Series of games X-COM. X-COM series xcom series

A remake of the first game in the series, as close as possible to the plot of the original.
You take on the role of the commander of the secret international organization XCOM - an anti-alien unit created immediately after the start of an alien invasion of an unknown race and consisting of the best military and scientists from around the world. You have to build military bases and underground laboratories, conduct reconnaissance and combat operations against an alien enemy.

Release Date: October 9, 2012

Continuation of the series, a new look at the events taking place in the game world.
It's 1962. John F. Kennedy is in the presidency of the United States, and the nation is gripped by fear due to the Cold War. But America and the entire planet is threatened by a new enemy, much more dangerous and insidious than communism. A secret government organization called the Bureau, known only to a small group of insiders, is investigating and covering up signs of an alien invasion of Earth.

Release Date: August 20, 2013

Continuation of the series - a new turn-based tactical strategy with role-playing elements.
Twenty long years have passed since the complete defeat of the Earthlings and the signing of an act of unconditional surrender to the aliens. The XCOM organization, the planet's last hope, is completely destroyed, and its remnants are scattered throughout the world. Now the aliens rule everything, they colonized the planet and established total control. Building up a new world with huge and sparkling cities, they promise humanity a cloudless future.

History of the XCOM series

X-COM: UFO Defense / UFO Defense

The first game in the series.
The events of the game begin in 1999. Concerned about the increasing reports of UFO sightings and kidnappings, the governments of Earth establish the X-COM service, an extraterrestrial threat combat unit designed to protect humanity from extraterrestrial aggression. You act as the head of this service.
Reports of an alien threat are confirmed and to fight the invasion you have to build camouflaged underground bases in different parts of the planet - strongholds for military and reconnaissance operations, as well as laboratories and workshops for studying aliens and their superior technologies.

Release date: December 31, 1993

X-COM: Terror From The Deep

The second game in the series, a significant part of the action of which takes place at sea and under water.
At the moment of its destruction, the Martian civilization sent a powerful signal into space, reaching a huge spaceship that fell to Earth in the Gulf of Mexico millions of years ago. In 2040, a new threat, this time coming from the depths of the sea, forces the governments of the world's leading countries to revive the X-COM organization.

Release Date: June 1, 1995

X-COM: Apocalypse / Apocalypse

The plot of the third game takes you to the year 2084, when an ecological disaster occurs on Earth.
Mankind is looking for new places to live in space, and the remnants of civilization huddle in the only hypercity - Megaprayma, fenced off from the external environment with special filtering walls.
At this very time, tetrahedrons open above the city - pyramidal gates to another dimension, from which unidentified flying objects appear. Earthlings again need an agency to combat foreign invaders - X-COM.

Release Date: June 30, 1997

X-COM: Interceptor / Fighter

Continuation of the series, the fourth part of the game.
The game takes place in the year 2067, when the natural resources of the Earth are completely depleted, and large corporations have turned their eyes to the region of space known as the Frontier, in order to extract the necessary resources.
In the neighborhood, earthlings turn out to be old acquaintances - sectoids, mutons, etc., who have their own plans for the resources of the Frontier. And these plans imply the destruction of mankind.

Release Date: May 31, 1998

The fifth game in the X-COM series is designed for two people playing by email or together on the same computer. The game has two opposing sides - X-COM and aliens, five main environments: city, UFO, snow, X-COM base and alien base, each of which has ten scenarios.
After the developer Hasbro Interactive was shut down, so were the email servers, and the project ceased to exist.

Release Date: September 30, 1999

X-COM: Enforcer / Peacemaker

The sixth game in the X-Team series is a third-person shooter.
The game takes place during the First Alien War in 1999. Parallel to the plot of X-COM: UFO Defense, a program is underway to create the ultimate military robot under the guidance of a certain nameless Professor. At the end of which the Enforcer is sent to fight the alien invasion. You act as a Peacekeeper and destroy aliens throughout the United States.

