion's spell power is 25% higher (permanent talent, not related to the corresponding skill);

For Skyrim vampires, the mod increases stealth by ten percent (permanent talent, not related to the corresponding skill);

Water breathing by default;

Allowed baggage weight increased by 20-100 (depending on level);

Depending on the vampiric rank, the jump height is increased by 100-250 units (does not work under the influence of the sun);

Fall damage reduced by 20-45 depending on rank;

Depending on the rank, the ability to dodge power attacks increases (does not work under the influence of the sun;

Depending on rank and saturation stage, a vampire is able to recover 1-10% of health and stamina when not under the influence of the sun.

New Vampire Features:

1. The embrace of horror. You need to get close to the target unnoticed so that it is paralyzed with horror for ten seconds. An immobilized victim can be fed with impunity.

2. The gift of a curse. The unique ability of the Skyrim mod for vampires, which allows you to turn the victim to the dark side.

3. The form of a mortal. Will help Dovakin the bloodsucker hide his dark essence from mere mortals.

4. Refraction of chiaroscuro. Depending on their level, the character becomes invisible for a period of 10 to 30 seconds. At the same time, he is able to attack others.

5. Vampiric drain. Steals the target's health and strength, giving them to the vampire.

6. Servant of the vampire. The ability to revive a strong corpse. Having risen, he will serve the character.

7. Healing vampirism. Dovakin can again make mortal NPCs he previously converted.

8. Vision of the aura. Any nearby creatures are visible through walls and other obstructions. The viewing radius depends on the level.

9. Vampire vision. Under the influence of this Skyrim mod, night vision is turned on for vampires crouching or maintaining a spell.

10. Seduction. Targets are not aggressive for ten seconds, they can be fed by sneaking up on them.

11. Dominance. Allows you to take over the mind of your victim.

12. Frosty cloud. A gust of cold wind temporarily freezes the target.

13. Foggy veil. Helps to hide from the sun: the vampire calls for cloudy weather.

14. Unholy grip. A telekinetic ability that allows the target to be held in the air for two to four seconds and then knocked back.

15. Highest rank. The Skyrim vampire lord is affected by the mod in a special way: he is able to feed on other vampires. Such an action gives good bonuses to Dovakin's skills.

Dedicated to all fans of Vampire: The Masquerade.
The plugin completely changes the vampirism system, transferring it to the setting of Vampire: The Masquerade.
A few days after infection, you will wake up in the castle of the mistress of Skyrim, where you will have to choose your clan. If you are already a vampire, the mistress will definitely send you a letter with an offer to join the vampire community.
Upon conversion, your Sire grants you three experience points, which you can allocate to clan disciplines.
Quests, Clans, Disciplines and books for the game Vampire: The Masquerade. Become a lord or governor, collect a sacred book for vampires - the Book of Nod, find out the history of vampires and the secret of their origin.

REQUIREMENTS:
Skyrim 1.9, Dawnguard, (for MCM)

STATUS IN VAMPIRE SOCIETY
One of the signs of difference among the damned is age and generation, how far the vampire is removed from the progenitor. To gain any status, young vampires must prove their worth to the elders.
As a rule, status is assigned with age, based on this, the higher the status, the stronger the vampire and the more experience he needs to learn the Disciplines.

GENERATION
Generation - the degree of remoteness from the first of the vampires.
Generation determines the power of the vampire and the maximum amount of blood in his body.
A low generation is an indicator of your sire's power or a dangerous diablerie addiction.
As a vampire ages, serious changes occur, namely, a vampire craves thicker and spicier blood, the blood of other vampires, so be careful.

TORPOR, MADNESS, HUNGER AND THE SUN
Torpor is a state of sleep close to death. Once in torpor, a vampire cannot do anything until a certain period of time has passed.
You can fall into Torpor from prolonged starvation or serious injuries.

Madness - A vampire consumed by rage or hunger completely surrenders to the primitive aspects of his nature, he becomes a Beast.
While frenzied, the vampire gains a bonus to melee and melee damage.

Hunger is a thirst for blood that consumes a vampire, replacing other desires with its call.
A hungry vampire is extremely prone to insanity, in addition, his eloquence is reduced.

Sunlight causes severe burns and final death to the vampire.
In sunlight, health, magicka and stamina are not restored.

Path of Blood
A moral code that allows vampires to remain calm in the face of temptation or pain.
Having embarked on this path, the vampire is no longer guided by the views of the living and human morality.

Path of the Animal
The moral code, perhaps the most ancient of all, allows vampires to achieve harmony with their inner beast.
Those who embark on this path divide the whole world into predators and prey, enemies and allies, leaving no room in it for anything else.

CLANS AND DISCIPLINES
The Assamite, Brujah, Ventrue, Gangrel, Cappadocian, Malkavian, Nosferatu, Toreador, Tremere, and Tzimisce clans are represented, each with their own talents and disciplines. Read the details in the readme.

QUESTS
There are a total of 34 tasks in the mod. A detailed description with a list of quest givers is given in the readme.

GAMEPLAY
1. The more blood a vampire drinks, the more experience and vampiric disciplines he gains.
2. A vampire's blood pool determines how much vitae is in his system. A vampire's maximum amount of blood points depends on his generation.
3. The vampire takes one blood point from his pool every day.
4. Blood is spent to apply certain vampire disciplines and regenerate undead vampire flesh.
5. The blood of animals and corpses is not as nutritious as the blood of humans, in addition, the vampire does not gain experience by eating such blood, but can quench his thirst and replenish his blood supply.
6. Vampires of the Nosferatu clan are easily satiated by feeding on lower animals.
7. Every vampire follows a certain moral code. Humanity measures how much a vampire can deny their essence and how well they can pass as a mortal. Paths of Blood and the Beast - deny human morality.
8. As the vampire deviates from his moral code, he gets closer and closer to the night when he finally loses control of himself.
9. Experienced vampires try not to drink all the blood from the victim, so as not to lose the remnants of their humanity.
10. Some vampires impose blood bonds on mortals, thereby creating loyal vassals to serve them and feed on.
11. Bottles of human blood quench your thirst for vampire blood, but you can't gain experience with them.
12. Immortality protects vampires from aging and death, but removes all regenerative processes of the living body. Mortal potions and food no longer restore health, only blood. Magic healing reduced by 80%.
13. Daytime sleep restores the strength and health of the vampire.
14. The vampire is forced to fight his inner beast, excessive diet can lead to a bloody frenzy.
15. Vampires are undead, undead do not breathe and can stay underwater indefinitely.
16. Vampires are dark creatures and cannot receive the blessing of the gods.

What's new in version 1.72f ()

  • - fixed a bug that occurred when getting the approval of the elder in the quest "The New Master" (Abraham did not see that you have Power).
  • - in the "Virgin's Blood" quest, the method of collecting blood has been changed, the ability to forcibly pump out her blood has also been added, now you no longer have to climb into the pockets of a poor woman (sometimes the victim did not go to bed, or the blood did not always appear in her inventory).
  • - in the quest "Test" for the Cappadocian clan, the ability to pay off the quest has been added.
  • - Mortis - Path of Reviving Corpses: Increased the duration of raised corpses (they now suck your blood more slowly).
  • - all sorts of little things.

Better Vampires is an extensive modification of vampirism for Skyrim. Her goal is to maintain balance and provide a more comfortable game for vampires. Thanks to the flexibility of the settings of this mod, you can choose only what interests you. Numerous options will change your habitual attitude towards vampirism for the better.

Requirements: Skyrim, Dawnguard (varies by version)
Optional: and if you want to customize the mod.

http://youtu.be/MCXNThSa4bo
The description below is a brief overview of the materials from our excellent GUIDE, which you will find in the archive. We strongly ask you to study it in order to understand exactly what you are installing, configuring, how to update, how to determine the boot order, what to do with bugs (FAQ).