Julian Gallop created X-COM: UFO Defense and its sequels. The first part of the game has two names: XCOM: UFO Defense(in the US) and UFO: Enemy Unknown(in Europe). This is due to the fact that in the US there was already a game called UFO (created by subLOGIC or Flight Simulator people, which at the time of creation XCOM: UFO Defense has already disappeared). At XCOM: UFO Defense there was good graphics and physics for those times (the possibility of destroying the walls of buildings). The gameplay is divided into 2 stages: Geoscape (strategic - the planet Earth is displayed in 3D with the ability to rotate, zoom in, zoom out); BattleScape (tactical - control of soldiers). In Geoscape, control is carried out in real time, and in BattleScape it is turn-based (each fighter is given a certain number of Time Units or TUs, and when there is not enough TU, the move goes to the enemy).

The game takes place in 1999 when aliens started to invade the earth. It was decided to create an organization Extraterrestrial Combat Unit.

X-COM 2: Terror From the Deep

X-COM 2: Terror From the Deep(1995) is not much different from the first part. The game takes place in the year 2040 when the defeated in XCOM: UFO Defense aliens opened a second front in the ocean (in the finale of X-COM 1, sending a signal to an alien ship sunken in the ocean and waiting for it in the depths).

According to many, the graphics have become less pleasing to the eye. Although the level of detail has increased (only blue aquanauts are all worth something as one).

  • The tech tree is somewhat complicated and replete with bugs, so finding the “correct” development option will not be superfluous.
  • Music and atmosphere became darker.
  • Difficulty has gone up a lot, not least due to quadrupling the size of the maps, and also thanks to the underwater/above water features.
  • Completely new enemies. Now there are only 4 full-fledged races (special monsters do not count), they have real differences, and in some places (read bases) several races “live and work” together.

X-COM 3: Apocalypse

X-COM 3: Apocalypse established in 1997. BattleScape has the ability to control both turn-based and real-time. Now the war is in the city, and not on the whole planet. The possibilities that the game engine opens up cannot but attract attention: honest physics (collapsing ceiling, walls, flying doors), taking into account the many characteristics of fighters and their actions, as well as a complex and multi-level squad management system. Since this is a metropolis, a system of organizations that control the city and their buildings has been introduced, for the destruction of which even during the pursuit of UFOs (yes, now the miss does not fly away to nowhere - the city is everywhere!) Either you have to pay or lose your reputation with them, which fraught with retaliatory raids and higher prices for their goods.

XCOM [email protected]

XCOM [email protected] (1999) the strangest and most famous representative of a small series of games from Hasbro under the label [email protected] Games, which aimed to bring famous board games to the Windows platform, adapted to PBEM and Hotseat games. Strange, of course, in that X-COM ended up in a number of adapted games among "Sea Battle", various word games and so on. The game is based on the plot and ideas of the first X-COM - evil aliens landed on Earth in order to harm us, and kind and valiant commandos immediately rushed to kill them ... The game greatly simplifies the concept of the original - there is only a tactical part, pregenerated maps in one screen , preset starting points for both teams, their composition and equipment. Well, at least tilesets give you a choice (city, X-COM base, alien base, UFO, farm, arctic, etc.).

XCOM: Interceptor

XCOM: Interceptor(1998): Aliens again attack from space. By this time, people began to live not only on earth. They built many space stations, which became the target of the aliens. X-COM has matured and, along with the invaders, boldly plows space on new ships. The tasks are the same: interception and neutralization. The fourth part of the fans met ambiguously. A bold decision is to replace the tactical turn-based strategy with a space simulator. During the battle, you take a seat at the console of one of the ships. Other ships are controlled by a computer. Manages - so-so, you have to take the initiative. Remained in the game and the possibility of PSI-fighting. However, it was recognized by many players as ineffective. As the game progresses, your agents will intercept strangers' messages. After decoding, they will give you very interesting information about the creepy plans of the aliens. From time to time, alien cargo transports with escorts appear on the radar. Having captured such transport, you can profit from interesting gadgets.

XCOM: Enforcer

X-Com Enforcer- this is not a tactical shooter at all, but a third-person arcade game. The mass of monsters makes you feel like in a shooting range - stand still and shoot them. There is a saying about the stupidity of monsters. One type of weapon and complex maneuvers to go around corpses with frail weapons do not add strategic moments either.

The game is brutal even by American standards - a lot of blood, many ways to kill aliens - fire, laser, plasma, ice and total annihilation. That's what the developers paid attention to, so it's ways to kill strangers! In general, having got such a powerful visualization tool as the Unreal engine, Hasbro could not fully dispose of it - few effects are involved, the declared support for large textures is not used.