Peculiarities:
1) The abilities of a regular vampire and lord now develop along with your level;
2) Ability to customize the vampire's strengths and weaknesses;
3) Assigning hotkeys to all spells and abilities;
4) Game balance is the priority of this mod;
5) How to eat and when - it's up to you;
6) Availability of fixes for unique races;
7) New spells, talents (effects, textures and sounds);
8) Turning characters into vampires, turning them into your companions;
9) Many additional options to create the atmosphere of the life of a Skyrim vampire.

Vampire life:

1) The influence of the type of food and the number of victims whose blood you have already drunk
You can be at the peak of strength, being full, or vice versa, experiencing a strong thirst for blood.
2) Effect of stored blood points on vampire progress
This option is available if you have selected reverse development progress. Each blood meal will earn you blood points
3) Changing parameters in the stages of vampirism
Abilities, strengths and weaknesses of the vampire will change in the following level categories: 1-19, 20-29, 30-39, 40-49, 50+.
4) Knowledge is power
A detailed description of the stage of vampirism in the "Active effects" category is provided with a counter that works in real game time.
5) Effect of Diet on Vampire Abilities
Eating regularly will increase lifesteal, more powerful attacks, increased resistance, and many other abilities will become available to you.
6) Hatred from the inhabitants of Skyrim
You can select the stage (Full Saturation/Hunger/Permanent) in which you will be recognized as a vampire
7) Photophobia
Sun damage can be made realistic.
8) Vulnerability to Silver
This metal can burn through a vampire's flesh and cause the blood in his veins to coagulate.
9) Vampire fishing
If the potential victim is asleep, paralyzed, under the effect of seduction, on the verge of life and death, or has already died, the vampire will not fail to drain such a carrier of blood.
10) Highest Vampire Rank
Upon reaching the rank of "Leader", the "Velvet Blood" option will allow you to drink the blood of other vampires and receive bonuses to your skills.
11) Combat Advantage
If in battle your health level is higher than that of a stunned opponent, then at a certain distance you will be able to bite him.
12) Vessels with blood
This mod has its own blood storage system.
13) Converted victims
The vampire can turn his victim into his likeness
14) End of Vampire Unlife
After the death of a vampire, only ashes remain from him (can be disabled).

Everything is described in great detail in the readme guide, which is in the archive

Miscellaneous

100% resistance to poisons and diseases.
- Illusion spells are 25% stronger (not related to standard game skill).
- You are 10% harder to detect (not related to standard in-game skill).
- Vampires can stay underwater indefinitely.
- Increased carry weight (by 20-100 units depending on the level).
- The height of the jump increases with the rank of the vampire (by 100-250 units). Doesn't work if the vampire is in direct sunlight (requires SkSE; can be disabled).
- Fall damage reduction (from 20 to 45) increases with vampire rank.
- Power hit evasion increases with vampire rank. Does not work with penalties enabled (if the vampire is in direct sunlight).
- Sunlight resistance allows the vampire to regenerate health and stamina outside of direct sunlight. Depends on the rank and degree of saturation (1-10%).

Capabilities

Embrace of terror
You must sneak up stealthily to paralyze the victim with terror for 10 seconds and feed on them.
Gift of Curse
Allows you to turn a drunk victim into a vampire
Mortal form
Hides your vampire essence from others
Refraction of chiaroscuro
For 10-30 seconds (depending on the player's level), you can interact with the environment and attack while invisible (similar to the chameleon spell from Morrowind).
Vampire Drain
Removes health and stamina from the target and transfers them to the vampire.
Servant of the Vampire
Raises a powerful corpse to serve you
Healing Vampirism
Allows you to heal any character you turn into a vampire
aura vision
Nearby (100-500 range depending on level) creatures, undead, automata, and daedra are visible through any obstruction.
Vampire Vision
Essentially a night eye. While in stealth mode, while channeling, the vampire's night vision is activated.
Seduction
Creatures and people do not attack for 10 seconds. The ability can be used to hypnotize and feed on victims you sneak up on.
domination
You can control the minds of creatures or people
Vampire Mind Blast
All targets within 12-20 feet are paralyzed for 1-4 seconds. (both parameters depend on the level of the player).
Summon Creatures
You can summon creatures that will follow you and attack your enemies.
frosty cloud
Freezes the victim with an icy gust of wind.
ice flesh
Your vampire flesh stops responding to the cold.
blood splash
In a desperate situation, once a day you can resort to energy reserves from past feedings.
misty veil
Summons foggy weather and blocks sun damage
Shadow Explorer
Allows you to become a cloud of mist for 10 minutes, increases movement speed
lightning attack
The vampire gets behind the victim (at a distance of 50-200 range depending on the rank) and attacks her from the rear.
Unholy grip
Supernatural abilities allow you (for 2-4 seconds) to lift your victim into the air, pull him towards you and throw him back.

A detailed description is in the guide in the archive

Compatibility:
Conflicts will be caused by mods that change the "VampireFeed" perk and the "PlayerVampireQuest" quest.
Details and download order - in the guide in the archive.

Recommended mods:
1) Project Reality - Climates of Tamriel
2) Realistic Needs and Diseases (install said mod first, then vampires, allow files to be overwritten when prompted)
3) Lustmord Vampire Armor
4) Predator Vision - Vampire and Werewolf
5) DVA Dynamic Vampire Appearance (First install said mod, then vampires, allow files to be overwritten when prompted)
You can find links in the guide.

Installation Recommendations
It is highly recommended to use a mod manager like NMM. If you want to install the mod manually, copy all the files from the Data folder to the Data folder. 00 Required (loose files) - they are required. Then choose ONE esp. Options: Dependent on Dawnguard or not.
Optional files: a compatibility patch for Royal Bloodline and a patch for changing the vampire lord's mass spell to the target one.
For more information about installing, removing and updating the mod, see the GUIDE inside.

We thank the users of the site for ordering and paying for the translation of the mod, and the user Oasis per test, user DartMort for help in creating tables for the mod menu.
If you find an error and have a comment, write in a personal Siegrun or Const24, do not be lazy. The mod is still constantly updated.

INSTRUCTIONS FOR UPDATE MODIFICATION

Update to version 7.5:

2) save the game to a new location (don't do a quick save)
3) leave the game
4) delete all mod files
5) install the new version
6) load the save (from point 2)
7) clear the mod with a talent in the magic menu or mod menu
8) save the game to a new location (don't do a quick save)
9) leave the game
10) load the save (from point 8)
11) reset vampirism
12) customize the mod
13) wait 3 in-game days and turn into a vampire

For future updates:
1) wait 24 game hours indoors
2) clear the mod with a talent in the magic menu or mod menu
3) save the game to a new location (don't do a quick save)
4) leave the game
5) delete all mod files
6) install the new version
7) load the save (from point 3)
8) reset vampirism
9) set up the mod
10) wait 3 in-game days and turn into a vampire

Previous Changes

in version 7.95:

Increased the strength of Hemalurgical Spike (50-90 depending on rank).
Updated the main plugin and patch for Sacrosanct so you don't need to first go into lord form to access spells.
Set up freedom of action for the lord, no need to wait an hour for it to activate.

in version 7.9:

The patch for Royal Bloodline has been updated: now you will have access to all the perks of the lord from the mod.
Added a patch for Sacrosanct: perks and spells of the vampire and lord from the mod are available.
Fixed bug with change of clothes and loss of vampiric appearance of converts.
With SKSE, errors with dark faces should be gone.
Added option to select the appearance of converts (works with standard races).
The delay of the Supernatural Reflexes talent has been changed. It is not recommended to change the speed of the game time.
Increased the amount of health and stamina regenerated under direct sunlight at the Lord of the Night rank.
Added 2 new spells: spike (absorbs the target's skills with some chance), flame (creates a wall of magical fire); the second is also available as an enchantment.


in version 7.8:

Fixed a bug with feeding from corpses in the form of a lord.
Increased convert limit to 30.
Converts will no longer walk around with gray faces. And also without a glow in the eyes and fangs.


in version 7.5 (SLE/SSE):