XCOM Alliance

The X-COM Alliance project was created by the MicroProse studio from 2000 to 2004, but never saw the light of day, dying at the development stage. The project was planned as a tactical 3D first-person shooter.

X-COM Genesis

The X-COM Genesis project was created by the MicroProse studio in 2000, but did not wait for the release and was planned as a strategy with tactical (turn-based and real-time) and economic elements.

UFO: Aftermath

The UFO Aftermath project (2003) was created by the Altar games studio as a 3D real-time strategy game. The economy has completely disappeared, the plot is post-apocalyptic (Extraterrestrial Combat Unit was not created or lost the war with aliens). A huge interstellar ship reached Earth's orbit and sprayed deadly spores that destroyed most of the inhabitants of the planet. Those who did not die and did not have time to hide mutated into terrible creatures - transgenants, becoming part of the changed biosphere. The free layout of the bases was canceled. You can only choose the type: military (accepts fighters and aircraft), scientific (conducts research; the more such buildings, the more actively aliens work), industrial and technical (production) and anti-biomass (slows down the growth of brown rubbish that devours bases) . The process of intercepting and destroying UFOs - a non-interactive video about how the meeting went. There is only one kind of aliens - reticulans, and the rest of the opponents are transgenes. The music is appropriate - a hybrid of depressive chill-out with industrial ambient. Still happy with the map generator.

UFO: Aftershock

The UFO: Aftershock (2005) project was created by the Altar games studio. There is no UFO interception in Aftershock. The Laputa orbital station hovers above the ground, where some of the people fled after losing in UFO: Aftermath. Agents rest and train on Laputa, research work is in full swing, when the situation on the planet is heating up, combat-ready Laputians climb into a cramped capsule and leave for a hot spot. The experiment of aliens who wanted to build a giant computer out of the planet failed. Many residents have turned into evil, ill-looking mutants. However, for some, rubbing a foreign substance has benefited. Among the lucky ones stood out a group of men who can wedge implants into themselves, as well as a community of women with psionic powers. A handful of ordinary people also survived, calling their genetically modified relatives cyborgs and psionics. A variety of non-traditional life forms led to the introduction of a simple diplomatic system. Also present are Cultists (worship aliens) - the enemies of the Laputians. In addition to resource-producing regions (3 types of resources), there are many cities scattered around the symbolic globe suitable for building bases. Each of them has from 3 to 5 sites for accommodating laboratories, factories, security or educational institutions. Agents need to be trained accordingly. 12 professions are available, including three levels of skill. The designers revived the post-apocalyptic game with vegetation, as well as visuals of the remains of the former infrastructure: sewers, railway tracks, just ruins. The entrance to the surviving buildings is open. Contractions take place at small levels, mainly in two or three floors. Ornateness is inherent only in multi-layer UFO labyrinths with teleportation platforms. There are several types of missions: to lead civilians through the map, to help furious natives in the elimination of uninvited guests, to rescue someone from captivity and vice versa.

UFO: Alien Invasion

UFO: Alien Invasion

The game UFO: Alien Invasion (2007) is made on the Quake II engine. The project is non-commercial. Can be downloaded at:

UFO: Afterlight

Project UFO: Afterlight (2007) created by Altar games studio. The rest of the material resources went to the giant orbital station "Laputa" and the expedition to Mars - a new home for mankind. The "discoverers" flew to the red planet. There is only one base, so you won’t have to spend administrative resources on a dozen small villages. But we are allowed to build, research, produce, and even manually distribute personnel to birdhouses. Scientists in the laboratory, technicians in the assembly shop, soldiers in the rest room. The classes are predefined. You can't put an experienced warrior on books, but some people are born with two heads at once. Yesterday's enemies of the reticulans (as the game progresses, the intrigue will clear up a little) helped people settle on Mars and gave them a high-speed UFO that can accommodate seven paratroopers. The developers did not provide a map generator. An impressive arsenal consists of four sets of technologies (according to the number of races). When the cannonade subsides, superficial diplomacy comes into play. I did not think that one day people and reticulans would go into battle shoulder to shoulder.

UFO: Extraterrestrials

UFO: Extraterrestrials

Project UFO: Extraterrestrials (2007) created by Chaos concept studio. Comprehensive turn-based mode, a simple isometric picture (in 3D for some reason), attractive gameplay. The developers moved the action from Earth to the distant planet Esperanza. The aliens attacked the colony without warning, leaving the inhabitants with a choice: fight or die. General mobilization seemed to the local authorities a radical measure. In a hurry, an international military organization was formed (it will be led by the player), whose task is to resist the invasion. The nine largest Esperanese countries volunteered to finance an intergalactic war. Accordingly, the less the UFO circles over the heads of the frightened inhabitants, the greater the "income". Not a penny of Action Points will be taken for changing weapons or reloading. The duration of treatment also does not matter. But for the destructibility (albeit conditional) sincere gratitude. The invaders don't look serious. Multi-colored caterpillars with machine guns, bulletproof "robocops" and single-seat UFOs, famously cutting circles along the narrow corridors of empty offices. Before starting the game, disable all types of anti-aliasing in the driver settings (including anti-aliasing with transparent textures).

There are mods for this game - for example, see http://ufogr.com - the action of the game returns to Earth, aliens from the original X-COM are added, portraits of fighters are replaced with real photos, etc. It turns out one of the best options for the original X-COM.

Since 2006, the X-COM trademark has been owned by Take 2.

Links

  • X-COM: Russia is a Russian-language site dedicated to the X-COM series of games.

XCOM is a sci-fi series of computer and video games that began with the classic UFO: Enemy Unknown from Mythos Games and MicroProse. In total, at the moment there are six released and two canceled games, as well as two books.

The basis of the series XCOM make up four games published by MicroProse:
(PC) (also published as X-COM: UFO Defense in 1993-94, later released for Amiga and Sony PlayStation)
(Released on PC in 1995, on PlayStation in 1996)
(PC, 1997)
(PC, 1998)

In 1998 almost immediately after the release XCOM: Interceptor MicroProse was bought by Hasbro Interactive, a division of Hasbro, a major toy manufacturer. Having obtained the rights to X-COM, Hasbro immediately started talking about the expansion of the universe - toys, comics, cartoons based on X-COM. As a result, in 1999 Hasbro Interactive released a budget multiplayer game [email protected] Games: XCOM and a bad third-person shooter based on the events of Enemy Unknown. Two more planned sequels - X-COM: Genesis And XCOM: Alliance(a tactical first-person shooter with RPG elements) were canceled following the closure of Hasbro Interactive.



In April 2010, 2K Marin announced that they were working on a reimagining of X-COM. The game has been renamed to XCOM and was promised to be released on both the PC and PlayStation 3 and Xbox 360. XCOM was described as a tactical and strategic first-person shooter with elements from the original X-COM. The game takes place in the 1960s in the United States, where XCOM is the federal anti-alien agency. The announcement of this game caused violent indignation among the fans of the series, who buried the game in absentia.

In January 2012, Firaxis Games (led by MicroProse co-founder Sid Meier) revealed the development of the PC, PlayStation 3 and Xbox 360 strategy remake of UFO: Enemy Unknown. Like the 1994 original, it will feature a real-time strategy mode, as well as turn-based combat, destructible environments in the spirit of the original UFO. The events in the game take place in our time.

In the 26 years since the first X-Com game was released, we've seen a lot of stuff. There were both successful examples in the franchise, and unsuccessful ones, and. Even a miscarriage in the form of a game by e-mail! Yet to this day, X-Com remains exactly what we love it for: smart about fighting alien invaders.

Transport sits at the broken "plate". It depends on the outcome of this task whether the state will continue to finance X-COM or we will sign our complete uselessness and the Earth will end. The fog is clearing, I see. It's too late, I've already made my move. One of my soldiers dies, but the rest manage to survive the meat grinder and successfully complete the task. The bitterness of victory. Leaning back in my chair, I assess my reserves of resources and understand that the seams. At least with this victory, I got myself a few days of calm, during which I will have to finalize my strategy and be ready for the next visit of alien invaders.

This is how I remember my first experience of playing the original X-Com back in 1993, which was sold here and in Europe as UFO: Enemy Unknown. Two and a half decades have passed, but that game for me is still one of the best.

When I heard a few years ago that a legendary title was launched, I thought, is it worth it? Despite the nostalgia and rose-colored glasses, the first installment of the franchise was a great game that is not easy to beat. Luckily, 2012's Enemy Unknown turned out to be a great game. To be completely honest, even better than the original that I dearly love. It is a pity that not all games in the series are like that, there are enough black sheep in it.