Added an option to clean the game from traces of the mod.
Added options for the customization talent in the magic menu. To get current information, you need to enter stealth mode.
Tweaked textures of vampire hunters, as well as some of their settings.
Updated models for Blood Vessels and Blood Charms (SSE).
Other minor fixes.

in version 7.4 (SLE/SSE):

Power on customization (in the magic menu), which can be used instead of the mod menu (MCM), covers many more options.
Console owners or those not using SKSE and SkyUI will be able to customize the mod with it.
You can also delete it in the MCM or drive it in the console (we are talking about PC) set VampireMenuSpell to 10000
Since this mod can be used without SKSE and SkyUI, it is important to know that some of the options will not work.
Added an option in the mod menu - access to inventory and map for the appearance of the lord.
Fixed the script responsible for turning a corpse into ashes.
Added recipes for all silver weapons.
A bite in combat can give 20-60 blood points (if the option is enabled).

Publication of the translation on other sites is prohibited!

What's new in version 7.1-2(SLE); 8.1-2()

  • Updated patches in version 8.2 for spec. editions.
  • In version 8.2:
  • Slightly buffed the Flames of Coldharbour, Blood Ward takes slightly less health.
  • Minor changes in the mod settings for skse, now the mod menu is also available in a special edition.
  • In version 8.1:
  • Reworked textures for silver weapons.
  • Added upgrade recipes for silver weapons.
  • Removed destruction magic tags from sun damage.
  • Checked spell absorption/reflection and resistance ignoring functionality for many vampire abilities.
  • In version 8.0:
  • Added an ability for top-ranked vampires that increases health, magicka, and stamina while feeding on blood. It can be disabled in the mod menu or with the help of a talent. When healing vampirism, attribute increases will be removed, but if you become infected again, the rank and indicated bonuses will return.
  • Changed how vampire eye textures are applied. The mod will use standard game textures. Those. compatible with eye retexture. The author recommends finding replacement eye textures for Khajiit and Argonians.

Author: BrehaninBetter Vampires is an extensive modification of vampirism for Skyrim. Her goal is to maintain balance and provide a more comfortable game for vampires. Thanks to the flexibility of the settings of this mod, you can choose only what interests you. Numerous options will change your habitual attitude towards vampirism for the better. Requirements: Skyrim Optional: Dawnguard, SkSE and SkyUI (MCM) if you want to customize the mod. Features: 1) Regular vampire and lord abilities now evolve with your level; settings for the strengths and weaknesses of the vampire; 3) Assigning hotkeys to all spells and abilities; 4) Game balance is a priority of this mod; 5) How and when to eat is up to you; 6) The presence of a fix for unique races; 7) New spells, talents (effects, textures and sounds); 8) Turning characters into vampires, turning them into your companions; 9) Many additional options for creating the atmosphere of Skyrim vampire life Vampire life: 1) The influence of the type of food and the number of victims whose blood you already drankYou can be at the peak of strength, being full, or vice versa, experiencing a strong thirst for blood.2) Effect of stored blood points on vampire progress This option is available if you have chosen the reverse development progress. Each blood meal will earn you blood points3) Changes in stats in the stages of vampirismThe abilities, strengths and weaknesses of the vampire will change according to the following level categories: 1-19, 20-29, 30-39, 40-49, 50+.4) Knowledge is powerDetailed description Lifesteal stages in the "Active Effects" category are provided with a counter that works in real game time.5) The effect of diet on the abilities of a vampireRegular nutrition will increase lifesteal, more powerful attacks, increased resistance and many other abilities will become available to you.6) Hatred from the inhabitants of SkyrimYou You can choose a stage (Full Saturation/Hunger/Permanent) in which you will be recognized as a vampire7) PhotophobiaSun damage can be made realistic.8) Vulnerable to SilverThis metal can burn through a vampire's flesh and cause blood to clot in his veins.9) Vampiric If the potential victim is asleep, paralyzed, under the effect of seduction, on the verge of life and death, or has already died, the vampire will not fail to drain such a blood carrier. and get bonuses to your skills.11) Combat AdvantageIf your health level is higher than that of a stunned opponent in combat, then at a certain distance you will be able to bite him. 12) Vessels with bloodThis mod has its own blood storage system.13) Converted victimsVampire can turn his victim into his likeness14) End of unlife of a vampireAfter the death of a vampire, only ashes will remain from him (can be disabled). Miscellaneous 100% resistance to poisons and diseases.- Spells of the school Illusions are 25% stronger (not related to the standard game skill).- You are 10% harder to detect (not related to the standard game skill).- Vampires can stay underwater indefinitely.- Increased carry weight (by 20-100 units per depending on the level).- The height of the jump increases with the rank of the vampire (by 100-250 units). Does not work if the vampire is in direct sunlight (requires SkSE; can be disabled). - Fall damage reduction (from 20 to 45) increases with vampire rank. - Power hit evasion increases with vampire rank. Does not work with penalties enabled (if the vampire is in direct sunlight). - Sunlight Resistance allows the vampire to regenerate health and stamina outside of direct sunlight. Based on rank and saturation level (1-10%).AbilitiesEmbrace of DreadYou must sneak up stealthily to paralyze a victim with terror for 10 seconds and feed on them.Gift of CurseAllows you to turn a drunk victim into a VampireMortal FormHides your Vampire Essence from othersRefraction of ChiaroscuroFor 10-30 seconds (based on player level) you can interact with the environment and attack while invisible (similar to the chameleon spell from Morrowind). that you have turned into a VampireAura VisionNearby (100-500 range based on level) creatures, undead, automata, and daedra are visible through any obstruction.Vampire Vision Essentially a night eye. While in stealth mode, channeling the spell activates vampire night vision. Seduction Creatures and humans do not attack for 10 seconds. The ability can be used to mesmerize and feed on victims you sneak up on.DominationYou can mind-control creatures or humansVampiric Mind BlastAll targets within 12-20 feet are paralyzed for 1-4 sec. (both options depend on the player's level). Summon Creatures You can summon creatures that will follow you and attack your enemies. Frost CloudFreezes the victim with an icy gust of wind.Ice FleshYour Vampire Flesh becomes unresponsive to the cold.Bloody SurgeIn a desperate situation, you can draw on energy from past feedings once per 24 hoursMisty VeilSummons foggy weather and blocks sun damageShadow ConduitAllows you to become a cloud of fog for 10 minutes, increasing your speed movementLightning attackVampire gets behind the victim (at a distance of 50-200 range depending on rank) and attacks him from the rear. will trigger mods that change the "VampireFeed" perk and the "PlayerVampireQuest" quest. Recommended mods: 1) Project Reality – Climates of Tamriel 2) Frostfall - Hypothermia Camping Survival 3) Realistic Needs and Diseases (first install said mod, then vampires, allow files to be overwritten when request) 4) Lustmord Vampire Armor 5) Predator Vision - Vampire and Werewolf 6) DVA Dynamic Vampire Appearance (First install the specified mod, then vampires, allow files to be overwritten when prompted) Installation Recommendations It is highly desirable to use a mod manager like NMM. If you want to install the mod manually, copy all the files from the 00 Required (loose files) folder to the Data folder - they are required. Then choose ONE esp. Options: Dependent on Dawnguard or not. Optional Files: Royal Bloodline compatibility patch and a patch to change the vampire lord's mass spell to the target one.
What's new in version 7.1

Fixed a bug where a vulnerability to sunlight was triggered with a certain combination of mod settings for a vampire player in the rank of Aristocrat and Leader.
Mortal Form at the 4th stage of thirst at 0 blood points will continue to work, but will take away the player’s health.
Incinerate Vampire Lord is now more like the same effect as Harkon.
Penalties have been changed so that they are not rewritten in favor of the Requiem mod.
Slightly changed the formula for Vampiric Drain Destruction.
Minor adjustments for the normal operation of supernatural reflexes.
Added the ability to feed on Falmer blood and store it.
Removed the sound effect that was heard when changing locations.
Drain spells now ignore resistance.
Included a few changes from the unofficial patch.
Chiaroscuro refraction now lasts 20-40 seconds.
The standard bite sound has been replaced with a new one.

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