In the end, I compiled a list of all the games in the X-Com series, arranging them in order of release and not bothering with popularity ratings. But we already know which ones are beautiful and which ones deserve to be forgotten, right?

X-COM: UFO Defense (UFO: Enemy Unknown)

Released: 1993

Original. The legend that started it all. And you know, she looks good at her age. Do you know what else is beautiful about it? In fact, there are two games in UFO, which was a rarity in those days (I remind you that the eighties at that time had only passed three years).

First, the Geoscape mode, whose art and mechanics were way ahead of their time. Yes, today it does not look the best, but it still works perfectly. Perhaps there are more tactics in this management than in the 2012 remake.

Setting up your first base in North America is not at all the same as in Europe. However, to understand the reason, you need to read the manual for the game, so go ahead, google it! The bottom line is that a bad start can ruin your whole game towards the middle, which will be a very unpleasant surprise for you.

Imagine that you, like me once, play it in the pre-internet era. If you get stuck somewhere, you can't just google the solution. No, you will have to write a letter (on paper!) to one of the many gaming magazines and wait a month for a fresh issue, hoping to get a response. Or wait a few years before the invention of search engines.

And this is BEFORE you send transport to the downed UFO, where the real fun begins. If you, for example, forgot to load the weapons of your fighters, then you could immediately evacuate. You can't do much with empty guns.

Of course, you can start your acquaintance with the series right from the 2012 remake, but I still recommend that you try this classic game if possible. Despite its venerable age, it is able to give you many pleasant hours.

X-COM: TERROR FROM THE DEEP

Released: 1995

Terror From The Deep was the same UFO, only underwater and much more complex. And I only recently realized why: too many fans of the first part complained about the insufficiently high complexity. And then it got too late.

The second game in the franchise looked prettier, but underneath the new art was the same AI and the same reskinned enemies. This fully explains the fact that grenades under water flew the same distance as on the surface. The game turned out to be more atmospheric, gloomy and ... cramped. It is logical, because the action takes place on the seabed. And it's still 2 in 1, where Geoscape and the tactical part are still wonderfully good.

XCOM: Apocalypse

Released: 1997

- And let's make X-COM not on a planetary scale, but in a city? Let's call the management mode Cityscape. Let's call the city Mega Primus, it's still the future! How are you?

- Cool! Let's do that, just add real-time battles!

And indeed they did so.

The third game was the last good one in the series for many years. Real-time combat added personality to Apocalypse and freshened up the franchise. Moreover, the players had the choice to fight step by step or in a new mode with the ability to pause and give orders to their fighters. A whole new race of aliens had emerged, and trying to keep the city's semi-criminal factions in check was a nightmare.

You also had to consider the collateral damage you caused to the city during the fighting. If you cause great inconvenience to one of the factions, then they will not only stop funding you, but, in the end, they will come after you. And it's good if they only demand their money back. Otherwise, you will have to fight them like damn aliens.

In terms of management, Apocalypse was similar to the rest of the X-COM games, except for the real-time mode. It looked good for its time and, despite some oddities in economic relations with gangs and arms dealers, it became almost a revelation in the genre.

XCOM: Interceptor

Released: 1998

Stop begging for money from different countries, let's go into space. The strategic component is in place, but it is greatly simplified and has ceased to be turn-based. Instead, you pilot a space fighter like in Wing Commander or X-Wing vs Tie Fighter. The only pity is that the Interceptor is neither one nor the other.

To be honest, I was really looking forward to this game. In its own way, it was very innovative, but the tasks quickly slipped into a routine, and there was no way to miss them. I had to fly out on the same missions again, and again, and again, and again ... Multiplayer also raised questions, since you could only fight against other players.

The Interceptor had its positive features, but in general it caused disappointment and annoyance. Annoyed that we didn't get to see the great game it could have been. The great potential that could have resulted in a whole separate direction of the franchise was irretrievably ruined. It's a pity.

X-COM: First Alien Invasion

Released: 1999

If you have never heard of this game, then you are not alone. I highly doubt you would play it even if you had the chance. I haven't had a chance to try it myself, but from what I've read about First Alien Invasion, I'm lucky.

Yes, it's X-COM. And yes, it had to be played by e-mail. Just think, email! Even in 1999 the idea was so-so. However, it's still better than the films of Uwe Boll.

To draw a conclusion about the quality of the game, it is enough to know a simple fact: it is not so easy to find a normal screenshot for an article about it.

Game not available on PC digital services

XCOM: ENFORCER

Year of release: 2001

The moment the developers (or publisher) wanted in the X-COM universe. It was played as brainless, I beg your pardon, console, which was too lazy not only to polish, even to test properly. Imagine a shooter where every (every!) time you automatically switch to a weapon picked up from the ground. Whether you like it or not.

Not that the game was very bad, no. Rather, she was none. There is nothing in it that deserves your attention. If you want something driving in retro style, buy yourself a PS1.

XCOM: Enemy unknown

Year of release: 2012

Oldfags can argue all they want that micromanagement is nothing against old-school UFO in this game, but the fact remains that this is a game for a gamer of the 21st century, and it perfectly captures the spirit of the original. I really like the implementation of base management, the difficult choice between funding research or spending money on weapons and equipment, but it's the combat that makes Enemy Unknown a great game.

XCOM has never looked or played so well before. The graphics look great, and the locations are beyond praise. But here there is also multiplayer, swift and furious, unlike many other strategies. You need to collect a squad for a certain amount of points (as in Total War games), and then try to destroy the enemy. When I go online, I usually lose miserably, but it's so much fun that the result most often doesn't even upset me.

This is exactly the game we've been waiting for since 1997's Apocalypse, and it was well worth it.

XCOM: Enemy Within (Expansion)

Year of release: 2013

After playing Enemy Unknown, I had no hesitation before buying Enemy Within. The new mechanics are just great. If you've never created hell for aliens on the battlefield with your genetically enhanced soldiers, be sure to give it a try.

A welcome addition is the secret human faction EXALT, pursuing goals that run counter to both XCOM's plans and those of the invaders. Sometimes, you know, it's nice to shoot your brother instead of another green-blooded humanoid.

With respect to multiplayer, Enemy Within has gone even further, adding 40 (forty!) new beautiful maps with a competent three-dimensional layout. This, in fact, is the essence of the add-on: more cards, more adrenaline, more deaths.

The Bureau: XCOM Declassified

Year of release: 2013

Bureau is very similar to the American B-movies of the 60s. It looks and plays great, the animations are smooth and crisp, and it's quite enjoyable to shoot. Here's the catch: take "XCOM" out of the name and it quickly becomes a mediocre third-person shooter.

AI partners, who must follow your orders and act in concert, sometimes act like idiots, trying to die a hero's death. Between skirmishes, the player wanders around his headquarters, chatting with characters who are trying to add depth to the local management, but only once again annoying with their obtrusiveness. There are some first-class moments in the game, but in between them, unfortunately, there are huge chunks of such not the most exciting gameplay.

XCOM 2

Year of release: 2016

For 20 years now, aliens have ruled the Earth, destroying all those who disagree and building a "bright future" led by them alone. Former XCOM agents are trying to revive their organization and fight the invaders, expelling them from their home planet.

XCOM has once again changed, while remaining itself. The second part of the remake brought many innovations in design and mechanics, turning the player from the commander of a large official organization into a guerrilla leader with all the ensuing consequences.

Within a year of its release, the game received two major additions at once, Shen's Last Gift and War of the Chosen, which further diversified the gameplay and confirmed the proud title of "Game of the Year" and "Best Strategy".

XCOM: Enemy Unknown(XCom: Enemi Annown) is a simulation strategy game where you have to become part of a military organization called XCOM. You will go to battle with representatives of alien races. Here you have to play the role of a special forces commander, where you will gradually distribute resources, develop various kinds of technologies and develop a winning strategy to win even the most dangerous battles. The fate of the entire human race will be in your hands, and you need to do everything possible to protect it from disaster and extinction. Go through the steps of a new story and fight with a huge number of different opponents, which will not be so easy to defeat. Try to constantly develop your own base and take care of its thorough protection. Learn the most powerful new technologies of alien races, then to use them for your own purposes and protect humanity from attacks and threats.



Game Information Year of issue: 2012
Genre: Strategies
Developer: Firaxis Games
Version: 1.0.0.4963 / 1.0.0.9041 Complete Pack Complete (Last) + All Addons (DLC)
Interface language: English, Russian
Tablet: Present